Introduction

When I discovered the OSR, I enjoyed every game I read, but one stood out from the rest as the most versatile of games: Swords & Wizardry WhiteBox. Its conciseness was a breath of fresh air after the volumnous and verbose trend in modern fantasy role-playing games. But it had one problem, its presentation left a lot to be desired. I waited for years to see an update, but it never happened. Finally, one day, I had waited long enough. If no one else was going to update it, then I would do it myself. I had no experience in publishing and had a decent understanding of MS Word. White Box: Fantastic Medieval Adventure Game was born.
I have since gained some experience points and raised to level 2. I have also formed some relationships with industry professionals. So when the time came that I had to add some things to the game, I took advantage of my experience and spent some gold on a hireling to enhance the game’s presentation.
Your eyes now behold the result of that labor.
It is my sincere hope that you will find this version of the game easy to use and simple to learn and that it will serve as the foundation for many great adventures in the world of your imagination.
Good journey!
—Charlie
Mythic Magic Item: The White Box
The White Box
| Roll 1d6 | Destination |
|---|---|
| 1 | The land of Blackmarsh |
| 2 | The dungeons beneath Castle Grey |
| 3 | A magical house on a lake in Jeneve |
| 4 | The Green Tower on Chief’s Hill |
| 5 | A land of faeries and talking animals |
| 6 | Anywhere you want. You are only limited by your imagination |
The White Box was created by two men, who were masters of eldritch sorcery. They brought their powers together, to create a magical artifact, that would transport the users to other worlds of magic and wonder. It is said; no one knows what it is, until they hold it in their hands and discover the magic for themselves. For some the box may appear to be made of wood and for others it may even appear as a book.