Maze Rats Tables

This page collects the Maze Rats roll tables from Characters, The City, The Wild, and The Maze, along with the extra tables those results reference in bold. The referenced tables have been expanded recursively so that every bold table reference on this page points to an included table. Use the button above any table to roll automatically.
Using the Maze Rats tables
The tables that have 36 results are organized into 6 groups of 6 results each. To randomly pick an item from one of these tables, roll 2d separately: the first die points to a group, while the second die points to an item within that group. For example, rolling “4, 2” on the Appearance table means group 4, item 2: Lanky.
Bolded items refer you to another random table where you should roll again. Follow the linked table references recursively, then combine the results into a concrete detail, spell, NPC, monster, place, or treasure.
Use the random tables included in Maze Rats to keep the game fresh. Their surprising twists can bring an energy and mystery to the game that is hard to improvise from nothing.
Maze Rats v. 4.3 was created by Ben Milton and released under CC BY 4.0.
Characters Tables
Character table notes
Use these tables to flesh out player characters and NPCs. Roll or create appearance, physical details, background, clothing, personality, and mannerism. For a player character, record a short, memorable name, level 1, and zero XP.
Drawing a portrait of a character is encouraged, as is adopting a mannerism or two when speaking in the character’s voice.
Civilized NPCs (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acoylte |
| 12 | Actor |
| 13 | Apothecary |
| 14 | Baker |
| 15 | Barber |
| 16 | Blacksmith |
| 21 | Brewer |
| 22 | Bureaucrat |
| 23 | Butcher |
| 24 | Carpenter |
| 25 | Clockmaker |
| 26 | Courier |
| 31 | Courtier |
| 32 | Diplomat |
| 33 | Fishmonger |
| 34 | Guard |
| 35 | Haberdasher |
| 36 | Innkeeper |
| 41 | Item-seller |
| 42 | Jeweler |
| 43 | Knight |
| 44 | Locksmith |
| 45 | Mason |
| 46 | Miller |
| 51 | Musician |
| 52 | Noble |
| 53 | Painter |
| 54 | Priest |
| 55 | Scholar |
| 56 | Scribe |
| 61 | Sculptor |
| 62 | Shipwright |
| 63 | Soldier |
| 64 | Tailor |
| 65 | Taxidermist |
| 66 | Wigmaker |
Underworld NPCs (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alchemist |
| 12 | Beggar-prince |
| 13 | Blackmailer |
| 14 | Bounty-hunter |
| 15 | Chimney sweep |
| 16 | Coin-clipper |
| 21 | Contortionist |
| 22 | Counterfeiter |
| 23 | Cultist |
| 24 | Cutpurse |
| 25 | Debt-collector |
| 26 | Deserter |
| 31 | Fence |
| 32 | Fortuneteller |
| 33 | Galley slave |
| 34 | Gambler |
| 35 | Gravedigger |
| 36 | Headsman |
| 41 | Hedge knight |
| 42 | Highwayman |
| 43 | Housebreaker |
| 44 | Kidnapper |
| 45 | Mad prophet |
| 46 | Mountebank |
| 51 | Peddler |
| 52 | Pit-fighter |
| 53 | Poisoner |
| 54 | Rat-catcher |
| 55 | Scrivener |
| 56 | Sellsword |
| 61 | Slave |
| 62 | Smuggler |
| 63 | Street performer |
| 64 | Tattooist |
| 65 | Urchin |
| 66 | Usurer |
Wilderness NPCs (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Apiarist |
| 12 | Bandit |
| 13 | Caravan Guard |
| 14 | Caravaneer |
| 15 | Druid |
| 16 | Exile |
| 21 | Explorer |
| 22 | Farmer |
| 23 | Fisherman |
| 24 | Forager |
| 25 | Fugitive |
| 26 | Hedge wizard |
| 31 | Hermit |
| 32 | Hunter |
| 33 | Messenger |
| 34 | Minstrel |
| 35 | Monk |
| 36 | Monster hunter |
| 41 | Outlander |
| 42 | Tinker |
| 43 | Pilgrim |
| 44 | Poacher |
| 45 | Raider |
| 46 | Ranger |
| 51 | Sage |
| 52 | Scavenger |
| 53 | Scout |
| 54 | Shepherd |
| 55 | Seer |
| 56 | Surveyor |
| 61 | Tinker |
| 62 | Tomb raider |
| 63 | Trader |
| 64 | Trapper |
| 65 | Witch |
| 66 | Woodcutter |
Female Names (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Afelaide |
| 12 | Alma |
| 13 | Barsaba |
| 14 | Beatrix |
| 15 | Bianca |
| 16 | Cleopha |
| 21 | Clover |
| 22 | Constance |
| 23 | Damaris |
| 24 | Daphne |
| 25 | Demona |
| 26 | Elsbeth |
| 31 | Esme |
| 32 | Fern |
| 33 | Hester |
| 34 | Hippolyta |
| 35 | Jessamine |
| 36 | Jilly |
| 41 | Morgot |
| 42 | Nerissa |
| 43 | Minerva |
| 44 | Odette |
| 45 | Olga |
| 46 | Orchid |
| 51 | Pepper |
| 52 | Phoebe |
| 53 | Piety |
| 54 | Poppy |
| 55 | Silence |
| 56 | Sybil |
| 61 | Trillby |
| 62 | Tuesday |
| 63 | Ursula |
| 64 | Vivian |
| 65 | Wendy |
| 66 | Zora |
Male Names (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Balthazar |
| 12 | Basil |
| 13 | Bertram |
| 14 | Blaxton |
| 15 | Chadwick |
| 16 | Clovis |
| 21 | Destrian |
| 22 | Ellis |
| 23 | Erasmus |
| 24 | Faustus |
| 25 | Finn |
| 26 | Fitzburg |
| 31 | Florian |
| 32 | Fox |
| 33 | Godwin |
| 34 | Hannibal |
| 35 | Jasper |
| 36 | Jiles |
| 41 | Jules |
| 42 | Leopold |
| 43 | Merrick |
| 44 | Mortimer |
| 45 | Ogden |
| 46 | Orion |
| 51 | Oswald |
| 52 | Percival |
| 53 | Peregrine |
| 54 | Quentin |
| 55 | Redmaine |
| 56 | Reinhold |
| 61 | Silas |
| 62 | Stilton |
| 63 | Stratford |
| 64 | Tenpiece |
| 65 | Waverly |
| 66 | Webster |
Upper Class Surnames (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Belvedere |
| 12 | Bithesea |
| 13 | Calaver |
| 14 | Carvolo |
| 15 | De Rippe |
| 16 | Droll |
| 21 | Dunlow |
| 22 | Edevane |
| 23 | Erelong |
| 24 | Febland |
| 25 | Fernsby |
| 26 | Fisk |
| 31 | Gastrell |
| 32 | Girdwood |
| 33 | Gorgon |
| 34 | Grimeson |
| 35 | Gruger |
| 36 | Hitheryon |
| 41 | La Marque |
| 42 | Malmora |
| 43 | Miter |
| 44 | Oblington |
| 45 | Onymous |
| 46 | Phillifent |
| 51 | Portendorfer |
| 52 | Romatet |
| 53 | Rothery |
| 54 | Skorbeck |
| 55 | Slora |
| 56 | Southwark |
| 61 | Stavish |
| 62 | Vandermeer |
| 63 | Wellbelove |
| 64 | Westergren |
| 65 | Wexley |
| 66 | Wilberforce |
Lower Class Surnames (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Barrow |
| 12 | Beetleman |
| 13 | Berrycloth |
| 14 | Birdwhistle |
| 15 | Bobich |
| 16 | Chips |
| 21 | Coffin |
| 22 | Crumpling |
| 23 | Culpepper |
| 24 | Dankworth |
| 25 | Digworthy |
| 26 | Dreggs |
| 31 | Gimble |
| 32 | Graveworm |
| 33 | Greelish |
| 34 | Hardwick |
| 35 | Hatman |
| 36 | Hovel |
| 41 | Knibbs |
| 42 | Midnighter |
| 43 | Needle |
| 44 | Nethercoat |
| 45 | Pestle |
| 46 | Relish |
| 51 | Rumbold |
| 52 | Rummage |
| 53 | Sallow |
| 54 | Saltmarsh |
| 55 | Silverless |
| 56 | Skitter |
| 61 | Slee |
| 62 | Slitherly |
| 63 | Stoker |
| 64 | Tarwater |
| 65 | Tumbler |
| 66 | Villin |
Assets (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Authority |
| 12 | Avoids detection |
| 13 | Calls in favors |
| 14 | Charming |
| 15 | Cooks the books |
| 16 | Erases the evidence |
| 21 | Excellent liar |
| 22 | Extremely rich |
| 23 | Faction (roll on Factions)-leader |
| 24 | Faction (roll on Factions)-member |
| 25 | Feared |
| 26 | Fortified base |
| 31 | Gorgeous |
| 32 | Hears rumors |
| 33 | Huge family |
| 34 | Huge library |
| 35 | Impersonator |
| 36 | Interrogator |
| 41 | Knows a guy |
| 42 | Knows a way in |
| 43 | Launders money |
| 44 | Learned |
| 45 | Local celebrity |
| 46 | Local knowledge |
| 51 | Loyal henchmen |
| 52 | Middling oracle |
| 53 | Nothing to lose |
| 54 | Owns the guards |
| 55 | Powerful spouse |
| 56 | Procures gear |
| 61 | Pulls the strings |
| 62 | Secret lab |
| 63 | Sells contraband |
| 64 | Smuggles goods |
| 65 | Spy network |
| 66 | War hero |
Liabilities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Addiction |
| 12 | Alcoholic |
| 13 | Corrupt ally |
| 14 | Coward |
| 15 | Decadent |
| 16 | Forbidden love |
| 21 | Gambler |
| 22 | Glutton |
| 23 | Greedy |
| 24 | Heretic |
| 25 | Huge debts |
| 26 | Imposter |
| 31 | Insanities (roll on Insanities) |
| 32 | Jealous |
| 33 | Leaves evidence |
| 34 | Many enemies |
| 35 | Misinformed |
| 36 | Money trail |
| 41 | Narcissist |
| 42 | Needs medicince |
| 43 | OCD |
| 44 | Paranoid |
| 45 | Partyer |
| 46 | Poor equipment |
| 51 | Protective |
| 52 | Scandalous |
| 53 | Softhearted |
| 54 | Strict routines |
| 55 | Superstitious |
| 56 | Suspicious |
| 61 | Temper |
| 62 | Trusting |
| 63 | Vulnerable base |
| 64 | Wanted |
| 65 | Weak-willed |
| 66 | Widely despised |
NPC Goals (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | A better life |
| 12 | Acceptance |
| 13 | Acquire Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items) |
| 14 | Craft Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items) |
| 15 | Destroy Faction (roll on Factions) |
| 16 | Destroy Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items) |
| 21 | Enlightenment |
| 22 | Fame |
| 23 | Found Faction (roll on Factions) |
| 24 | Freedom |
| 25 | Glory |
| 26 | Impress NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 31 | Infamy |
| 32 | Infiltrate Faction (roll on Factions) |
| 33 | Justice |
| 34 | Kidnap NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 35 | Lead Faction (roll on Factions) |
| 36 | Learning |
| 41 | Locate NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 42 | Love |
| 43 | Mastery |
| 44 | Power |
| 45 | Reach location |
| 46 | Rescue NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 51 | Resolve dispute |
| 52 | Restore Faction (roll on Factions) |
| 53 | Reveal a secret |
| 54 | Revenge |
| 55 | Sabotage Faction (roll on Factions) |
| 56 | Serve a deity |
| 61 | Serve evil |
| 62 | Serve Faction (roll on Factions) |
| 63 | Serve ideology |
| 64 | Serve leader |
| 65 | Serve the needy |
| 66 | Wealth |
Misfortunes (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Abandoned |
| 12 | Addicted |
| 13 | Arrested |
| 14 | Blackmailed |
| 15 | Burgled |
| 16 | Challenged |
| 21 | Condemned |
| 22 | Crippled |
| 23 | Cursed |
| 24 | Defrauded |
| 25 | Demoted |
| 26 | Depressed |
| 31 | Discredited |
| 32 | Dismissed |
| 33 | Disowned |
| 34 | Exiled |
| 35 | Famished |
| 36 | Forgotten |
| 41 | Framed |
| 42 | Haunted |
| 43 | Humiliated |
| 44 | Impoverished |
| 45 | Kidnapped |
| 46 | Lost |
| 51 | Mobbed |
| 52 | Mutilated |
| 53 | Overworked |
| 54 | Poisoned |
| 55 | Pursued |
| 56 | Rejected |
| 61 | Replaced |
| 62 | Robbed |
| 63 | Sick |
| 64 | Sued |
| 65 | Suspected |
| 66 | Transformed |
Missions (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Apprehend |
| 12 | Assassinate |
| 13 | Blackmail |
| 14 | Burgle |
| 15 | Chart |
| 16 | Convince |
| 21 | Deface |
| 22 | Defraud |
| 23 | Deliver |
| 24 | Destroy |
| 25 | Discredit |
| 26 | Escort |
| 31 | Exfiltrate |
| 32 | Extort |
| 33 | Follow |
| 34 | Frame |
| 35 | Impersonate |
| 36 | Impress |
| 41 | Infiltrate |
| 42 | Interrogate |
| 43 | Investigate |
| 44 | Kidnap |
| 45 | Locate |
| 46 | Plant |
| 51 | Protect |
| 52 | Raid |
| 53 | Replace |
| 54 | Retrieve |
| 55 | Rob |
| 56 | Ruin |
| 61 | Sabotage |
| 62 | Smuggle |
| 63 | Surveil |
| 64 | Take over |
| 65 | Terrorize |
| 66 | Threaten |
Methods (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alchemy |
| 12 | Blackmail |
| 13 | Bluster |
| 14 | Bribery |
| 15 | Bullying |
| 16 | Bureaucracy |
| 21 | Charm |
| 22 | Commerce |
| 23 | Cronies |
| 24 | Debate |
| 25 | Deceit |
| 26 | Deduction |
| 31 | Eloquence |
| 32 | Espionage |
| 33 | Fast-talking |
| 34 | Favors |
| 35 | Hard work |
| 36 | Humor |
| 41 | Investigation |
| 42 | Legal maneuvers |
| 43 | Manipulation |
| 44 | Misdirection |
| 45 | Money |
| 46 | Nagging |
| 51 | Negotiation |
| 52 | Persistence |
| 53 | Piety |
| 54 | Preparation |
| 55 | Quick wit |
| 56 | Research |
| 61 | Rumors |
| 62 | Sabotage |
| 63 | Teamwork |
| 64 | Theft |
| 65 | Threats |
| 66 | Violence |
Appearances (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Aquiline |
| 12 | Athletic |
| 13 | Barrel-Chested |
| 14 | Boney |
| 15 | Brawny |
| 16 | Brutish |
| 21 | Bullnecked |
| 22 | Chiseled |
| 23 | Coltish |
| 24 | Corpulent |
| 25 | Craggy |
| 26 | Delicate |
| 31 | Furrowed |
| 32 | Gaunt |
| 33 | Gorgeous |
| 34 | Grizzled |
| 35 | Haggard |
| 36 | Handsome |
| 41 | Hideous |
| 42 | Lanky |
| 43 | Pudgy |
| 44 | Ripped |
| 45 | Rosy |
| 46 | Scrawny |
| 51 | Sinewy |
| 52 | Slender |
| 53 | Slumped |
| 54 | Solid |
| 55 | Square-Jawed |
| 56 | Statuesque |
| 61 | Towering |
| 62 | Trim |
| 63 | Weathered |
| 64 | Willowy |
| 65 | Wiry |
| 66 | Wrinkled |
Physical Details (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acid scars |
| 12 | Battle scars |
| 13 | Birthmark |
| 14 | Braided hair |
| 15 | Brand mark |
| 16 | Broken nose |
| 21 | Bronze skinned |
| 22 | Burn scars |
| 23 | Bushy eyebrows |
| 24 | Curly hair |
| 25 | Dark skinned |
| 26 | Dreadlocks |
| 31 | Exotic accent |
| 32 | Flogging scarrs |
| 33 | Freckles |
| 34 | Gold tooth |
| 35 | Hoarse voice |
| 36 | Huge beard |
| 41 | Long hair |
| 42 | Matted hair |
| 43 | Missing ear |
| 44 | Missing teeth |
| 45 | Mustache |
| 46 | Muttonchops |
| 51 | Nine fingers |
| 52 | Oiled hair |
| 53 | One-eyed |
| 54 | Pale skinned |
| 55 | Piercings |
| 56 | Ritual scars |
| 61 | Sallow skin |
| 62 | Shaved head |
| 63 | Sunburned |
| 64 | Tangled hair |
| 65 | Tattoos |
| 66 | Topknot |
Clothing (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Antique |
| 12 | Battle-torn |
| 13 | Bedraggled |
| 14 | Blood-stained |
| 15 | Ceremonial |
| 16 | Dated |
| 21 | Decaying |
| 22 | Eccentric |
| 23 | Elegant |
| 24 | Embroidered |
| 25 | Exotic |
| 26 | Fashionable |
| 31 | Flamboyant |
| 32 | Food-stained |
| 33 | Formal |
| 34 | Frayed |
| 35 | Frumpy |
| 36 | Garish |
| 41 | Grimy |
| 42 | Haute couture |
| 43 | Lacey |
| 44 | Livery |
| 45 | Mud-stained |
| 46 | Ostentatious |
| 51 | Oversized |
| 52 | Patched |
| 53 | Patterned |
| 54 | Perfumed |
| 55 | Practical |
| 56 | Rumpled |
| 61 | Sigil |
| 62 | Singed |
| 63 | Tasteless |
| 64 | Undersized |
| 65 | Wine-stained |
| 66 | Worn out |
Personalities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bitter |
| 12 | Brave |
| 13 | Cautious |
| 14 | Chipper |
| 15 | Contrary |
| 16 | Cowardly |
| 21 | Cunning |
| 22 | Driven |
| 23 | Entitled |
| 24 | Gregarious |
| 25 | Grumpy |
| 26 | Heartless |
| 31 | Honor-bound |
| 32 | Hotheaded |
| 33 | Inquisitive |
| 34 | Irascible |
| 35 | Jolly |
| 36 | Know-it-all |
| 41 | Lazy |
| 42 | Loyal |
| 43 | Menacing |
| 44 | Mopey |
| 45 | Nervous |
| 46 | Protective |
| 51 | Righteous |
| 52 | Rude |
| 53 | Sarcastic |
| 54 | Savage |
| 55 | Scheming |
| 56 | Serene |
| 61 | Spacey |
| 62 | Stoic |
| 63 | Stubborn |
| 64 | Stuck-up |
| 65 | Suspicious |
| 66 | Wisecracking |
Mannerisms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Anecdotes |
| 12 | Breathy |
| 13 | Chuckles |
| 14 | Clipped |
| 15 | Cryptic |
| 16 | Deep voice |
| 21 | Drawl |
| 22 | Enunciates |
| 23 | Flowery speech |
| 24 | Gravelly voice |
| 25 | Highly formal |
| 26 | Hypnotic |
| 31 | Interrups |
| 32 | Laconic |
| 33 | Laughs |
| 34 | Long pauses |
| 35 | Melodious |
| 36 | Monotone |
| 41 | Mumbles |
| 42 | Narrates |
| 43 | Overly casual |
| 44 | Quaint sayings |
| 45 | Rambles |
| 46 | Random facts |
| 51 | Rapid-fire |
| 52 | Rhyming |
| 53 | Robotic |
| 54 | Slow speech |
| 55 | Speechifies |
| 56 | Squeak |
| 61 | Street slang |
| 62 | Stutters |
| 63 | Talks to self |
| 64 | Trails off |
| 65 | Very loud |
| 66 | Whispers |
Secrets (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Addicted |
| 12 | Artificial |
| 13 | Assassin |
| 14 | Bankrupt |
| 15 | Beholden |
| 16 | Counterspy |
| 21 | Cultist |
| 22 | Demigod |
| 23 | Evil lineage |
| 24 | Exile |
| 25 | Fence |
| 26 | Fugitive |
| 31 | Ghost |
| 32 | Has a child |
| 33 | Heretic |
| 34 | High born |
| 35 | Huge fortune |
| 36 | Illusion |
| 41 | Insurrectionist |
| 42 | Low born |
| 43 | Married |
| 44 | Mind-contolled |
| 45 | Misfortunes (roll on Misfortunes) |
| 46 | Monster hunter |
| 51 | Non-human |
| 52 | NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 53 | Polygamist |
| 54 | Protects relic |
| 55 | Scandalous birth |
| 56 | Secret police |
| 61 | Serial killer |
| 62 | Smuggler |
| 63 | Spy |
| 64 | Time traveler |
| 65 | Transformed |
| 66 | War criminal |
Reputations (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ambitious |
| 12 | Authoritative |
| 13 | Boor |
| 14 | Borrower |
| 15 | Celebrity |
| 16 | Charitable |
| 21 | Cheat |
| 22 | Dangerous |
| 23 | Entertainer |
| 24 | Gossip |
| 25 | Hardworking |
| 26 | Holy |
| 31 | Honest |
| 32 | Hypochondriac |
| 33 | Idiot |
| 34 | Influential |
| 35 | Layabout |
| 36 | Leader |
| 41 | Misanthrope |
| 42 | Miser |
| 43 | Meighborly |
| 44 | Nutjob |
| 45 | Obnoxious |
| 46 | Overeducated |
| 51 | Partier |
| 52 | Pious |
| 53 | Proper |
| 54 | Prophet of doom |
| 55 | Repulsive |
| 56 | Respected |
| 61 | Riffraff |
| 62 | Scandalous |
| 63 | Slime ball |
| 64 | Terrifying |
| 65 | Weirdo |
| 66 | Wise |
Relationships (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Adviser |
| 12 | Blackmailer |
| 13 | Business partner |
| 14 | Business rival |
| 15 | Buyer |
| 16 | Captor |
| 21 | Client |
| 22 | Confidant |
| 23 | Debtor |
| 24 | Disciple |
| 25 | Guardian |
| 26 | Henchman |
| 31 | Idol |
| 32 | Informant |
| 33 | Master |
| 34 | Mentor |
| 35 | Nemesis |
| 36 | Offspring |
| 41 | Parent |
| 42 | Patron |
| 43 | Political rival |
| 44 | Prisoner |
| 45 | Protege |
| 46 | Quarry |
| 51 | Right hand |
| 52 | Romantic rival |
| 53 | Servant |
| 54 | Sibling |
| 55 | Social rival |
| 56 | Spouse |
| 61 | Stalker |
| 62 | Suitor |
| 63 | Supplicant |
| 64 | Supplier |
| 65 | Sweetheart |
| 66 | Unrequited love |
Divine Domains (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 12 | Balance |
| 13 | Betrayal |
| 14 | Chance |
| 15 | Chaos |
| 16 | Conquest |
| 21 | Cycles |
| 22 | Death |
| 23 | Destiny |
| 24 | Dreams |
| 25 | Physical Element (roll on Physical Elements) |
| 26 | Gateways |
| 31 | Judgement |
| 32 | Love |
| 33 | Memory |
| 34 | Monsters |
| 35 | Moon |
| 36 | Motherhood |
| 41 | NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 42 | Oaths |
| 43 | Order |
| 44 | Plague |
| 45 | Purification |
| 46 | Reason |
| 51 | Schemes |
| 52 | Secrets |
| 53 | Storms |
| 54 | Summer |
| 55 | Sun |
| 56 | The forge |
| 61 | The sea |
| 62 | The wild |
| 63 | Time |
| 64 | Underworld |
| 65 | Wealth |
| 66 | Winter |
After the Party (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Absurd boasts |
| 12 | Adopted a child |
| 13 | Awarded medal |
| 14 | Bought the inn |
| 15 | Cursed |
| 16 | Duel scheduled |
| 21 | Elected to office |
| 22 | Given a quest |
| 23 | Got married |
| 24 | In a coffin |
| 25 | In love |
| 26 | In the stocks |
| 31 | Inconvenient pet |
| 32 | Insulted a noble |
| 33 | Insulted Faction (roll on Factions) |
| 34 | Joined a cult |
| 35 | Letter of thanks |
| 36 | Lost |
| 41 | Lost at gambling |
| 42 | Lost reputation |
| 43 | New identity |
| 44 | New tattoo |
| 45 | Poisoned |
| 46 | Recruited |
| 51 | Robbed |
| 52 | Roof on fire |
| 53 | Shanghaied |
| 54 | Sick |
| 55 | Signed contract |
| 56 | Someone died |
| 61 | Spilled secrets |
| 62 | Started a cult |
| 63 | Swindled |
| 64 | Thrown in jail |
| 65 | Unruly mob |
| 66 | Wrong clothes |
The City Tables
City table notes
Use these tables to create city districts, factions, buildings, rooms, and the activity of urban places. Tactical street and building features are useful for adding complication and interest to city encounters.
City Themes (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 12 | Aristocracy |
| 13 | Art |
| 14 | Bureaucracy |
| 15 | Castes |
| 16 | Catacombs |
| 21 | City Activity (roll on City Activities) |
| 22 | City Events (roll on City Events) |
| 23 | Crime families |
| 24 | Cruelty |
| 25 | District Theme (roll on District Themes) |
| 26 | Divine Domains (roll on Divine Domains) |
| 31 | Faction (roll on Factions) |
| 32 | Festivals |
| 33 | Feuds |
| 34 | Intrigue |
| 35 | L. Cl. Building (roll on Lower Class Buildings) |
| 36 | Martial law |
| 41 | Meritocracy |
| 42 | NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 43 | Opulence |
| 44 | Physical Element (roll on Physical Elements) |
| 45 | Pilgrimages |
| 46 | Piracy |
| 51 | Plutocracy |
| 52 | Poverty |
| 53 | Rituals |
| 54 | Slavery |
| 55 | Spices |
| 56 | Theocracy |
| 61 | Thievery |
| 62 | Trade |
| 63 | Tyranny |
| 64 | U. Cl. Building (roll on Upper Class Buildings) |
| 65 | Wizardry |
| 66 | Xenophobia |
City Events (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Assassination |
| 12 | Carnival |
| 13 | Conscription |
| 14 | Coronation |
| 15 | Coup |
| 16 | Cult activity |
| 21 | Curfew |
| 22 | Discovery |
| 23 | Earthquake |
| 24 | faction war, Faction (roll on Factions) vs Faction (roll on Factions) |
| 25 | Fashion trend |
| 26 | Fire |
| 31 | Flood |
| 32 | Heavy fog |
| 33 | Heavy taxes |
| 34 | Holy day |
| 35 | Hysteria |
| 36 | Inquisition |
| 41 | Insurrection |
| 42 | Invasion |
| 43 | Jailbreak |
| 44 | Mass eviction |
| 45 | Mass pardon |
| 46 | Negotiations |
| 51 | Plague |
| 52 | Proclamation |
| 53 | Prohibition |
| 54 | Public games |
| 55 | Refugees |
| 56 | Rioting |
| 61 | Roundup |
| 62 | Scandal |
| 63 | Serial killer |
| 64 | Shortage |
| 65 | Tournament |
| 66 | Trial |
District Themes (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Catacombs |
| 12 | CivilizedNPC (roll on Civilized NPCs) |
| 13 | Construction |
| 14 | Crafts |
| 15 | Criminality |
| 16 | Culture |
| 21 | Dining |
| 22 | Education |
| 23 | Entertainment |
| 24 | Finance |
| 25 | Foreigners |
| 26 | Ghettoes |
| 31 | Government |
| 32 | Graveyards |
| 33 | Green space |
| 34 | Industrialization |
| 35 | Judgement |
| 36 | Livestock |
| 41 | L. Cl. Building (roll on Lower Class Buildings) |
| 42 | Marketplace |
| 43 | Memorials |
| 44 | Military |
| 45 | Opulence |
| 46 | Pollution |
| 51 | Poverty |
| 52 | Punishment |
| 53 | Religion |
| 54 | Science |
| 55 | Trade |
| 56 | Trash |
| 61 | UnderworldNPC (roll on Underworld NPCs) |
| 62 | U. Cl. Building (roll on Upper Class Buildings) |
| 63 | Vices |
| 64 | WildernessNPC (roll on Wilderness NPCs) |
| 65 | Wizardry |
| 66 | Wonders |
Upper Class Buildings (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Academy |
| 12 | Alchemist |
| 13 | Archive |
| 14 | Art dealer |
| 15 | Barber |
| 16 | Bookbinder |
| 21 | Bookseller |
| 22 | Castle |
| 23 | Clockmaker |
| 24 | Clothier |
| 25 | Courthouse |
| 26 | Furrier |
| 31 | Gallery |
| 32 | Garden |
| 33 | Haberdashery |
| 34 | Jeweler |
| 35 | Law office |
| 36 | Locksmith |
| 41 | Lounge |
| 42 | Manor |
| 43 | Museum |
| 44 | Observatory |
| 45 | Opera house |
| 46 | Park |
| 51 | Physician |
| 52 | Printer |
| 53 | Public baths |
| 54 | Restaurant |
| 55 | Salon |
| 56 | Stables |
| 61 | Taxidermist |
| 62 | Temple |
| 63 | Tobacconist |
| 64 | Townhouse |
| 65 | Winery |
| 66 | Zoo |
Lower Class Buildings (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Apothecary |
| 12 | Asylum |
| 13 | Baker |
| 14 | Brewery |
| 15 | Butcher |
| 16 | Candlemaker |
| 21 | Catacombs |
| 22 | Cheesemaker |
| 23 | Criminal den |
| 24 | Curiousity shop |
| 25 | Dock |
| 26 | Fighting pit |
| 31 | Forge |
| 32 | Fortuneteller |
| 33 | Gambling hall |
| 34 | Leatherworks |
| 35 | Marketplace |
| 36 | Mason |
| 41 | Mill |
| 42 | Moneylender |
| 43 | Orphanage |
| 44 | Outfitter |
| 45 | Prison |
| 46 | Sewers |
| 51 | Shipyards |
| 52 | Shrine |
| 53 | Stockyard |
| 54 | Stonecarver |
| 55 | Tattooist |
| 56 | Tavern |
| 61 | Theater |
| 62 | Veterinarian |
| 63 | Warehouse |
| 64 | Watchtower |
| 65 | Weaver |
| 66 | Workshop |
City Activities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Abduct |
| 12 | Beg |
| 13 | Brawl |
| 14 | Burgle |
| 15 | Celebrate |
| 16 | Chase |
| 21 | Constuct |
| 22 | Cook |
| 23 | Dance |
| 24 | Duel |
| 25 | Dun. Activity (roll on Dungeon Activities) |
| 26 | Execute |
| 31 | Extinguish |
| 32 | Extort |
| 33 | Follow |
| 34 | Gamble |
| 35 | Haul |
| 36 | Interrogate |
| 41 | Marry |
| 42 | Mission (roll on Missions) |
| 43 | Mourn |
| 44 | Party |
| 45 | Patrol |
| 46 | Perform |
| 51 | Play |
| 52 | Preach |
| 53 | Process |
| 54 | Proclaim |
| 55 | Protest |
| 56 | Release |
| 61 | Repair |
| 62 | Riot |
| 63 | Rob |
| 64 | Search |
| 65 | Sell |
| 66 | Wild. Activity (roll on Wilderness Activities) |
Building Rooms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Arboretum |
| 12 | Atrium |
| 13 | Attic |
| 14 | Aviary |
| 15 | Ballroom |
| 16 | Baths |
| 21 | Bed chamber |
| 22 | Cabinet |
| 23 | Chapel |
| 24 | Cloakroom |
| 25 | Dining room |
| 26 | Dressing room |
| 31 | Dungeon Room (roll on Dungeon Rooms) |
| 32 | Garden |
| 33 | Garret |
| 34 | Greenhouse |
| 35 | Junk room |
| 36 | Kitchen |
| 41 | Larder |
| 42 | Library |
| 43 | Map room |
| 44 | Menagerie |
| 45 | Mews |
| 46 | Nursery |
| 51 | Pantry |
| 52 | Parlor |
| 53 | Privy |
| 54 | Root cellar |
| 55 | Saucery |
| 56 | Scullery |
| 61 | Smoking room |
| 62 | Spicery |
| 63 | Still room |
| 64 | Study |
| 65 | Trophy room |
| 66 | Wardrobe |
Tactical Street Features (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Arcade |
| 12 | Awnings |
| 13 | Balconies |
| 14 | Barricades |
| 15 | Bridge |
| 16 | Canal |
| 21 | Carriages |
| 22 | Catwalks |
| 23 | City Activity (roll on City Activities) |
| 24 | Climbable walls |
| 25 | Clotheslines |
| 26 | Crowd |
| 31 | Dead end |
| 32 | Dense fog |
| 33 | Downpour |
| 34 | Dun. Activity (roll on Dungeon Activities) |
| 35 | Flooding |
| 36 | Food stalls |
| 41 | Fountain |
| 42 | Gates |
| 43 | Ladders |
| 44 | Livestock |
| 45 | Muddy |
| 46 | Overgrown |
| 51 | Roof access |
| 52 | Roof gardens |
| 53 | Sewer access |
| 54 | Sinkhole |
| 55 | Slick |
| 56 | Steep roofs |
| 61 | Steep streets |
| 62 | Steps |
| 63 | Torn up street |
| 64 | Vermin swarms |
| 65 | Well |
| 66 | Wild. Activity (roll on Wilderness Activities) |
Tactical Building Features (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) nests |
| 12 | Balconies |
| 13 | Basement access |
| 14 | Brightly lit |
| 15 | Broken furniture |
| 16 | Broken glass |
| 21 | Cabinets |
| 22 | Carpeted floors |
| 23 | Chandeliers |
| 24 | Crawlspaces |
| 25 | Drain pipes |
| 26 | Dumbwaiters |
| 31 | Echoing marble |
| 32 | Hanging chains |
| 33 | Huge fireplace |
| 34 | Narrow ledges |
| 35 | Open windows |
| 36 | Ornate weapons |
| 41 | Overgrown |
| 42 | Patrols |
| 43 | Piles of trash |
| 44 | Pillars |
| 45 | Rotting ceiling |
| 46 | Rotting floors |
| 51 | Rotting walls |
| 52 | Screens |
| 53 | Servant passages |
| 54 | Sewer access |
| 55 | Shadowy alcoves |
| 56 | Skylights |
| 61 | Spyholes |
| 62 | Staircases |
| 63 | Tall bookshelves |
| 64 | Unlit |
| 65 | Watchdogs |
| 66 | Window drapes |
Factions (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Art movement |
| 12 | Begger's guild |
| 13 | Black market |
| 14 | Brotherhood |
| 15 | City guard |
| 16 | Conspiracy |
| 21 | Craft gulid |
| 22 | crime family |
| 23 | Crime ring |
| 24 | Dark cult |
| 25 | Explorer's club |
| 26 | Free company |
| 31 | Gourmand club |
| 32 | Heist crew |
| 33 | Heretical sect |
| 34 | High council |
| 35 | Hired killers |
| 36 | Local militia |
| 41 | National church |
| 42 | Noble house |
| 43 | Outlander clan |
| 44 | Outlaw gang |
| 45 | Political party |
| 46 | Religious order |
| 51 | Religious sect |
| 52 | Resistance |
| 53 | Royal army |
| 54 | Royal house |
| 55 | Scholar's circle |
| 56 | Secret society |
| 61 | Spy network |
| 62 | Street artists |
| 63 | Street gang |
| 64 | Street musicians |
| 65 | Theater troupe |
| 66 | Trade company |
Faction Traits (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bankrupt |
| 12 | Bureaucratic |
| 13 | Charitable |
| 14 | Confused |
| 15 | Connected |
| 16 | Corrupt |
| 21 | Decadent |
| 22 | Decaying |
| 23 | Delusional |
| 24 | Divided |
| 25 | Dwindling |
| 26 | Efficient |
| 31 | Esoteric |
| 32 | Expanding |
| 33 | Hunted |
| 34 | Icompetent |
| 35 | Incorruptible |
| 36 | Insane |
| 41 | Insular |
| 42 | Manipulative |
| 43 | Martial |
| 44 | Personalities (roll on Personalities) |
| 45 | Pious |
| 46 | Popular |
| 51 | Righteous |
| 52 | Ruthless |
| 53 | Secret |
| 54 | Subversive |
| 55 | Supperesed |
| 56 | Threatened |
| 61 | Thriving |
| 62 | Unpopular |
| 63 | Up-and-coming |
| 64 | Wealthy |
| 65 | Well-prepared |
| 66 | Xenophobic |
Faction Goals (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Advise leader |
| 12 | Avoid detection |
| 13 | Awaken being |
| 14 | Collect artifacts |
| 15 | Construct base |
| 16 | Control faction, Faction (roll on Factions) |
| 21 | Control politics |
| 22 | Create artifact |
| 23 | Create monster, Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 24 | Defeat faction, Faction (roll on Factions) |
| 25 | Defend borders |
| 26 | Defend leader |
| 31 | Destroy artifacts |
| 32 | Destroy being |
| 33 | Destroy villian |
| 34 | Enforce law |
| 35 | Enrich members |
| 36 | Entertain |
| 41 | Exhange goods |
| 42 | Hear rumors |
| 43 | Indulge tastes |
| 44 | Infiltrate faction, Faction (roll on Factions) |
| 45 | Map the wild |
| 46 | Overthrow order |
| 51 | Preserve lineage |
| 52 | Preserve lore |
| 53 | Produce goods |
| 54 | Promote arts |
| 55 | Promote craft |
| 56 | Purge traitors |
| 61 | Sell services |
| 62 | Share knowledge |
| 63 | Spread beliefs |
| 64 | Summon evil |
| 65 | Survive |
| 66 | Transport goods |
The Wild Tables
Wild table notes
Wilderness regions are divided into regions, landmarks, structures, discoveries, activities, hazards, and useful or dangerous plants. Use the Wilderness Hazards table to create a personalized hazard table that fits the terrain the PCs are in. Use the edible and poisonous plant tables when PCs forage for food in the wild.
For inns, combine an Inn Adjective and an Inn Noun, or just two Inn Nouns, to create an inn name, such as the Ghastly Griffin or the Axe & Fork.
Wilderness Regions (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ashy |
| 12 | Badlands |
| 13 | Bay |
| 14 | Beach |
| 15 | Delta |
| 16 | Desert |
| 21 | Dry lands |
| 22 | Dune sea |
| 23 | Dust bowl |
| 24 | Fjords |
| 25 | Flood lands |
| 26 | Foothills |
| 31 | Forest |
| 32 | Glaciers |
| 33 | Heath |
| 34 | Highlands |
| 35 | Hills |
| 36 | Ice fields |
| 41 | Jungle |
| 42 | Lowlands |
| 43 | Mesas |
| 44 | Moor |
| 45 | Mountains |
| 46 | Petrified forest |
| 51 | Plains |
| 52 | Rainforest |
| 53 | Riverlands |
| 54 | Salt pan |
| 55 | Svanna |
| 56 | Steppe |
| 61 | Taiga |
| 62 | Thickets |
| 63 | Tundra |
| 64 | Volcanic plain |
| 65 | Wetlands |
| 66 | Woodlands |
Wilderness Landmarks (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bog |
| 12 | Boulder field |
| 13 | Butte |
| 14 | Cave |
| 15 | Cliff |
| 16 | Crag |
| 21 | Crater |
| 22 | Creek |
| 23 | Crossing |
| 24 | Ditch |
| 25 | Field |
| 26 | Forest |
| 31 | Grove |
| 32 | Hill |
| 33 | Hollow |
| 34 | Hot springs |
| 35 | Lair |
| 36 | Lake |
| 41 | Lakebed |
| 42 | Marsh |
| 43 | Mesa |
| 44 | Moor |
| 45 | Pass |
| 46 | Pit |
| 51 | Pond |
| 52 | Rapids |
| 53 | Ravine |
| 54 | Ridge |
| 55 | Rise |
| 56 | River |
| 61 | Rockslide |
| 62 | Spring |
| 63 | Swamp |
| 64 | Thickets |
| 65 | Valley |
| 66 | Waterfall |
Wilderness Structures (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Altar |
| 12 | Aqueduct |
| 13 | Bandit's camp |
| 14 | Battlefield |
| 15 | Bonfire |
| 16 | Bridge |
| 21 | Cairn |
| 22 | Crossroads |
| 23 | Crypt |
| 24 | Dam |
| 25 | Dungeon |
| 26 | Farm |
| 31 | Ford |
| 32 | Fortress |
| 33 | Gallows |
| 34 | Graveyard |
| 35 | Hedge |
| 36 | Hunter's camp |
| 41 | Inn |
| 42 | Lumber camp |
| 43 | Mine |
| 44 | Monastery |
| 45 | Monument |
| 46 | Orchard |
| 51 | Outpost |
| 52 | Pasture |
| 53 | Ruin |
| 54 | Seclusion |
| 55 | Shack |
| 56 | Shrine |
| 61 | Standing stone |
| 62 | Temple |
| 63 | Village |
| 64 | Wall |
| 65 | Watchtower |
| 66 | Waystone |
Wilderness Region Traits (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ashen |
| 12 | Blasted |
| 13 | Blighted |
| 14 | Broken |
| 15 | Consuming |
| 16 | Corrupted |
| 21 | Creeping |
| 22 | Desolate |
| 23 | Dungeon Ruinations (roll on Dungeon Ruinations) |
| 24 | Eternal |
| 25 | Ethereal Effect (roll on Ethereal Effects) |
| 26 | Forsaken |
| 31 | Frozen |
| 32 | Haunted |
| 33 | Howling |
| 34 | Jagged |
| 35 | Lonely |
| 36 | Misty |
| 41 | Perilous |
| 42 | Petrified |
| 43 | Phantasmal |
| 44 | Ravenous |
| 45 | Savage |
| 46 | Shadowy |
| 51 | Shifting |
| 52 | Shivering |
| 53 | Sinister |
| 54 | Sinking |
| 55 | Smoldering |
| 56 | Sweltering |
| 61 | Thorny |
| 62 | Thundering |
| 63 | Torrential |
| 64 | Physical Effect (roll on Physical Effects) |
| 65 | Wandering |
| 66 | Withered |
Wilderness Discoveries (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Blood stains |
| 12 | Bones |
| 13 | Broken weapons |
| 14 | Burrow |
| 15 | City Activity (roll on City Activities) |
| 16 | CivilizedNPC (roll on Civilized NPCs) |
| 21 | Cut ropes |
| 22 | Dead animal |
| 23 | Dun. Activity (roll on Dungeon Activities) |
| 24 | Food scraps |
| 25 | Grave marker |
| 26 | Human corpse |
| 31 | [item] |
| 32 | Lost NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 33 | Magical effect, Spell (roll on Spell Formula, Physical Effects, Physical Elements, Physical Forms, Ethereal Effects, Ethereal Elements, or Ethereal Forms) |
| 34 | Map |
| 35 | Message |
| 36 | Migration |
| 41 | Mutation, Mutations (roll on Mutations) |
| 42 | Nest |
| 43 | Portal |
| 44 | Resources |
| 45 | Rift |
| 46 | Strange plant |
| 51 | Stunned NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) |
| 52 | Supplies |
| 53 | Torn flag |
| 54 | Tracks |
| 55 | Trap |
| 56 | Treasure cache |
| 61 | UnderworldNPC (roll on Underworld NPCs) |
| 62 | Wild. Activity (roll on Wilderness Activities) |
| 63 | Wild. Landmark (roll on Wilderness Landmarks) |
| 64 | Wild. Structure (roll on Wilderness Structures) |
| 65 | WildernessNPC (roll on Wilderness NPCs) |
| 66 | Wizard fight |
Wilderness Activities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ambush |
| 12 | Argue |
| 13 | Birth |
| 14 | Build |
| 15 | Bury |
| 16 | Capture |
| 21 | City Activity (roll on City Activities) |
| 22 | Convene |
| 23 | Demolish |
| 24 | Die |
| 25 | Duel |
| 26 | Dun. Activity (roll on Dungeon Activities) |
| 31 | Eat |
| 32 | Excavate |
| 33 | Feast |
| 34 | Felling |
| 35 | Fish |
| 36 | Flee |
| 41 | Forage |
| 42 | Hunt |
| 43 | March |
| 44 | Raid |
| 45 | Rescue |
| 46 | Rest |
| 51 | Sacrifice |
| 52 | Scout |
| 53 | Sing |
| 54 | Skin |
| 55 | Skirmish |
| 56 | Slay |
| 61 | Sleep |
| 62 | Swim |
| 63 | Track |
| 64 | Trap |
| 65 | Wander |
| 66 | Worship |
Wilderness Hazards (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Avalanche |
| 12 | Blizzard |
| 13 | Brushfire |
| 14 | Cloudburst |
| 15 | Cyclone |
| 16 | Dense fog |
| 21 | Downpour |
| 22 | Drizzle |
| 23 | Dust storm |
| 24 | Earthquake |
| 25 | Eruption |
| 26 | Flooding |
| 31 | Forest fire |
| 32 | Hail |
| 33 | Heat wave |
| 34 | Hurricane |
| 35 | Ice storm |
| 36 | Light mist |
| 41 | Locust swarm |
| 42 | Magma flow |
| 43 | Meteor strike |
| 44 | Monsoon |
| 45 | Mudflow |
| 46 | Mudslide |
| 51 | Predator |
| 52 | Quicksand |
| 53 | Rain of frogs |
| 54 | Rockslide |
| 55 | Sandstorm |
| 56 | Sleet |
| 61 | Snow |
| 62 | Stampede |
| 63 | Thunderstorm |
| 64 | Tsunami |
| 65 | Whirlpool |
| 66 | Windstorm |
Edible Plants (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acorns |
| 12 | Apples |
| 13 | Asparagus |
| 14 | Blackberries |
| 15 | Blueberries |
| 16 | Carrots |
| 21 | Cattail |
| 22 | Cherries |
| 23 | Chickweed |
| 24 | Chicory |
| 25 | Clover |
| 26 | Dandelion |
| 31 | Dead-nettle |
| 32 | Elderberries |
| 33 | Fireweed |
| 34 | Gooseberries |
| 35 | Hazelnuts |
| 36 | Henbit |
| 41 | Hickory nuts |
| 42 | Honeysuckle |
| 43 | Leeks |
| 44 | Milk thistle |
| 45 | Mint |
| 46 | Mulberries |
| 51 | Mushrooms |
| 52 | Mustard |
| 53 | Onion |
| 54 | Pecans |
| 55 | Persimmons |
| 56 | Raspberries |
| 61 | Strawberries |
| 62 | Walnuts |
| 63 | Watercress |
| 64 | Wild garlic |
| 65 | Wild grapes |
| 66 | Wood sorrel |
Poisonous Plants (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Angel's Trumpet |
| 12 | Baneberry |
| 13 | Belladona |
| 14 | Black Truffle |
| 15 | Bleeding Heart |
| 16 | Celandine |
| 21 | Cocklebur |
| 22 | Columbine |
| 23 | Crowncup |
| 24 | Death Cap |
| 25 | Dumbcane |
| 26 | Foxglove |
| 31 | Hemlock |
| 32 | Hogweed |
| 33 | Holly |
| 34 | Horse Chestnut |
| 35 | Hyacinth |
| 36 | Ivy |
| 41 | Jessamine |
| 42 | Kudu |
| 43 | Larkspur |
| 44 | Mandrake |
| 45 | Mangrove |
| 46 | Mistletoe |
| 51 | Moonflower |
| 52 | Nightshade |
| 53 | Oleander |
| 54 | Ragwort |
| 55 | Reindeer Lichen |
| 56 | Snakeweed |
| 61 | Spindle |
| 62 | Stinkhorn |
| 63 | Waxcap |
| 64 | Wine-Cap |
| 65 | Wolfsbane |
| 66 | Wormwood |
Inn Adjectives (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bellowing |
| 12 | Blazing |
| 13 | Bleak |
| 14 | Blessed |
| 15 | Bloody |
| 16 | Crimson |
| 21 | Cunning |
| 22 | Copper |
| 23 | Dancing |
| 24 | Dead |
| 25 | Drunken |
| 26 | Flying |
| 31 | Ghastly |
| 32 | Golden |
| 33 | Helpful |
| 34 | Hideous |
| 35 | Howling |
| 36 | Hungry |
| 41 | Modly |
| 42 | Muttering |
| 43 | Nimble |
| 44 | Oozing |
| 45 | Petrified |
| 46 | Prancing |
| 51 | Romantic |
| 52 | Salty |
| 53 | Singing |
| 54 | Shivering |
| 55 | Shrieking |
| 56 | Silver |
| 61 | Smoking |
| 62 | Thirsty |
| 63 | Wicked |
| 64 | Tipsy |
| 65 | Whistling |
| 66 | Wanton |
Inn Nouns (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Axe |
| 12 | Barrel |
| 13 | Bear |
| 14 | Bell |
| 15 | Boot |
| 16 | Bowl |
| 21 | Bucket |
| 22 | Candle |
| 23 | Cock |
| 24 | Cow |
| 25 | Dragon |
| 26 | Egg |
| 31 | Elephant |
| 32 | Flea |
| 33 | Fork |
| 34 | Giant |
| 35 | Griffin |
| 36 | Hart |
| 41 | Hog |
| 42 | Hound |
| 43 | Lamb |
| 44 | Lion |
| 45 | Mackerel |
| 46 | Maid |
| 51 | Monk |
| 52 | Moon |
| 53 | Pipe |
| 54 | Prince |
| 55 | Rat |
| 56 | Skull |
| 61 | Spoon |
| 62 | Star |
| 63 | Swan |
| 64 | Sword |
| 65 | Whale |
| 66 | Wife |
Inn Quirks (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | 100 years in past |
| 12 | Always night |
| 13 | Animal fights |
| 14 | Bard duels |
| 15 | Bigger inside |
| 16 | Black market |
| 21 | Brand new |
| 22 | Cannibals |
| 23 | City Activity (roll on City Activities) |
| 24 | Constant party |
| 25 | Dancing contest |
| 26 | Dead drop |
| 31 | Dungeon Form (roll on Dungeon Forms) |
| 32 | Expensive |
| 33 | Faction (roll on Factions) hangout |
| 34 | Faction Trait (roll on Faction Traits) |
| 35 | Famous chef |
| 36 | Fey patrons |
| 41 | Fight club |
| 42 | Five floors |
| 43 | Ghost staff |
| 44 | Haunted |
| 45 | Hideout |
| 46 | Inn/Building (roll on Upper Class Buildings or Lower Class Buildings) |
| 51 | Magic sword |
| 52 | Magically moves |
| 53 | Mercs for hire |
| 54 | NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) hangout |
| 55 | Preaching |
| 56 | Secure storage |
| 61 | Staff are kids |
| 62 | Talking painting |
| 63 | Underground |
| 64 | VIP lounge |
| 65 | Voice in well |
| 66 | Women only |
The Maze Tables
Maze table notes
Dungeon entrances, forms, layouts, ruinations, rewards, activities, rooms, room details, tricks, hazards, trap effects, and trap triggers are provided for building dungeons quickly. Not all dungeons have to have rewards, but rewards provide a good motivation for players to explore.
A good trap should either already be active or should have a fairly obvious trigger. The challenge should come from avoiding the trap’s effects, avoiding the trigger, or finding a way to deactivate it.
Tricks are weird effects, puzzles, or challenges tied to a dungeon area. They may be dangerous, amusing, or anything in between.
Dungeon Entrances (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | All libraries |
| 12 | Beaver dam |
| 13 | Behind waterfall |
| 14 | Chalk rectangle |
| 15 | Chest bottom |
| 16 | Chimney |
| 21 | Cupboard |
| 22 | Dolmen shadow |
| 23 | Down a well |
| 24 | Fiery pit |
| 25 | Fog road |
| 26 | Forest spring |
| 31 | Giant book |
| 32 | Gypsy Wagon |
| 33 | Hollow tree |
| 34 | Huge keyhole |
| 35 | Iron maiden |
| 36 | Living tattoo |
| 41 | Magic painting |
| 42 | Man-shaped hole |
| 43 | Maze potion |
| 44 | Mirror |
| 45 | Monster mouth |
| 46 | Monster wound |
| 51 | Narrow alley |
| 52 | Rain door |
| 53 | Sewer grate |
| 54 | Sudden rift |
| 55 | Tidal cave |
| 56 | Tower top |
| 61 | Tree roots |
| 62 | Under the bed |
| 63 | Unfolded map |
| 64 | Up a tree |
| 65 | Whirlpool |
| 66 | Wine barrel |
Dungeon Forms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Arena |
| 12 | Asylum |
| 13 | Aviary |
| 14 | Bank |
| 15 | Baths |
| 16 | Body |
| 21 | Building Room (roll on Building Rooms) |
| 22 | Casino |
| 23 | Catacombs |
| 24 | Cave |
| 25 | Court |
| 26 | Dungeon Room (roll on Dungeon Rooms) |
| 31 | Forge |
| 32 | Garden |
| 33 | Hideout |
| 34 | Hotel |
| 35 | L. Cl. Building (roll on Lower Class Buildings) |
| 36 | Laboratory |
| 41 | Library |
| 42 | Market |
| 43 | Mine |
| 44 | Monastery |
| 45 | Museum |
| 46 | Nursery |
| 51 | Orphanage |
| 52 | Palace |
| 53 | Prison |
| 54 | Sewer |
| 55 | Ship |
| 56 | Slave pit |
| 61 | Temple |
| 62 | Theater |
| 63 | U. Cl. Building (roll on Upper Class Buildings) |
| 64 | University |
| 65 | Vault |
| 66 | Zoo |
Dungeon Layouts (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ant colony |
| 12 | Central hub |
| 13 | Claustrophobic |
| 14 | Crisscrossing |
| 15 | Curved |
| 16 | Disorienting |
| 21 | Galleria |
| 22 | Geometric |
| 23 | Gonzo |
| 24 | Haphazard |
| 25 | Highly regular |
| 26 | Honeycomb |
| 31 | Intertwined |
| 32 | Isolated wings |
| 33 | Layered |
| 34 | Linear |
| 35 | Loops |
| 36 | Many corridors |
| 41 | Mazes |
| 42 | Mix of layouts |
| 43 | Multiple hubs |
| 44 | No corridors |
| 45 | Open plan |
| 46 | Open voids |
| 51 | Organic |
| 52 | Oversized |
| 53 | Recursive |
| 54 | Repetitive |
| 55 | Sprawling |
| 56 | Suspended |
| 61 | Symbol shapes |
| 62 | Tall and narrow |
| 63 | Themed zones |
| 64 | Vertical |
| 65 | Winding |
| 66 | Ziggurat |
Dungeon Ruinations (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Arcane disaster |
| 12 | Army invasion |
| 13 | Cannibalism |
| 14 | Civil war |
| 15 | Collapse |
| 16 | Crystal growth |
| 21 | Curse |
| 22 | Degeneration |
| 23 | Earthquake |
| 24 | Eruption |
| 25 | Evil unearthed |
| 26 | Experiments |
| 31 | Explosion |
| 32 | Famine |
| 33 | Fire |
| 34 | Flooding |
| 35 | Fungus |
| 36 | Haunting |
| 41 | Ice |
| 42 | Insanity: Insanities (roll on Insanities) |
| 43 | Lava flow |
| 44 | Magical sleep |
| 45 | Melted |
| 46 | Monster attack |
| 51 | Mutation: Mutations (roll on Mutations) |
| 52 | Outsider attack |
| 53 | Overgrowth |
| 54 | Petrification |
| 55 | Plague |
| 56 | Planar overlay |
| 61 | Poison gas |
| 62 | Resource gone |
| 63 | Revolt |
| 64 | Risen dead |
| 65 | Too many traps |
| 66 | War |
Dungeon Rooms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Armory |
| 12 | Banquet hall |
| 13 | Barracks |
| 14 | Building Room (roll on Building Rooms) |
| 15 | Catacombs |
| 16 | Cavern |
| 21 | Chasm |
| 22 | Courtyard |
| 23 | Crypt |
| 24 | Dormitory |
| 25 | Fighting pit |
| 26 | Forge |
| 31 | Fountain |
| 32 | Gate house |
| 33 | Guard room |
| 34 | Kennel |
| 35 | L. Cl. Building (roll on Lower Class Buildings) |
| 36 | Laboratory |
| 41 | Mess hall |
| 42 | Mine shaft |
| 43 | Museum |
| 44 | Oubliette |
| 45 | Pool |
| 46 | Prison |
| 51 | Record room |
| 52 | Shrine |
| 53 | Slaughterhose |
| 54 | Stables |
| 55 | Storeroom |
| 56 | Throne room |
| 61 | Torture room |
| 62 | Treasury |
| 63 | U. Cl. Building (roll on Upper Class Buildings) |
| 64 | Vault |
| 65 | Well |
| 66 | Workshop |
Dungeon Hazards (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acid drip |
| 12 | Bloodsuckers |
| 13 | Cave-in |
| 14 | Choking dust |
| 15 | Crude oil |
| 16 | Crystal shards |
| 21 | Deafening noise |
| 22 | Dense fog |
| 23 | Ensnaring vines |
| 24 | Fallen floor |
| 25 | Flooding |
| 26 | Freezing |
| 31 | Geysers |
| 32 | Magma |
| 33 | Magnetic field |
| 34 | Mud flow |
| 35 | Narrow ledge |
| 36 | Narrow passage |
| 41 | Poison goo |
| 42 | Poison plants |
| 43 | Precipice |
| 44 | Quicksand |
| 45 | Radiation |
| 46 | Rockslide |
| 51 | Rotten ceiling |
| 52 | Rotten floor |
| 53 | Sinkhole |
| 54 | Slippery slope |
| 55 | Spider webs |
| 56 | Spores |
| 61 | Steam vents |
| 62 | Strong winds |
| 63 | Tar pit |
| 64 | Tight passage |
| 65 | Toppling object |
| 66 | Toxic fumes |
Dungeon Rewards (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ancient lore |
| 12 | Animal ally |
| 13 | Army |
| 14 | Blessing |
| 15 | Blueprints |
| 16 | Cultural artifact |
| 21 | Enemy weakness |
| 22 | Faction ally |
| 23 | Forewarning |
| 24 | Guide |
| 25 | Holy relic |
| 26 | Influential ally |
| 31 | Instructions |
| 32 | Jewels |
| 33 | Key |
| 34 | Lost formula |
| 35 | Machine |
| 36 | Magic item |
| 41 | Magical ally |
| 42 | Map |
| 43 | Marital ally |
| 44 | Masterpiece |
| 45 | Monster ally |
| 46 | Oracle |
| 51 | Piles of loot |
| 52 | Planar portal |
| 53 | Prophecy |
| 54 | Renown |
| 55 | Spell |
| 56 | Transformation |
| 61 | Transport |
| 62 | Treasure Item |
| 63 | Uncovered plot |
| 64 | Val. Material |
| 65 | Vision |
| 66 | Weapon |
Dungeon Room Details (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bas-relief |
| 12 | Blood trail |
| 13 | Bones |
| 14 | Chains |
| 15 | Chalk marks |
| 16 | Claw marks |
| 21 | Corpses |
| 22 | Cracked beams |
| 23 | Crumbling walls |
| 24 | Decaying food |
| 25 | Decaying nest |
| 26 | Dripping water |
| 31 | Fading murals |
| 32 | Faint breeze |
| 33 | Faint footsteps |
| 34 | Fallen pillars |
| 35 | Fungus |
| 36 | Furniture |
| 41 | Graffiti |
| 42 | Mosaics |
| 43 | Recent repairs |
| 44 | Rotting books |
| 45 | Rubble |
| 46 | Shed skin |
| 51 | Slime trails |
| 52 | Spider webs |
| 53 | Stalactites |
| 54 | Stench |
| 55 | Smoke stains |
| 56 | Thick dust |
| 61 | Torn clothes |
| 62 | Tree roots |
| 63 | Unusual smell |
| 64 | Vibrations |
| 65 | Vines |
| 66 | Whispers |
Dungeon Activities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Besiege |
| 12 | Capture |
| 13 | City Activity (roll on City Activities) |
| 14 | Collect |
| 15 | Construct |
| 16 | Control |
| 21 | Deliver |
| 22 | Demolish |
| 23 | Escape |
| 24 | Feed |
| 25 | Fortify |
| 26 | Guard |
| 31 | Hide |
| 32 | Hunt |
| 33 | Loot |
| 34 | Map |
| 35 | Mine |
| 36 | Monster Tactic (roll on Monster Tactics) |
| 41 | Negotiate |
| 42 | Patrol |
| 43 | Perform ritual |
| 44 | Purge |
| 45 | Question |
| 46 | Raid |
| 51 | Repair |
| 52 | Rescue |
| 53 | Research |
| 54 | Revive |
| 55 | Riddle |
| 56 | Scavenge |
| 61 | Seize |
| 62 | Tunnel |
| 63 | Unearth |
| 64 | Vandalize |
| 65 | Wild. Activity (roll on Wilderness Activities) |
| 66 | Worship |
Dungeon Tricks (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Absorption |
| 12 | Activation |
| 13 | Animation |
| 14 | Blessings |
| 15 | Communication |
| 16 | Confusion |
| 21 | Consumption |
| 22 | Creation |
| 23 | Curses |
| 24 | Deception |
| 25 | Duplication |
| 26 | Ethereal Effect (roll on Ethereal Effects) |
| 31 | Exchange |
| 32 | Imprisonment |
| 33 | Instructions |
| 34 | Interrogation |
| 35 | Mind-control |
| 36 | Mission |
| 41 | Mood-alteration |
| 42 | Nullification |
| 43 | Physical Effect (roll on Physical Effects) |
| 44 | Planeshift |
| 45 | Protection |
| 46 | Rejuvenation |
| 51 | Release |
| 52 | Reversal |
| 53 | Rotation |
| 54 | Scrying |
| 55 | Size-alteration |
| 56 | Summoning |
| 61 | Theft |
| 62 | Time-alteration |
| 63 | Transformation |
| 64 | Transmutation |
| 65 | Transportation |
| 66 | Wonder |
Trap Effects (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acid pool |
| 12 | Adhesive |
| 13 | Alarm |
| 14 | Armor melts |
| 15 | Bear trap |
| 16 | Blinding spray |
| 21 | Blunt pendulum |
| 22 | Boiling tar |
| 23 | Collasping floor |
| 24 | Crocodile pit |
| 25 | Crushing walls |
| 26 | Deep pit |
| 31 | Falling cage |
| 32 | Falling ceiling |
| 33 | Fills with sand |
| 34 | Flooding |
| 35 | Giant magnet |
| 36 | Hard vacuum |
| 41 | Lava flow |
| 42 | Lightning |
| 43 | Living statues |
| 44 | Missile fire |
| 45 | Freed monster - Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 46 | Net trap |
| 51 | Pendulm blade |
| 52 | Poison gas |
| 53 | Poison needle |
| 54 | Quicksand |
| 55 | Rage gas |
| 56 | Rolling boulder |
| 61 | Room freezes |
| 62 | Room on fire |
| 63 | Sleeping gas |
| 64 | Spiked pit |
| 65 | Tombs open |
| 66 | Wall spikes |
Trap Triggers (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Blow |
| 12 | Break |
| 13 | Burn |
| 14 | Choice |
| 15 | Countdown |
| 16 | Darkness |
| 21 | Drain |
| 22 | Eat |
| 23 | Insert |
| 24 | Kill |
| 25 | Knock |
| 26 | Light |
| 31 | Magic |
| 32 | Melody |
| 33 | Noise |
| 34 | Open |
| 35 | Phrase |
| 36 | Pour |
| 41 | Press |
| 42 | Proximity |
| 43 | Pull |
| 44 | Read |
| 45 | Reflect |
| 46 | Release |
| 51 | Remove |
| 52 | Retrieve |
| 53 | Rudeness |
| 54 | Shut |
| 55 | Sit |
| 56 | Sleep |
| 61 | Slide |
| 62 | Touch |
| 63 | Turn |
| 64 | Unbalance |
| 65 | Unearth |
| 66 | Write |
Referenced Tables
Referenced table notes
The tables below support bold results elsewhere on this page. When a result calls for a spell, animal, monster feature, valuable material, or other linked category, roll here and fold the new result back into the original entry.
Magic
Magic table notes
If a PC has spell slots, its player generates spells during character creation and every morning in-game after a full night of rest. Spells in spell slots cannot be removed except by casting them.
To generate a spell, roll 2d on the Spell Formula table: one die indicates the row, and the other die indicates the column range. Then roll on the two indicated magic tables to create the spell’s name. The GM describes the spell’s general effects based on that name. Offensive spells typically allow their targets a danger roll to resist or avoid the effects; if the spell includes damage, the GM can set a flat damage rating or rate the damage as 1 to 6 dice.
Players may also suggest uses for a spell outside the GM’s description. If the suggested effect closely matches the spell’s name and the situation, the GM should usually allow it. Casting a spell takes one action in combat; after being cast, the spell is erased from the caster’s spell slot and cannot be cast again.
Spell Formula (Roll 2d6)
| First die | Second die 1-3 | Second die 4-6 |
|---|---|---|
| 1 | Physical Effect + Physical Form | Ethereal Element + Physical Form |
| 2 | Physical Effect + Ethereal Form | Ethereal Element + Ethereal Form |
| 3 | Ethereal Effect + Physical Form | Physical Effect + Physical Element |
| 4 | Ethereal Effect + Ethereal Form | Physical Effect + Ethereal Element |
| 5 | Physical Element + Physical Form | Ethereal Effect + Physical Element |
| 6 | Physical Element + Ethereal Form | Ethereal Effect + Ethereal Element |
Magic Tables
Physical Effects (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Animating |
| 12 | Attracting |
| 13 | Binding |
| 14 | Blossoming |
| 15 | Consuming |
| 16 | Creeping |
| 21 | Crushing |
| 22 | Diminishing |
| 23 | Dividing |
| 24 | Duplicating |
| 25 | Enveloping |
| 26 | Expanding |
| 31 | Fusing |
| 32 | Grasping |
| 33 | Hastening |
| 34 | Hindering |
| 35 | Illuminating |
| 36 | Imprisoning |
| 41 | Levitating |
| 42 | Opening |
| 43 | Petrifying |
| 44 | Phasing |
| 45 | Piercing |
| 46 | Pursuing |
| 51 | Reflecting |
| 52 | Regenerating |
| 53 | Rending |
| 54 | Repelling |
| 55 | Resurrecting |
| 56 | Screaming |
| 61 | Sealing |
| 62 | Shapeshifting |
| 63 | Shielding |
| 64 | Spawning |
| 65 | Transmuting |
| 66 | Transporting |
Physical Elements (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acid |
| 12 | Amber |
| 13 | Bark |
| 14 | Blood |
| 15 | Bone |
| 16 | Brine |
| 21 | Clay |
| 22 | Crow |
| 23 | Crystal |
| 24 | Ember |
| 25 | Flesh |
| 26 | Fungus |
| 31 | Glass |
| 32 | Honey |
| 33 | Ice |
| 34 | Insect |
| 35 | Wood |
| 36 | Lava |
| 41 | Moss |
| 42 | Obsidian |
| 43 | Oil |
| 44 | Poison |
| 45 | Rat |
| 46 | Salt |
| 51 | Sand |
| 52 | Sap |
| 53 | Serpent |
| 54 | Slime |
| 55 | Stone |
| 56 | Tar |
| 61 | Thorn |
| 62 | Vine |
| 63 | Water |
| 64 | Wine |
| 65 | Wood |
| 66 | Worm |
Physical Forms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Altar |
| 12 | Armor |
| 13 | Arrow |
| 14 | Beast |
| 15 | Blade |
| 16 | Cauldron |
| 21 | Chain |
| 22 | Chariot |
| 23 | Claw |
| 24 | Cloak |
| 25 | Colossus |
| 26 | Crown |
| 31 | Elemental |
| 32 | Eye |
| 33 | Fountain |
| 34 | Gate |
| 35 | Golem |
| 36 | Hammer |
| 41 | Horn |
| 42 | Key |
| 43 | Mask |
| 44 | Monolith |
| 45 | Pit |
| 46 | Prison |
| 51 | Sentinel |
| 52 | Servant |
| 53 | Shield |
| 54 | Spear |
| 55 | Steed |
| 56 | Swarm |
| 61 | Tentacle |
| 62 | Throne |
| 63 | Torch |
| 64 | Trap |
| 65 | Wall |
| 66 | Web |
Ethereal Effects (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Avenging |
| 12 | Banishing |
| 13 | Bewildering |
| 14 | Blinding |
| 15 | Charming |
| 16 | Communicating |
| 21 | Compelling |
| 22 | Concealing |
| 23 | Deafening |
| 24 | Deceiving |
| 25 | Deciphering |
| 26 | Disguising |
| 31 | Dispelling |
| 32 | Emboldening |
| 33 | Encoding |
| 34 | Energizing |
| 35 | Enlightening |
| 36 | Enraging |
| 41 | Excruciating |
| 42 | Foreseeing |
| 43 | Intoxicating |
| 44 | Maddening |
| 45 | Mesmerizing |
| 46 | Mindreading |
| 51 | Nullifying |
| 52 | Paralyzing |
| 53 | Revealing |
| 54 | Revolting |
| 55 | Scrying |
| 56 | Silencing |
| 61 | Soothing |
| 62 | Summoning |
| 63 | Terrifying |
| 64 | Warding |
| 65 | Wearying |
| 66 | Withering |
Ethereal Elements (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ash |
| 12 | Chaos |
| 13 | Distortion |
| 14 | Dream |
| 15 | Dust |
| 16 | Echo |
| 21 | Ectoplasm |
| 22 | Fire |
| 23 | Fog |
| 24 | Ghost |
| 25 | Harmony |
| 26 | Heat |
| 31 | Light |
| 32 | Lightning |
| 33 | Memory |
| 34 | Mind |
| 35 | Mutation |
| 36 | Negation |
| 41 | Plague |
| 42 | Plasma |
| 43 | Probability |
| 44 | Rain |
| 45 | Rot |
| 46 | Shadow |
| 51 | Smoke |
| 52 | Snow |
| 53 | Soul |
| 54 | Star |
| 55 | Stasis |
| 56 | Steam |
| 61 | Thunder |
| 62 | Time |
| 63 | Void |
| 64 | Warp |
| 65 | Whisper |
| 66 | Wind |
Ethereal Forms (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Aura |
| 12 | Beacon |
| 13 | Beam |
| 14 | Blast |
| 15 | Blob |
| 16 | Bolt |
| 21 | Bubble |
| 22 | Call |
| 23 | Cascade |
| 24 | Circle |
| 25 | Cloud |
| 26 | Coil |
| 31 | Cone |
| 32 | Cube |
| 33 | Dance |
| 34 | Disk |
| 35 | Field |
| 36 | Form |
| 41 | Gaze |
| 42 | Loop |
| 43 | Moment |
| 44 | Nexus |
| 45 | Portal |
| 46 | Pulse |
| 51 | Pyramid |
| 52 | Ray |
| 53 | Shard |
| 54 | Sphere |
| 55 | Spray |
| 56 | Storm |
| 61 | Swarm |
| 62 | Torrent |
| 63 | Touch |
| 64 | Vortex |
| 65 | Wave |
| 66 | Word |
Mutations (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ages |
| 12 | Attracts Birds |
| 13 | Child-form |
| 14 | Corpulence |
| 15 | Covered in hair |
| 16 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) arms |
| 21 | Hunchback |
| 22 | Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)-form |
| 23 | Long arms |
| 24 | Loses all hair |
| 25 | Loses teeth |
| 26 | Monster Feature (roll on Features) |
| 31 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) eyes |
| 32 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) head |
| 33 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) legs |
| 34 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) mouth |
| 35 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) skin |
| 36 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)-form |
| 41 | MonsterTrait (roll on Traits) |
| 42 | No eyes |
| 43 | No mouth |
| 44 | Physical Element (roll on Physical Elements)-skin |
| 45 | Second face |
| 46 | Sheds skin |
| 51 | Cyclops |
| 52 | Extra arms |
| 53 | Extra eyes |
| 54 | Extra legs |
| 55 | Forked tongue |
| 56 | Gender swap |
| 61 | Skrinks |
| 62 | Shrivels |
| 63 | Skin boils |
| 64 | Slime trails |
| 65 | Translucent skin |
| 66 | Weeps blood |
Insanities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Always lies |
| 12 | Always polite |
| 13 | Believes they are a[n] Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 14 | Cannot count |
| 15 | Cannot lie |
| 16 | Faceblind |
| 21 | Fears birds |
| 22 | Fears blood |
| 23 | Fears books |
| 24 | Fears darkness |
| 25 | Fears fire |
| 26 | Fears gold |
| 31 | Fears horses |
| 32 | Fears iron |
| 33 | Fears music |
| 34 | Fears own hand |
| 35 | Fears PC |
| 36 | Fears rain |
| 41 | Fears rivers |
| 42 | Fears silence |
| 43 | Fears sleep |
| 44 | Fears sunlight |
| 45 | Fears the moon |
| 46 | Fears trees |
| 51 | Believes they are a genius |
| 52 | Believes they are gorgeous |
| 53 | Hates violence |
| 54 | Believes they are invisible |
| 55 | Believes they are invulnerable |
| 56 | Believes they are Monster Ability (roll on Abilities) |
| 61 | Believes they have Monster Feature (roll on Features) |
| 62 | Believes they are Monster Trait (roll on Traits) |
| 63 | Must sing |
| 64 | New personality Personalities (roll on Personalities) |
| 65 | Says thoughts |
| 66 | Sees dead people |
Omens (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | All iron rusts |
| 12 | Animals die |
| 13 | Animals mutate: Mutations (roll on Mutations) |
| 14 | Birds attack |
| 15 | City appears |
| 16 | Deadly fog |
| 21 | Mass insanity: Insanities (roll on Insanities) |
| 22 | Mass mutation: Mutations (roll on Mutations) |
| 23 | Mass slumber |
| 24 | Meteor stroke |
| 25 | Mirrors speak |
| 26 | No stars |
| 31 | Dream plague |
| 32 | Endless night |
| 33 | Endless rain |
| 34 | Endless storm |
| 35 | Endless twilight |
| 36 | Endless winter |
| 41 | Outsiders enter |
| 42 | People shrink |
| 43 | People vanish |
| 44 | Plants wither |
| 45 | Portal opens |
| 46 | Rifts open |
| 51 | Fae return |
| 52 | Forest appears |
| 53 | Forgetfulness |
| 54 | Graves open |
| 55 | Lamentations |
| 56 | Maggots |
| 61 | Shadows speak |
| 62 | Space distorts |
| 63 | Stones speak |
| 64 | Total silence |
| 65 | Tower appears |
| 66 | Water to blood |
Monsters & Animals Tables
Monster table notes
Maze Rats assumes a world where most NPCs are human or humanoid. Otherworldly, unnatural, or aberrant creatures should be kept to a minimum so they have greater impact when they appear.
Monsters should be surprising, unique, and present players with an interesting problem to solve. Creating one can be as simple as combining an animal with an effect, element, or form from the magic tables. For more detail, combine random animals, traits, abilities, features, tactics, weaknesses, and personalities.
- Health: Weak: 1d. Typical: 2d. Tough: 3d. Hulking: 4d. Colossal: 6d.
- Armor: Unarmored: 6 armor. Light protection: 7 armor. Moderate protection: 8 armor. Heavy protection: 9 armor. Nigh impervious: 10 armor. Armor can also represent resistance to mundane weapons or other factors that make a monster difficult to harm.
- Attack Bonus: Untrained: +0 AB. Trained: +1 AB. Dangerous: +2 AB. Masterful: +3 AB. Lethal: +4 AB.
- STR Bonus: Weak: +0 STR. Average: +1 STR. Strong: +2 STR. Powerful: +3 STR. Monstrous: +4 STR.
- DEX Bonus: Slow: +0 DEX. Average: +1 DEX. Nimble: +2 DEX. Swift: +3 DEX. Blurred: +4 DEX.
- WIL Bonus: Dimwitted: +0 WIL. Average: +1 WIL. Clever: +2 WIL. Brilliant: +3 WIL. Genius: +4 WIL.
- Magic: Some monsters may have spells and spell slots like humans, but most are innately magical and may have abilities that are always active or usable at will.
For a monster base, roll once or roll twice and combine the results: 1–2 Aerial, 3–4 Terrestrial, 5–6 Aquatic. Monster features can become loot, potion ingredients, or clues. A monster’s weakness is a good way to reward research and preparation.
Aerial Animals (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Albatross |
| 12 | Bat |
| 13 | Beetle |
| 14 | Bird of paradise |
| 15 | Butterfly |
| 16 | Condor |
| 21 | Crane |
| 22 | Crow |
| 23 | Dragonfly |
| 24 | Eagle |
| 25 | Falcon |
| 26 | Firefly |
| 31 | Flamingo |
| 32 | Fly |
| 33 | Flying squirrel |
| 34 | Goose |
| 35 | Gull |
| 36 | Hummingbird |
| 41 | Kingfisher |
| 42 | Locust |
| 43 | Magpie |
| 44 | Mantis |
| 45 | Mockingbird |
| 46 | Mosquito |
| 51 | Moth |
| 52 | Owl |
| 53 | Parrot |
| 54 | Peacock |
| 55 | Pelican |
| 56 | Pteranodon |
| 61 | Rooster |
| 62 | Sparrow |
| 63 | Swan |
| 64 | Vulture |
| 65 | Wasp |
| 66 | Woodpecker |
Terrestrial Animals (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ant |
| 12 | Ape |
| 13 | Armadillo |
| 14 | Badger |
| 15 | Bear |
| 16 | Boar |
| 21 | Caterpiller |
| 22 | Centipede |
| 23 | Chameleon |
| 24 | Cockroach |
| 25 | Deer |
| 26 | Elephant |
| 31 | Ferret |
| 32 | Fox |
| 33 | Giraffe |
| 34 | Goat |
| 35 | Horse |
| 36 | Human |
| 41 | Mole |
| 42 | Ostrich |
| 43 | Ox |
| 44 | Porcupine |
| 45 | Rabbit |
| 46 | Raccoon |
| 51 | Rat |
| 52 | Rhinocerous |
| 53 | Scorpion |
| 54 | Sheep |
| 55 | Slug |
| 56 | Snail |
| 61 | Snake |
| 62 | Spider |
| 63 | Squirrel |
| 64 | Tiger |
| 65 | Wolf |
| 66 | Wolverine |
Aquatic Animals (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alligator |
| 12 | Amoeba |
| 13 | Anglerfish |
| 14 | Beaver |
| 15 | Clam |
| 16 | Crab |
| 21 | Dolphin |
| 22 | Eel |
| 23 | Frog |
| 24 | Hippopotamus |
| 25 | Jellyfish |
| 26 | Leech |
| 31 | Lobster |
| 32 | Manatee |
| 33 | Manta ray |
| 34 | Muskrat |
| 35 | Narwhal |
| 36 | Newt |
| 41 | Octopus |
| 42 | Otter |
| 43 | Penguin |
| 44 | Platypus |
| 45 | Pufferfish |
| 46 | Salamander |
| 51 | Sea Anemonoe |
| 52 | Sea urchin |
| 53 | Seahorse |
| 54 | Seal |
| 55 | Shark |
| 56 | Shrimp |
| 61 | Squid |
| 62 | Swordfish |
| 63 | Tadpole |
| 64 | Turtle |
| 65 | Walrus |
| 66 | Whale |
Features (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Antlers |
| 12 | Beak |
| 13 | Carapace |
| 14 | Claws |
| 15 | Compound eyes |
| 16 | Eye stalks |
| 21 | Fangs |
| 22 | Fins |
| 23 | Fur |
| 24 | Gills |
| 25 | Hooves |
| 26 | Horns |
| 31 | Legless |
| 32 | Long tongue |
| 33 | Many-eyed |
| 34 | Many-limbed |
| 35 | Mucus |
| 36 | Pincers |
| 41 | Plates |
| 42 | Plumage |
| 43 | Proboscis |
| 44 | Scales |
| 45 | Segments |
| 46 | Shaggy hair |
| 51 | Shell |
| 52 | Spikes |
| 53 | Spinnerets |
| 54 | Spines |
| 55 | Stinger |
| 56 | Suction cups |
| 61 | Tail |
| 62 | Talons |
| 63 | Tentacles |
| 64 | Trunk |
| 65 | Tusks |
| 66 | Wings |
Traits (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Amphibious |
| 12 | Bloated |
| 13 | Brittle |
| 14 | Cannibal |
| 15 | Clay-like |
| 16 | Colossal |
| 21 | Crystalline |
| 22 | Decaying |
| 23 | Ethereal |
| 24 | Ever-young |
| 25 | Eyeless |
| 26 | Fearless |
| 31 | Fluffy |
| 32 | Fungal |
| 33 | Gelatinous |
| 34 | Geometric |
| 35 | Hardened |
| 36 | Illusory |
| 41 | Intelligent |
| 42 | Iridescent |
| 43 | Luminous |
| 44 | Many-headed |
| 45 | Mechanical |
| 46 | Planar |
| 51 | Reflective |
| 52 | Rubbery |
| 53 | Shadowy |
| 54 | Sharp |
| 55 | Skeletal |
| 56 | Slimy |
| 61 | Sticky |
| 62 | Stinking |
| 63 | Tiny |
| 64 | Translucent |
| 65 | Ethereal Element (roll on Ethereal Elements) |
| 66 | Physical Element (roll on Physical Elements) |
Abilities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Absorbing |
| 12 | Acid blood |
| 13 | Anti-magic |
| 14 | Blinding |
| 15 | Breath weapon |
| 16 | Camouflaging |
| 21 | Duplicating |
| 22 | Electron |
| 23 | Entangling |
| 24 | Exploding |
| 25 | Flying |
| 26 | Gaze weapon |
| 31 | Hypnotizing |
| 32 | Impervious |
| 33 | Invisible |
| 34 | Life-draining |
| 35 | Magnetic |
| 36 | Mimicking |
| 41 | Mind-reading |
| 42 | Paralyzing |
| 43 | Phasing |
| 44 | Poisonous |
| 45 | Radioactive |
| 46 | Reflective |
| 51 | Regenerating |
| 52 | Shapeshifting |
| 53 | Spell-casting |
| 54 | Stealthy |
| 55 | Strangling |
| 56 | Super-strength |
| 61 | Telekinetic |
| 62 | Teleporting |
| 63 | Vampiric |
| 64 | Wall-crawling |
| 65 | Ethereal Effect (roll on Ethereal Effects) |
| 66 | Physical Effect (roll on Physical Effects) |
Monster Tactics (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ambush |
| 12 | Call for support |
| 13 | Capture |
| 14 | Charge |
| 15 | Climb foes |
| 16 | Compel worship |
| 21 | Create barrier |
| 22 | Deceive |
| 23 | Demand duel |
| 24 | Disorient |
| 25 | Encircle |
| 26 | Evade |
| 31 | Gang up |
| 32 | Gather strength |
| 33 | Go berserk |
| 34 | Harry |
| 35 | Hurl foes |
| 36 | Immobilize |
| 41 | Manipulate |
| 42 | Mock |
| 43 | Monologue |
| 44 | Order minion |
| 45 | Protect leader |
| 46 | Protect self |
| 51 | Scatter foes |
| 52 | Stalk |
| 53 | Steal from |
| 54 | Swarm |
| 55 | Target insolent |
| 56 | Target leader |
| 61 | Target nearest |
| 62 | Targest richest |
| 63 | Targets strongest |
| 64 | Target weakest |
| 65 | Toy with |
| 66 | Use terrain |
Monster Personalities (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alien |
| 12 | Aloof |
| 13 | Bored |
| 14 | Cautious |
| 15 | Cowardly |
| 16 | Curious |
| 21 | Devious |
| 22 | Distractible |
| 23 | Educated |
| 24 | Embittered |
| 25 | Envious |
| 26 | Erudite |
| 31 | Fanatical |
| 32 | Forgetful |
| 33 | Generous |
| 34 | Hateful |
| 35 | Honorable |
| 36 | Humble |
| 41 | Jaded |
| 42 | Jovial |
| 43 | Legalistic |
| 44 | Manipulative |
| 45 | Megalomaniac |
| 46 | Melancholy |
| 51 | Meticulous |
| 52 | Mystical |
| 53 | Obsessive |
| 54 | Out of touch |
| 55 | Paranoid |
| 56 | Polite |
| 61 | Psychotic |
| 62 | Sophisticated |
| 63 | Touchy |
| 64 | Unimpressed |
| 65 | Vain |
| 66 | Xenophobic |
Monster Weaknesses (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bells |
| 12 | Birdsong |
| 13 | Children |
| 14 | Cold |
| 15 | Cold iron |
| 16 | Competition |
| 21 | Conversation |
| 22 | Deformity |
| 23 | Flattery |
| 24 | Flowers |
| 25 | Gifts |
| 26 | Gold |
| 31 | Heat |
| 32 | Holy icon |
| 33 | Holy water |
| 34 | Home cooking |
| 35 | Insanities (roll on Insanities) |
| 36 | Mirrors |
| 41 | Mistletoe |
| 42 | Moonlight |
| 43 | Music |
| 44 | Methods (roll on Methods) |
| 45 | Phylactery |
| 46 | Physical Element (roll on Physical Elements) |
| 51 | Puzzles |
| 52 | Riddles |
| 53 | Rituals |
| 54 | Silver |
| 55 | Sunlight |
| 56 | Tears |
| 61 | True name |
| 62 | Val. Material (roll on Valuable Materials) |
| 63 | Weak spot |
| 64 | Weapon (roll on Weapon Items) |
| 65 | Wine |
| 66 | Wormwood |
Treasure & Equipment Tables
Treasure and equipment table notes
Use gold prices as guidelines; players may have to haggle for actual prices.
- Light weapons: 1 hand, 20g. Heavy weapons: +1 damage, 2 hands, 40g. Ranged weapons: 2 hands, 20–40g.
- Shield: one handed, +1 armor, 10g. Light armor: +1 armor, 100g. Heavy armor: +2 armor and no advantage on DEX danger rolls or surprise attack rolls, 400g.
- Common items: rope, candles, and similar goods, 1–5g. Specialized items: bear traps, keys, and similar goods, 5–20g. Luxury items: books, mirrors, potions, and similar goods, 20–100g.
- Animals: mule 20g, horse 100g, dog 5g, bloodhound 100g, chicken 5g, trained falcon 1,000g.
- Transport: cart 30g, wagon 100g, coach 250g, rowboat 50g, fishing boat 500g, caravel 5,000g, warship 10,000g.
- Property: small house 1,000g, tavern 2,000g, guildhall 5,000g, manor 10,000g, fortified outpost 25,000g, estate 50,000g, castle 200,000g.
- Hirelings: servant 1–5g/day, torchbearer 5–10g/day, guide 10–20g/day, sellsword 20–50g/day, specialist 50–100g/day, magician 100–200g/day.
Players may find miscellaneous items when they loot bodies or pick pockets. When a PC finds a useful book, roll 1d; the result is the number of questions the book can answer. Figuring out a potion may require experimentation. Bad potions may cause mutations or insanities, and magic ingredients can be used for potion or poison making.
Miscellaneous Items (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Bowl |
| 12 | Brass bell |
| 13 | Brooch |
| 14 | Carved figurine |
| 15 | Cup |
| 16 | Deck of cards |
| 21 | Drawing |
| 22 | Foreign coin |
| 23 | Game piece |
| 24 | Glass eye |
| 25 | Glass jar |
| 26 | Hair comb |
| 31 | Handkerchief |
| 32 | Hinged box |
| 33 | Hourglass |
| 34 | Human tooth |
| 35 | Hunting horn |
| 36 | Loaded dice |
| 41 | Long fork |
| 42 | Numbered key |
| 43 | Oil lamp |
| 44 | Old doll |
| 45 | Paint pot |
| 46 | Pencil |
| 51 | Purse |
| 52 | Quill pen |
| 53 | Salve |
| 54 | Scissors |
| 55 | Scroll |
| 56 | Sealed letter |
| 61 | Sewing needle |
| 62 | Shaving razor |
| 63 | Silver button |
| 64 | Skull |
| 65 | Tabacco pipe |
| 66 | Wine bottle |
Worn Items (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Belt |
| 12 | Blouse |
| 13 | Boots |
| 14 | Bracelet |
| 15 | Breastplate |
| 16 | Brigandine |
| 21 | Cincture |
| 22 | Cloak |
| 23 | Coat |
| 24 | Dress |
| 25 | Earing |
| 26 | Eyepatch |
| 31 | Gauntlets |
| 32 | Glove |
| 33 | Gown |
| 34 | Hat |
| 35 | Helmet |
| 36 | Hose |
| 41 | Leather armor |
| 42 | Locket |
| 43 | Mail shirt |
| 44 | Mask |
| 45 | Necklace |
| 46 | Padded armor |
| 51 | Plate mail |
| 52 | Ring |
| 53 | Robe |
| 54 | Sandals |
| 55 | Scarf |
| 56 | Shirt |
| 61 | Shoes |
| 62 | Skirt |
| 63 | Slippers |
| 64 | Socks |
| 65 | Trousers |
| 66 | Veil |
Weapon Items (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Arming sword |
| 12 | Backsword |
| 13 | Battleaxe |
| 14 | Blowpipe |
| 15 | Claymore |
| 16 | Club |
| 21 | Crossbow |
| 22 | Cutlass |
| 23 | Dagger |
| 24 | Flail |
| 25 | Flanged mace |
| 26 | Glaive |
| 31 | Halberd |
| 32 | Hammer |
| 33 | Hatchet |
| 34 | Horsebow |
| 35 | Hunting knife |
| 36 | Lance |
| 41 | Longbow |
| 42 | Longsword |
| 43 | Mace |
| 44 | Maul |
| 45 | Morningstar |
| 46 | Pike |
| 51 | Scimitar |
| 52 | Shortbow |
| 53 | Sickle |
| 54 | Sling |
| 55 | Spear |
| 56 | Staff |
| 61 | Stake |
| 62 | Stiletto |
| 63 | Throwing axe |
| 64 | Warhammer |
| 65 | Warpick |
| 66 | Whip |
Tool Items (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Acid flask |
| 12 | Bear trap |
| 13 | Bellows |
| 14 | Bolt-cutters |
| 15 | Chain |
| 16 | Chisel |
| 21 | Crowbar |
| 22 | Door ram |
| 23 | Ear trumpet |
| 24 | Fire oil |
| 25 | Fishing hook |
| 26 | Goggles |
| 31 | Grapping hook |
| 32 | Grease |
| 33 | Hacksaw |
| 34 | Hammer |
| 35 | Hand drill |
| 36 | Lantern |
| 41 | Lens |
| 42 | Lock and key |
| 43 | Lockpicks |
| 44 | Manacles |
| 45 | Metal file |
| 46 | Mortar and pestle |
| 51 | Needle |
| 52 | Pickaxe |
| 53 | Pitchfork |
| 54 | Pliers |
| 55 | Pole |
| 56 | Pulleys |
| 61 | Rope |
| 62 | Scissors |
| 63 | Shovel |
| 64 | Spikes |
| 65 | Steel wire |
| 66 | Tongs |
Treasure Items (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alchemy recipe |
| 12 | Amulet |
| 13 | Astrolabe |
| 14 | Blueprints |
| 15 | Calligraphy |
| 16 | Carpet |
| 21 | Compass |
| 22 | Contract |
| 23 | Crown |
| 24 | Crystal |
| 25 | Deed |
| 26 | Embroidery |
| 31 | Fine china |
| 32 | Fine liquor |
| 33 | Instrument |
| 34 | Magical book |
| 35 | Microscope |
| 36 | Music box |
| 41 | Orrery |
| 42 | Painting |
| 43 | Perfume |
| 44 | Prayer book |
| 45 | Printing block |
| 46 | Rare textile |
| 51 | Royal robes |
| 52 | Saint's relic |
| 53 | Scrimshaw |
| 54 | Sextant |
| 55 | Sheet music |
| 56 | Signet ring |
| 61 | Silverware |
| 62 | Spices |
| 63 | Spyglass |
| 64 | Tapestry |
| 65 | Telescope |
| 66 | Treasure map |
Treasure Traits (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Altered |
| 12 | Ancient |
| 13 | Blessed |
| 14 | Bulky |
| 15 | Compact |
| 16 | Consumable |
| 21 | Cultural value |
| 22 | Cursed |
| 23 | Damaged |
| 24 | Disguised |
| 25 | Draws enemies |
| 26 | Effect (roll on Physical Effects or Ethereal Effects) |
| 31 | Element (roll on Physical Elements or Ethereal Elements) |
| 32 | Embellished |
| 33 | Encoded |
| 34 | Exotic |
| 35 | Extra-planar |
| 36 | Famous |
| 41 | Forbidden |
| 42 | Fragile |
| 43 | Heavy |
| 44 | Immovable |
| 45 | Impracticable |
| 46 | Indestructible |
| 51 | Intelligent |
| 52 | Masterwork |
| 53 | Military value |
| 54 | Non-human |
| 55 | Owned |
| 56 | Partial |
| 61 | Political value |
| 62 | Religious value |
| 63 | Repaired |
| 64 | Royal |
| 65 | Toxic |
| 66 | Vile |
Potions (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)-form |
| 12 | Body swap |
| 13 | Camouflage |
| 14 | Control animals |
| 15 | Control Physical Element (roll on Physical Elements) |
| 16 | Cure affliction |
| 21 | Detect evil |
| 22 | Detect gold |
| 23 | Detect hidden |
| 24 | Direction sense |
| 25 | Physical Element (roll on Physical Elements)-form |
| 26 | Physical Element (roll on Physical Elements)-skin |
| 31 | Extra arm |
| 32 | Flight |
| 33 | Ghost-speech |
| 34 | Heat vision |
| 35 | Insanity, Insanities (roll on Insanities) |
| 36 | Invulnerable |
| 41 | Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)-form |
| 42 | Magic immunity |
| 43 | Mirror image |
| 44 | Ability, Monster Ability (roll on Abilities) |
| 45 | Feature, Monster Feature (roll on Features) |
| 46 | Trait, Monster Trait (roll on Traits) |
| 51 | Mutation, Mutations (roll on Mutations) |
| 52 | Night vision |
| 53 | Random spell, Spell (roll on Spell Formula, Physical Effects, Physical Elements, Physical Forms, Ethereal Effects, Ethereal Elements, or Ethereal Forms) |
| 54 | Restore health |
| 55 | Speed |
| 56 | Stretchy |
| 61 | Super-jump |
| 62 | Super-strength |
| 63 | Telekinesis |
| 64 | Tongues |
| 65 | Water-breathing |
| 66 | Water-walking |
Book Subjects (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alchemy |
| 12 | Art |
| 13 | Astrology |
| 14 | Blackmail |
| 15 | Charts and maps |
| 16 | Conspiracies |
| 21 | Cookbook |
| 22 | Criminals |
| 23 | Divination |
| 24 | Etiquette |
| 25 | Fashion |
| 26 | Genealogy |
| 31 | Hagiography |
| 32 | History |
| 33 | Journal |
| 34 | Language |
| 35 | Laws |
| 36 | Letters |
| 41 | Lost empires |
| 42 | Lost places |
| 43 | Love poems |
| 44 | Monsters |
| 45 | Mythology |
| 46 | Odd customs |
| 51 | Oratory |
| 52 | Propaganda |
| 53 | Prophecies |
| 54 | Siegecraft |
| 55 | Songs |
| 56 | State secrets |
| 61 | Sword fighting |
| 62 | Theology |
| 63 | Treasures |
| 64 | War chronicle |
| 65 | Who's who |
| 66 | Witch-hunting |
Magic Ingredients (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Ancient liquor |
| 12 | Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) |
| 13 | Blind eye |
| 14 | Boiled cat |
| 15 | Book page, Book Subject (roll on Book Subjects) |
| 16 | Bottled fog |
| 21 | Coffin nail |
| 22 | Corpse's hair |
| 23 | Crossroad dust |
| 24 | Cultist entrails |
| 25 | Edible Plants (roll on Edible Plants) |
| 26 | Exotic spice |
| 31 | Killer's hand |
| 32 | King's tooth |
| 33 | Last breath |
| 34 | Liar's tongue |
| 35 | Lightning bolt |
| 36 | Lodestone |
| 41 | Monk's vow |
| 42 | Monster Monster Feature (roll on Features) |
| 43 | Newborn's cry |
| 44 | Oil portrait |
| 45 | Physical Element (roll on Physical Elements) |
| 46 | Poisonous Plants (roll on Poisonous Plants) |
| 51 | Potion of Potions (roll on Potions) |
| 52 | Pyre ember |
| 53 | Queen bee |
| 54 | Queen's blood |
| 55 | Ship's barnacle |
| 56 | Star-metal |
| 61 | Thief's finger |
| 62 | Tomb flower |
| 63 | ValuableMaterial (roll on Valuable Materials) |
| 64 | Wedding ring |
| 65 | Widow's tears |
| 66 | Wizard skull |
Valuable Materials (Roll 2d6)
| Roll | Result |
|---|---|
| 11 | Alabaster |
| 12 | Amber |
| 13 | Aquamarine |
| 14 | Azurite |
| 15 | Beryl |
| 16 | Black pearl |
| 21 | Bloodstone |
| 22 | Bone china |
| 23 | Chalcedony |
| 24 | Cinnabar |
| 25 | Coral |
| 26 | Diamond |
| 31 | Ebony |
| 32 | Emerald |
| 33 | Fire agate |
| 34 | Garnet |
| 35 | Gold |
| 36 | Ivory |
| 41 | Jade |
| 42 | Jasper |
| 43 | Jet |
| 44 | Lapis lazuli |
| 45 | Malachite |
| 46 | Moonstone |
| 51 | Onyx |
| 52 | Opal |
| 53 | Pearl |
| 54 | Platinum |
| 55 | Porcelain |
| 56 | Ruby |
| 61 | Sapphire |
| 62 | Serpentine |
| 63 | Silver |
| 64 | Star iron |
| 65 | Topaz |
| 66 | Turquoise |