Maze Rats Tables

Celtic fairy-tale illustration suited to maze-like adventure tables.
The Wooing of Olwen, Celtic Fairy Tales / Wikimedia Commons.

This page collects the Maze Rats roll tables from Characters, The City, The Wild, and The Maze, along with the extra tables those results reference in bold. The referenced tables have been expanded recursively so that every bold table reference on this page points to an included table. Use the button above any table to roll automatically.

Using the Maze Rats tables

The tables that have 36 results are organized into 6 groups of 6 results each. To randomly pick an item from one of these tables, roll 2d separately: the first die points to a group, while the second die points to an item within that group. For example, rolling “4, 2” on the Appearance table means group 4, item 2: Lanky.

Bolded items refer you to another random table where you should roll again. Follow the linked table references recursively, then combine the results into a concrete detail, spell, NPC, monster, place, or treasure.

Use the random tables included in Maze Rats to keep the game fresh. Their surprising twists can bring an energy and mystery to the game that is hard to improvise from nothing.

Maze Rats v. 4.3 was created by Ben Milton and released under CC BY 4.0.

Characters Tables

Character table notes

Use these tables to flesh out player characters and NPCs. Roll or create appearance, physical details, background, clothing, personality, and mannerism. For a player character, record a short, memorable name, level 1, and zero XP.

Drawing a portrait of a character is encouraged, as is adopting a mannerism or two when speaking in the character’s voice.

Civilized NPCs (Roll 2d6)

Civilized NPCs
RollResult
11Acoylte
12Actor
13Apothecary
14Baker
15Barber
16Blacksmith
21Brewer
22Bureaucrat
23Butcher
24Carpenter
25Clockmaker
26Courier
31Courtier
32Diplomat
33Fishmonger
34Guard
35Haberdasher
36Innkeeper
41Item-seller
42Jeweler
43Knight
44Locksmith
45Mason
46Miller
51Musician
52Noble
53Painter
54Priest
55Scholar
56Scribe
61Sculptor
62Shipwright
63Soldier
64Tailor
65Taxidermist
66Wigmaker

Underworld NPCs (Roll 2d6)

Underworld NPCs
RollResult
11Alchemist
12Beggar-prince
13Blackmailer
14Bounty-hunter
15Chimney sweep
16Coin-clipper
21Contortionist
22Counterfeiter
23Cultist
24Cutpurse
25Debt-collector
26Deserter
31Fence
32Fortuneteller
33Galley slave
34Gambler
35Gravedigger
36Headsman
41Hedge knight
42Highwayman
43Housebreaker
44Kidnapper
45Mad prophet
46Mountebank
51Peddler
52Pit-fighter
53Poisoner
54Rat-catcher
55Scrivener
56Sellsword
61Slave
62Smuggler
63Street performer
64Tattooist
65Urchin
66Usurer

Wilderness NPCs (Roll 2d6)

Wilderness NPCs
RollResult
11Apiarist
12Bandit
13Caravan Guard
14Caravaneer
15Druid
16Exile
21Explorer
22Farmer
23Fisherman
24Forager
25Fugitive
26Hedge wizard
31Hermit
32Hunter
33Messenger
34Minstrel
35Monk
36Monster hunter
41Outlander
42Tinker
43Pilgrim
44Poacher
45Raider
46Ranger
51Sage
52Scavenger
53Scout
54Shepherd
55Seer
56Surveyor
61Tinker
62Tomb raider
63Trader
64Trapper
65Witch
66Woodcutter

Female Names (Roll 2d6)

Female Names
RollResult
11Afelaide
12Alma
13Barsaba
14Beatrix
15Bianca
16Cleopha
21Clover
22Constance
23Damaris
24Daphne
25Demona
26Elsbeth
31Esme
32Fern
33Hester
34Hippolyta
35Jessamine
36Jilly
41Morgot
42Nerissa
43Minerva
44Odette
45Olga
46Orchid
51Pepper
52Phoebe
53Piety
54Poppy
55Silence
56Sybil
61Trillby
62Tuesday
63Ursula
64Vivian
65Wendy
66Zora

Male Names (Roll 2d6)

Male Names
RollResult
11Balthazar
12Basil
13Bertram
14Blaxton
15Chadwick
16Clovis
21Destrian
22Ellis
23Erasmus
24Faustus
25Finn
26Fitzburg
31Florian
32Fox
33Godwin
34Hannibal
35Jasper
36Jiles
41Jules
42Leopold
43Merrick
44Mortimer
45Ogden
46Orion
51Oswald
52Percival
53Peregrine
54Quentin
55Redmaine
56Reinhold
61Silas
62Stilton
63Stratford
64Tenpiece
65Waverly
66Webster

Upper Class Surnames (Roll 2d6)

Upper Class Surnames
RollResult
11Belvedere
12Bithesea
13Calaver
14Carvolo
15De Rippe
16Droll
21Dunlow
22Edevane
23Erelong
24Febland
25Fernsby
26Fisk
31Gastrell
32Girdwood
33Gorgon
34Grimeson
35Gruger
36Hitheryon
41La Marque
42Malmora
43Miter
44Oblington
45Onymous
46Phillifent
51Portendorfer
52Romatet
53Rothery
54Skorbeck
55Slora
56Southwark
61Stavish
62Vandermeer
63Wellbelove
64Westergren
65Wexley
66Wilberforce

Lower Class Surnames (Roll 2d6)

Lower Class Surnames
RollResult
11Barrow
12Beetleman
13Berrycloth
14Birdwhistle
15Bobich
16Chips
21Coffin
22Crumpling
23Culpepper
24Dankworth
25Digworthy
26Dreggs
31Gimble
32Graveworm
33Greelish
34Hardwick
35Hatman
36Hovel
41Knibbs
42Midnighter
43Needle
44Nethercoat
45Pestle
46Relish
51Rumbold
52Rummage
53Sallow
54Saltmarsh
55Silverless
56Skitter
61Slee
62Slitherly
63Stoker
64Tarwater
65Tumbler
66Villin

Assets (Roll 2d6)

Assets
RollResult
11Authority
12Avoids detection
13Calls in favors
14Charming
15Cooks the books
16Erases the evidence
21Excellent liar
22Extremely rich
23Faction (roll on Factions)-leader
24Faction (roll on Factions)-member
25Feared
26Fortified base
31Gorgeous
32Hears rumors
33Huge family
34Huge library
35Impersonator
36Interrogator
41Knows a guy
42Knows a way in
43Launders money
44Learned
45Local celebrity
46Local knowledge
51Loyal henchmen
52Middling oracle
53Nothing to lose
54Owns the guards
55Powerful spouse
56Procures gear
61Pulls the strings
62Secret lab
63Sells contraband
64Smuggles goods
65Spy network
66War hero

Liabilities (Roll 2d6)

Liabilities
RollResult
11Addiction
12Alcoholic
13Corrupt ally
14Coward
15Decadent
16Forbidden love
21Gambler
22Glutton
23Greedy
24Heretic
25Huge debts
26Imposter
31Insanities (roll on Insanities)
32Jealous
33Leaves evidence
34Many enemies
35Misinformed
36Money trail
41Narcissist
42Needs medicince
43OCD
44Paranoid
45Partyer
46Poor equipment
51Protective
52Scandalous
53Softhearted
54Strict routines
55Superstitious
56Suspicious
61Temper
62Trusting
63Vulnerable base
64Wanted
65Weak-willed
66Widely despised

NPC Goals (Roll 2d6)

NPC Goals
RollResult
11A better life
12Acceptance
13Acquire Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)
14Craft Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)
15Destroy Faction (roll on Factions)
16Destroy Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)
21Enlightenment
22Fame
23Found Faction (roll on Factions)
24Freedom
25Glory
26Impress NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
31Infamy
32Infiltrate Faction (roll on Factions)
33Justice
34Kidnap NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
35Lead Faction (roll on Factions)
36Learning
41Locate NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
42Love
43Mastery
44Power
45Reach location
46Rescue NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
51Resolve dispute
52Restore Faction (roll on Factions)
53Reveal a secret
54Revenge
55Sabotage Faction (roll on Factions)
56Serve a deity
61Serve evil
62Serve Faction (roll on Factions)
63Serve ideology
64Serve leader
65Serve the needy
66Wealth

Misfortunes (Roll 2d6)

Misfortunes
RollResult
11Abandoned
12Addicted
13Arrested
14Blackmailed
15Burgled
16Challenged
21Condemned
22Crippled
23Cursed
24Defrauded
25Demoted
26Depressed
31Discredited
32Dismissed
33Disowned
34Exiled
35Famished
36Forgotten
41Framed
42Haunted
43Humiliated
44Impoverished
45Kidnapped
46Lost
51Mobbed
52Mutilated
53Overworked
54Poisoned
55Pursued
56Rejected
61Replaced
62Robbed
63Sick
64Sued
65Suspected
66Transformed

Missions (Roll 2d6)

Missions
RollResult
11Apprehend
12Assassinate
13Blackmail
14Burgle
15Chart
16Convince
21Deface
22Defraud
23Deliver
24Destroy
25Discredit
26Escort
31Exfiltrate
32Extort
33Follow
34Frame
35Impersonate
36Impress
41Infiltrate
42Interrogate
43Investigate
44Kidnap
45Locate
46Plant
51Protect
52Raid
53Replace
54Retrieve
55Rob
56Ruin
61Sabotage
62Smuggle
63Surveil
64Take over
65Terrorize
66Threaten

Methods (Roll 2d6)

Methods
RollResult
11Alchemy
12Blackmail
13Bluster
14Bribery
15Bullying
16Bureaucracy
21Charm
22Commerce
23Cronies
24Debate
25Deceit
26Deduction
31Eloquence
32Espionage
33Fast-talking
34Favors
35Hard work
36Humor
41Investigation
42Legal maneuvers
43Manipulation
44Misdirection
45Money
46Nagging
51Negotiation
52Persistence
53Piety
54Preparation
55Quick wit
56Research
61Rumors
62Sabotage
63Teamwork
64Theft
65Threats
66Violence

Appearances (Roll 2d6)

Appearances
RollResult
11Aquiline
12Athletic
13Barrel-Chested
14Boney
15Brawny
16Brutish
21Bullnecked
22Chiseled
23Coltish
24Corpulent
25Craggy
26Delicate
31Furrowed
32Gaunt
33Gorgeous
34Grizzled
35Haggard
36Handsome
41Hideous
42Lanky
43Pudgy
44Ripped
45Rosy
46Scrawny
51Sinewy
52Slender
53Slumped
54Solid
55Square-Jawed
56Statuesque
61Towering
62Trim
63Weathered
64Willowy
65Wiry
66Wrinkled

Physical Details (Roll 2d6)

Physical Details
RollResult
11Acid scars
12Battle scars
13Birthmark
14Braided hair
15Brand mark
16Broken nose
21Bronze skinned
22Burn scars
23Bushy eyebrows
24Curly hair
25Dark skinned
26Dreadlocks
31Exotic accent
32Flogging scarrs
33Freckles
34Gold tooth
35Hoarse voice
36Huge beard
41Long hair
42Matted hair
43Missing ear
44Missing teeth
45Mustache
46Muttonchops
51Nine fingers
52Oiled hair
53One-eyed
54Pale skinned
55Piercings
56Ritual scars
61Sallow skin
62Shaved head
63Sunburned
64Tangled hair
65Tattoos
66Topknot

Clothing (Roll 2d6)

Clothing
RollResult
11Antique
12Battle-torn
13Bedraggled
14Blood-stained
15Ceremonial
16Dated
21Decaying
22Eccentric
23Elegant
24Embroidered
25Exotic
26Fashionable
31Flamboyant
32Food-stained
33Formal
34Frayed
35Frumpy
36Garish
41Grimy
42Haute couture
43Lacey
44Livery
45Mud-stained
46Ostentatious
51Oversized
52Patched
53Patterned
54Perfumed
55Practical
56Rumpled
61Sigil
62Singed
63Tasteless
64Undersized
65Wine-stained
66Worn out

Personalities (Roll 2d6)

Personalities
RollResult
11Bitter
12Brave
13Cautious
14Chipper
15Contrary
16Cowardly
21Cunning
22Driven
23Entitled
24Gregarious
25Grumpy
26Heartless
31Honor-bound
32Hotheaded
33Inquisitive
34Irascible
35Jolly
36Know-it-all
41Lazy
42Loyal
43Menacing
44Mopey
45Nervous
46Protective
51Righteous
52Rude
53Sarcastic
54Savage
55Scheming
56Serene
61Spacey
62Stoic
63Stubborn
64Stuck-up
65Suspicious
66Wisecracking

Mannerisms (Roll 2d6)

Mannerisms
RollResult
11Anecdotes
12Breathy
13Chuckles
14Clipped
15Cryptic
16Deep voice
21Drawl
22Enunciates
23Flowery speech
24Gravelly voice
25Highly formal
26Hypnotic
31Interrups
32Laconic
33Laughs
34Long pauses
35Melodious
36Monotone
41Mumbles
42Narrates
43Overly casual
44Quaint sayings
45Rambles
46Random facts
51Rapid-fire
52Rhyming
53Robotic
54Slow speech
55Speechifies
56Squeak
61Street slang
62Stutters
63Talks to self
64Trails off
65Very loud
66Whispers

Secrets (Roll 2d6)

Secrets
RollResult
11Addicted
12Artificial
13Assassin
14Bankrupt
15Beholden
16Counterspy
21Cultist
22Demigod
23Evil lineage
24Exile
25Fence
26Fugitive
31Ghost
32Has a child
33Heretic
34High born
35Huge fortune
36Illusion
41Insurrectionist
42Low born
43Married
44Mind-contolled
45Misfortunes (roll on Misfortunes)
46Monster hunter
51Non-human
52NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
53Polygamist
54Protects relic
55Scandalous birth
56Secret police
61Serial killer
62Smuggler
63Spy
64Time traveler
65Transformed
66War criminal

Reputations (Roll 2d6)

Reputations
RollResult
11Ambitious
12Authoritative
13Boor
14Borrower
15Celebrity
16Charitable
21Cheat
22Dangerous
23Entertainer
24Gossip
25Hardworking
26Holy
31Honest
32Hypochondriac
33Idiot
34Influential
35Layabout
36Leader
41Misanthrope
42Miser
43Meighborly
44Nutjob
45Obnoxious
46Overeducated
51Partier
52Pious
53Proper
54Prophet of doom
55Repulsive
56Respected
61Riffraff
62Scandalous
63Slime ball
64Terrifying
65Weirdo
66Wise

Relationships (Roll 2d6)

Relationships
RollResult
11Adviser
12Blackmailer
13Business partner
14Business rival
15Buyer
16Captor
21Client
22Confidant
23Debtor
24Disciple
25Guardian
26Henchman
31Idol
32Informant
33Master
34Mentor
35Nemesis
36Offspring
41Parent
42Patron
43Political rival
44Prisoner
45Protege
46Quarry
51Right hand
52Romantic rival
53Servant
54Sibling
55Social rival
56Spouse
61Stalker
62Suitor
63Supplicant
64Supplier
65Sweetheart
66Unrequited love

Divine Domains (Roll 2d6)

Divine Domains
RollResult
11Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
12Balance
13Betrayal
14Chance
15Chaos
16Conquest
21Cycles
22Death
23Destiny
24Dreams
25Physical Element (roll on Physical Elements)
26Gateways
31Judgement
32Love
33Memory
34Monsters
35Moon
36Motherhood
41NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
42Oaths
43Order
44Plague
45Purification
46Reason
51Schemes
52Secrets
53Storms
54Summer
55Sun
56The forge
61The sea
62The wild
63Time
64Underworld
65Wealth
66Winter

After the Party (Roll 2d6)

After the Party
RollResult
11Absurd boasts
12Adopted a child
13Awarded medal
14Bought the inn
15Cursed
16Duel scheduled
21Elected to office
22Given a quest
23Got married
24In a coffin
25In love
26In the stocks
31Inconvenient pet
32Insulted a noble
33Insulted Faction (roll on Factions)
34Joined a cult
35Letter of thanks
36Lost
41Lost at gambling
42Lost reputation
43New identity
44New tattoo
45Poisoned
46Recruited
51Robbed
52Roof on fire
53Shanghaied
54Sick
55Signed contract
56Someone died
61Spilled secrets
62Started a cult
63Swindled
64Thrown in jail
65Unruly mob
66Wrong clothes

The City Tables

City table notes

Use these tables to create city districts, factions, buildings, rooms, and the activity of urban places. Tactical street and building features are useful for adding complication and interest to city encounters.

City Themes (Roll 2d6)

City Themes
RollResult
11Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
12Aristocracy
13Art
14Bureaucracy
15Castes
16Catacombs
21City Activity (roll on City Activities)
22City Events (roll on City Events)
23Crime families
24Cruelty
25District Theme (roll on District Themes)
26Divine Domains (roll on Divine Domains)
31Faction (roll on Factions)
32Festivals
33Feuds
34Intrigue
35L. Cl. Building (roll on Lower Class Buildings)
36Martial law
41Meritocracy
42NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
43Opulence
44Physical Element (roll on Physical Elements)
45Pilgrimages
46Piracy
51Plutocracy
52Poverty
53Rituals
54Slavery
55Spices
56Theocracy
61Thievery
62Trade
63Tyranny
64U. Cl. Building (roll on Upper Class Buildings)
65Wizardry
66Xenophobia

City Events (Roll 2d6)

City Events
RollResult
11Assassination
12Carnival
13Conscription
14Coronation
15Coup
16Cult activity
21Curfew
22Discovery
23Earthquake
24faction war, Faction (roll on Factions) vs Faction (roll on Factions)
25Fashion trend
26Fire
31Flood
32Heavy fog
33Heavy taxes
34Holy day
35Hysteria
36Inquisition
41Insurrection
42Invasion
43Jailbreak
44Mass eviction
45Mass pardon
46Negotiations
51Plague
52Proclamation
53Prohibition
54Public games
55Refugees
56Rioting
61Roundup
62Scandal
63Serial killer
64Shortage
65Tournament
66Trial

District Themes (Roll 2d6)

District Themes
RollResult
11Catacombs
12CivilizedNPC (roll on Civilized NPCs)
13Construction
14Crafts
15Criminality
16Culture
21Dining
22Education
23Entertainment
24Finance
25Foreigners
26Ghettoes
31Government
32Graveyards
33Green space
34Industrialization
35Judgement
36Livestock
41L. Cl. Building (roll on Lower Class Buildings)
42Marketplace
43Memorials
44Military
45Opulence
46Pollution
51Poverty
52Punishment
53Religion
54Science
55Trade
56Trash
61UnderworldNPC (roll on Underworld NPCs)
62U. Cl. Building (roll on Upper Class Buildings)
63Vices
64WildernessNPC (roll on Wilderness NPCs)
65Wizardry
66Wonders

Upper Class Buildings (Roll 2d6)

Upper Class Buildings
RollResult
11Academy
12Alchemist
13Archive
14Art dealer
15Barber
16Bookbinder
21Bookseller
22Castle
23Clockmaker
24Clothier
25Courthouse
26Furrier
31Gallery
32Garden
33Haberdashery
34Jeweler
35Law office
36Locksmith
41Lounge
42Manor
43Museum
44Observatory
45Opera house
46Park
51Physician
52Printer
53Public baths
54Restaurant
55Salon
56Stables
61Taxidermist
62Temple
63Tobacconist
64Townhouse
65Winery
66Zoo

Lower Class Buildings (Roll 2d6)

Lower Class Buildings
RollResult
11Apothecary
12Asylum
13Baker
14Brewery
15Butcher
16Candlemaker
21Catacombs
22Cheesemaker
23Criminal den
24Curiousity shop
25Dock
26Fighting pit
31Forge
32Fortuneteller
33Gambling hall
34Leatherworks
35Marketplace
36Mason
41Mill
42Moneylender
43Orphanage
44Outfitter
45Prison
46Sewers
51Shipyards
52Shrine
53Stockyard
54Stonecarver
55Tattooist
56Tavern
61Theater
62Veterinarian
63Warehouse
64Watchtower
65Weaver
66Workshop

City Activities (Roll 2d6)

City Activities
RollResult
11Abduct
12Beg
13Brawl
14Burgle
15Celebrate
16Chase
21Constuct
22Cook
23Dance
24Duel
25Dun. Activity (roll on Dungeon Activities)
26Execute
31Extinguish
32Extort
33Follow
34Gamble
35Haul
36Interrogate
41Marry
42Mission (roll on Missions)
43Mourn
44Party
45Patrol
46Perform
51Play
52Preach
53Process
54Proclaim
55Protest
56Release
61Repair
62Riot
63Rob
64Search
65Sell
66Wild. Activity (roll on Wilderness Activities)

Building Rooms (Roll 2d6)

Building Rooms
RollResult
11Arboretum
12Atrium
13Attic
14Aviary
15Ballroom
16Baths
21Bed chamber
22Cabinet
23Chapel
24Cloakroom
25Dining room
26Dressing room
31Dungeon Room (roll on Dungeon Rooms)
32Garden
33Garret
34Greenhouse
35Junk room
36Kitchen
41Larder
42Library
43Map room
44Menagerie
45Mews
46Nursery
51Pantry
52Parlor
53Privy
54Root cellar
55Saucery
56Scullery
61Smoking room
62Spicery
63Still room
64Study
65Trophy room
66Wardrobe

Tactical Street Features (Roll 2d6)

Tactical Street Features
RollResult
11Arcade
12Awnings
13Balconies
14Barricades
15Bridge
16Canal
21Carriages
22Catwalks
23City Activity (roll on City Activities)
24Climbable walls
25Clotheslines
26Crowd
31Dead end
32Dense fog
33Downpour
34Dun. Activity (roll on Dungeon Activities)
35Flooding
36Food stalls
41Fountain
42Gates
43Ladders
44Livestock
45Muddy
46Overgrown
51Roof access
52Roof gardens
53Sewer access
54Sinkhole
55Slick
56Steep roofs
61Steep streets
62Steps
63Torn up street
64Vermin swarms
65Well
66Wild. Activity (roll on Wilderness Activities)

Tactical Building Features (Roll 2d6)

Tactical Building Features
RollResult
11Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) nests
12Balconies
13Basement access
14Brightly lit
15Broken furniture
16Broken glass
21Cabinets
22Carpeted floors
23Chandeliers
24Crawlspaces
25Drain pipes
26Dumbwaiters
31Echoing marble
32Hanging chains
33Huge fireplace
34Narrow ledges
35Open windows
36Ornate weapons
41Overgrown
42Patrols
43Piles of trash
44Pillars
45Rotting ceiling
46Rotting floors
51Rotting walls
52Screens
53Servant passages
54Sewer access
55Shadowy alcoves
56Skylights
61Spyholes
62Staircases
63Tall bookshelves
64Unlit
65Watchdogs
66Window drapes

Factions (Roll 2d6)

Factions
RollResult
11Art movement
12Begger's guild
13Black market
14Brotherhood
15City guard
16Conspiracy
21Craft gulid
22crime family
23Crime ring
24Dark cult
25Explorer's club
26Free company
31Gourmand club
32Heist crew
33Heretical sect
34High council
35Hired killers
36Local militia
41National church
42Noble house
43Outlander clan
44Outlaw gang
45Political party
46Religious order
51Religious sect
52Resistance
53Royal army
54Royal house
55Scholar's circle
56Secret society
61Spy network
62Street artists
63Street gang
64Street musicians
65Theater troupe
66Trade company

Faction Traits (Roll 2d6)

Faction Traits
RollResult
11Bankrupt
12Bureaucratic
13Charitable
14Confused
15Connected
16Corrupt
21Decadent
22Decaying
23Delusional
24Divided
25Dwindling
26Efficient
31Esoteric
32Expanding
33Hunted
34Icompetent
35Incorruptible
36Insane
41Insular
42Manipulative
43Martial
44Personalities (roll on Personalities)
45Pious
46Popular
51Righteous
52Ruthless
53Secret
54Subversive
55Supperesed
56Threatened
61Thriving
62Unpopular
63Up-and-coming
64Wealthy
65Well-prepared
66Xenophobic

Faction Goals (Roll 2d6)

Faction Goals
RollResult
11Advise leader
12Avoid detection
13Awaken being
14Collect artifacts
15Construct base
16Control faction, Faction (roll on Factions)
21Control politics
22Create artifact
23Create monster, Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
24Defeat faction, Faction (roll on Factions)
25Defend borders
26Defend leader
31Destroy artifacts
32Destroy being
33Destroy villian
34Enforce law
35Enrich members
36Entertain
41Exhange goods
42Hear rumors
43Indulge tastes
44Infiltrate faction, Faction (roll on Factions)
45Map the wild
46Overthrow order
51Preserve lineage
52Preserve lore
53Produce goods
54Promote arts
55Promote craft
56Purge traitors
61Sell services
62Share knowledge
63Spread beliefs
64Summon evil
65Survive
66Transport goods

The Wild Tables

Wild table notes

Wilderness regions are divided into regions, landmarks, structures, discoveries, activities, hazards, and useful or dangerous plants. Use the Wilderness Hazards table to create a personalized hazard table that fits the terrain the PCs are in. Use the edible and poisonous plant tables when PCs forage for food in the wild.

For inns, combine an Inn Adjective and an Inn Noun, or just two Inn Nouns, to create an inn name, such as the Ghastly Griffin or the Axe & Fork.

Wilderness Regions (Roll 2d6)

Wilderness Regions
RollResult
11Ashy
12Badlands
13Bay
14Beach
15Delta
16Desert
21Dry lands
22Dune sea
23Dust bowl
24Fjords
25Flood lands
26Foothills
31Forest
32Glaciers
33Heath
34Highlands
35Hills
36Ice fields
41Jungle
42Lowlands
43Mesas
44Moor
45Mountains
46Petrified forest
51Plains
52Rainforest
53Riverlands
54Salt pan
55Svanna
56Steppe
61Taiga
62Thickets
63Tundra
64Volcanic plain
65Wetlands
66Woodlands

Wilderness Landmarks (Roll 2d6)

Wilderness Landmarks
RollResult
11Bog
12Boulder field
13Butte
14Cave
15Cliff
16Crag
21Crater
22Creek
23Crossing
24Ditch
25Field
26Forest
31Grove
32Hill
33Hollow
34Hot springs
35Lair
36Lake
41Lakebed
42Marsh
43Mesa
44Moor
45Pass
46Pit
51Pond
52Rapids
53Ravine
54Ridge
55Rise
56River
61Rockslide
62Spring
63Swamp
64Thickets
65Valley
66Waterfall

Wilderness Structures (Roll 2d6)

Wilderness Structures
RollResult
11Altar
12Aqueduct
13Bandit's camp
14Battlefield
15Bonfire
16Bridge
21Cairn
22Crossroads
23Crypt
24Dam
25Dungeon
26Farm
31Ford
32Fortress
33Gallows
34Graveyard
35Hedge
36Hunter's camp
41Inn
42Lumber camp
43Mine
44Monastery
45Monument
46Orchard
51Outpost
52Pasture
53Ruin
54Seclusion
55Shack
56Shrine
61Standing stone
62Temple
63Village
64Wall
65Watchtower
66Waystone

Wilderness Region Traits (Roll 2d6)

Wilderness Region Traits
RollResult
11Ashen
12Blasted
13Blighted
14Broken
15Consuming
16Corrupted
21Creeping
22Desolate
23Dungeon Ruinations (roll on Dungeon Ruinations)
24Eternal
25Ethereal Effect (roll on Ethereal Effects)
26Forsaken
31Frozen
32Haunted
33Howling
34Jagged
35Lonely
36Misty
41Perilous
42Petrified
43Phantasmal
44Ravenous
45Savage
46Shadowy
51Shifting
52Shivering
53Sinister
54Sinking
55Smoldering
56Sweltering
61Thorny
62Thundering
63Torrential
64Physical Effect (roll on Physical Effects)
65Wandering
66Withered

Wilderness Discoveries (Roll 2d6)

Wilderness Discoveries
RollResult
11Blood stains
12Bones
13Broken weapons
14Burrow
15City Activity (roll on City Activities)
16CivilizedNPC (roll on Civilized NPCs)
21Cut ropes
22Dead animal
23Dun. Activity (roll on Dungeon Activities)
24Food scraps
25Grave marker
26Human corpse
31[item]
32Lost NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
33Magical effect, Spell (roll on Spell Formula, Physical Effects, Physical Elements, Physical Forms, Ethereal Effects, Ethereal Elements, or Ethereal Forms)
34Map
35Message
36Migration
41Mutation, Mutations (roll on Mutations)
42Nest
43Portal
44Resources
45Rift
46Strange plant
51Stunned NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs)
52Supplies
53Torn flag
54Tracks
55Trap
56Treasure cache
61UnderworldNPC (roll on Underworld NPCs)
62Wild. Activity (roll on Wilderness Activities)
63Wild. Landmark (roll on Wilderness Landmarks)
64Wild. Structure (roll on Wilderness Structures)
65WildernessNPC (roll on Wilderness NPCs)
66Wizard fight

Wilderness Activities (Roll 2d6)

Wilderness Activities
RollResult
11Ambush
12Argue
13Birth
14Build
15Bury
16Capture
21City Activity (roll on City Activities)
22Convene
23Demolish
24Die
25Duel
26Dun. Activity (roll on Dungeon Activities)
31Eat
32Excavate
33Feast
34Felling
35Fish
36Flee
41Forage
42Hunt
43March
44Raid
45Rescue
46Rest
51Sacrifice
52Scout
53Sing
54Skin
55Skirmish
56Slay
61Sleep
62Swim
63Track
64Trap
65Wander
66Worship

Wilderness Hazards (Roll 2d6)

Wilderness Hazards
RollResult
11Avalanche
12Blizzard
13Brushfire
14Cloudburst
15Cyclone
16Dense fog
21Downpour
22Drizzle
23Dust storm
24Earthquake
25Eruption
26Flooding
31Forest fire
32Hail
33Heat wave
34Hurricane
35Ice storm
36Light mist
41Locust swarm
42Magma flow
43Meteor strike
44Monsoon
45Mudflow
46Mudslide
51Predator
52Quicksand
53Rain of frogs
54Rockslide
55Sandstorm
56Sleet
61Snow
62Stampede
63Thunderstorm
64Tsunami
65Whirlpool
66Windstorm

Edible Plants (Roll 2d6)

Edible Plants
RollResult
11Acorns
12Apples
13Asparagus
14Blackberries
15Blueberries
16Carrots
21Cattail
22Cherries
23Chickweed
24Chicory
25Clover
26Dandelion
31Dead-nettle
32Elderberries
33Fireweed
34Gooseberries
35Hazelnuts
36Henbit
41Hickory nuts
42Honeysuckle
43Leeks
44Milk thistle
45Mint
46Mulberries
51Mushrooms
52Mustard
53Onion
54Pecans
55Persimmons
56Raspberries
61Strawberries
62Walnuts
63Watercress
64Wild garlic
65Wild grapes
66Wood sorrel

Poisonous Plants (Roll 2d6)

Poisonous Plants
RollResult
11Angel's Trumpet
12Baneberry
13Belladona
14Black Truffle
15Bleeding Heart
16Celandine
21Cocklebur
22Columbine
23Crowncup
24Death Cap
25Dumbcane
26Foxglove
31Hemlock
32Hogweed
33Holly
34Horse Chestnut
35Hyacinth
36Ivy
41Jessamine
42Kudu
43Larkspur
44Mandrake
45Mangrove
46Mistletoe
51Moonflower
52Nightshade
53Oleander
54Ragwort
55Reindeer Lichen
56Snakeweed
61Spindle
62Stinkhorn
63Waxcap
64Wine-Cap
65Wolfsbane
66Wormwood

Inn Adjectives (Roll 2d6)

Inn Adjectives
RollResult
11Bellowing
12Blazing
13Bleak
14Blessed
15Bloody
16Crimson
21Cunning
22Copper
23Dancing
24Dead
25Drunken
26Flying
31Ghastly
32Golden
33Helpful
34Hideous
35Howling
36Hungry
41Modly
42Muttering
43Nimble
44Oozing
45Petrified
46Prancing
51Romantic
52Salty
53Singing
54Shivering
55Shrieking
56Silver
61Smoking
62Thirsty
63Wicked
64Tipsy
65Whistling
66Wanton

Inn Nouns (Roll 2d6)

Inn Nouns
RollResult
11Axe
12Barrel
13Bear
14Bell
15Boot
16Bowl
21Bucket
22Candle
23Cock
24Cow
25Dragon
26Egg
31Elephant
32Flea
33Fork
34Giant
35Griffin
36Hart
41Hog
42Hound
43Lamb
44Lion
45Mackerel
46Maid
51Monk
52Moon
53Pipe
54Prince
55Rat
56Skull
61Spoon
62Star
63Swan
64Sword
65Whale
66Wife

Inn Quirks (Roll 2d6)

Inn Quirks
RollResult
11100 years in past
12Always night
13Animal fights
14Bard duels
15Bigger inside
16Black market
21Brand new
22Cannibals
23City Activity (roll on City Activities)
24Constant party
25Dancing contest
26Dead drop
31Dungeon Form (roll on Dungeon Forms)
32Expensive
33Faction (roll on Factions) hangout
34Faction Trait (roll on Faction Traits)
35Famous chef
36Fey patrons
41Fight club
42Five floors
43Ghost staff
44Haunted
45Hideout
46Inn/Building (roll on Upper Class Buildings or Lower Class Buildings)
51Magic sword
52Magically moves
53Mercs for hire
54NPC (roll on Civilized NPCs, Underworld NPCs, or Wilderness NPCs) hangout
55Preaching
56Secure storage
61Staff are kids
62Talking painting
63Underground
64VIP lounge
65Voice in well
66Women only

The Maze Tables

Maze table notes

Dungeon entrances, forms, layouts, ruinations, rewards, activities, rooms, room details, tricks, hazards, trap effects, and trap triggers are provided for building dungeons quickly. Not all dungeons have to have rewards, but rewards provide a good motivation for players to explore.

A good trap should either already be active or should have a fairly obvious trigger. The challenge should come from avoiding the trap’s effects, avoiding the trigger, or finding a way to deactivate it.

Tricks are weird effects, puzzles, or challenges tied to a dungeon area. They may be dangerous, amusing, or anything in between.

Dungeon Entrances (Roll 2d6)

Dungeon Entrances
RollResult
11All libraries
12Beaver dam
13Behind waterfall
14Chalk rectangle
15Chest bottom
16Chimney
21Cupboard
22Dolmen shadow
23Down a well
24Fiery pit
25Fog road
26Forest spring
31Giant book
32Gypsy Wagon
33Hollow tree
34Huge keyhole
35Iron maiden
36Living tattoo
41Magic painting
42Man-shaped hole
43Maze potion
44Mirror
45Monster mouth
46Monster wound
51Narrow alley
52Rain door
53Sewer grate
54Sudden rift
55Tidal cave
56Tower top
61Tree roots
62Under the bed
63Unfolded map
64Up a tree
65Whirlpool
66Wine barrel

Dungeon Forms (Roll 2d6)

Dungeon Forms
RollResult
11Arena
12Asylum
13Aviary
14Bank
15Baths
16Body
21Building Room (roll on Building Rooms)
22Casino
23Catacombs
24Cave
25Court
26Dungeon Room (roll on Dungeon Rooms)
31Forge
32Garden
33Hideout
34Hotel
35L. Cl. Building (roll on Lower Class Buildings)
36Laboratory
41Library
42Market
43Mine
44Monastery
45Museum
46Nursery
51Orphanage
52Palace
53Prison
54Sewer
55Ship
56Slave pit
61Temple
62Theater
63U. Cl. Building (roll on Upper Class Buildings)
64University
65Vault
66Zoo

Dungeon Layouts (Roll 2d6)

Dungeon Layouts
RollResult
11Ant colony
12Central hub
13Claustrophobic
14Crisscrossing
15Curved
16Disorienting
21Galleria
22Geometric
23Gonzo
24Haphazard
25Highly regular
26Honeycomb
31Intertwined
32Isolated wings
33Layered
34Linear
35Loops
36Many corridors
41Mazes
42Mix of layouts
43Multiple hubs
44No corridors
45Open plan
46Open voids
51Organic
52Oversized
53Recursive
54Repetitive
55Sprawling
56Suspended
61Symbol shapes
62Tall and narrow
63Themed zones
64Vertical
65Winding
66Ziggurat

Dungeon Ruinations (Roll 2d6)

Dungeon Ruinations
RollResult
11Arcane disaster
12Army invasion
13Cannibalism
14Civil war
15Collapse
16Crystal growth
21Curse
22Degeneration
23Earthquake
24Eruption
25Evil unearthed
26Experiments
31Explosion
32Famine
33Fire
34Flooding
35Fungus
36Haunting
41Ice
42Insanity: Insanities (roll on Insanities)
43Lava flow
44Magical sleep
45Melted
46Monster attack
51Mutation: Mutations (roll on Mutations)
52Outsider attack
53Overgrowth
54Petrification
55Plague
56Planar overlay
61Poison gas
62Resource gone
63Revolt
64Risen dead
65Too many traps
66War

Dungeon Rooms (Roll 2d6)

Dungeon Rooms
RollResult
11Armory
12Banquet hall
13Barracks
14Building Room (roll on Building Rooms)
15Catacombs
16Cavern
21Chasm
22Courtyard
23Crypt
24Dormitory
25Fighting pit
26Forge
31Fountain
32Gate house
33Guard room
34Kennel
35L. Cl. Building (roll on Lower Class Buildings)
36Laboratory
41Mess hall
42Mine shaft
43Museum
44Oubliette
45Pool
46Prison
51Record room
52Shrine
53Slaughterhose
54Stables
55Storeroom
56Throne room
61Torture room
62Treasury
63U. Cl. Building (roll on Upper Class Buildings)
64Vault
65Well
66Workshop

Dungeon Hazards (Roll 2d6)

Dungeon Hazards
RollResult
11Acid drip
12Bloodsuckers
13Cave-in
14Choking dust
15Crude oil
16Crystal shards
21Deafening noise
22Dense fog
23Ensnaring vines
24Fallen floor
25Flooding
26Freezing
31Geysers
32Magma
33Magnetic field
34Mud flow
35Narrow ledge
36Narrow passage
41Poison goo
42Poison plants
43Precipice
44Quicksand
45Radiation
46Rockslide
51Rotten ceiling
52Rotten floor
53Sinkhole
54Slippery slope
55Spider webs
56Spores
61Steam vents
62Strong winds
63Tar pit
64Tight passage
65Toppling object
66Toxic fumes

Dungeon Rewards (Roll 2d6)

Dungeon Rewards
RollResult
11Ancient lore
12Animal ally
13Army
14Blessing
15Blueprints
16Cultural artifact
21Enemy weakness
22Faction ally
23Forewarning
24Guide
25Holy relic
26Influential ally
31Instructions
32Jewels
33Key
34Lost formula
35Machine
36Magic item
41Magical ally
42Map
43Marital ally
44Masterpiece
45Monster ally
46Oracle
51Piles of loot
52Planar portal
53Prophecy
54Renown
55Spell
56Transformation
61Transport
62Treasure Item
63Uncovered plot
64Val. Material
65Vision
66Weapon

Dungeon Room Details (Roll 2d6)

Dungeon Room Details
RollResult
11Bas-relief
12Blood trail
13Bones
14Chains
15Chalk marks
16Claw marks
21Corpses
22Cracked beams
23Crumbling walls
24Decaying food
25Decaying nest
26Dripping water
31Fading murals
32Faint breeze
33Faint footsteps
34Fallen pillars
35Fungus
36Furniture
41Graffiti
42Mosaics
43Recent repairs
44Rotting books
45Rubble
46Shed skin
51Slime trails
52Spider webs
53Stalactites
54Stench
55Smoke stains
56Thick dust
61Torn clothes
62Tree roots
63Unusual smell
64Vibrations
65Vines
66Whispers

Dungeon Activities (Roll 2d6)

Dungeon Activities
RollResult
11Besiege
12Capture
13City Activity (roll on City Activities)
14Collect
15Construct
16Control
21Deliver
22Demolish
23Escape
24Feed
25Fortify
26Guard
31Hide
32Hunt
33Loot
34Map
35Mine
36Monster Tactic (roll on Monster Tactics)
41Negotiate
42Patrol
43Perform ritual
44Purge
45Question
46Raid
51Repair
52Rescue
53Research
54Revive
55Riddle
56Scavenge
61Seize
62Tunnel
63Unearth
64Vandalize
65Wild. Activity (roll on Wilderness Activities)
66Worship

Dungeon Tricks (Roll 2d6)

Dungeon Tricks
RollResult
11Absorption
12Activation
13Animation
14Blessings
15Communication
16Confusion
21Consumption
22Creation
23Curses
24Deception
25Duplication
26Ethereal Effect (roll on Ethereal Effects)
31Exchange
32Imprisonment
33Instructions
34Interrogation
35Mind-control
36Mission
41Mood-alteration
42Nullification
43Physical Effect (roll on Physical Effects)
44Planeshift
45Protection
46Rejuvenation
51Release
52Reversal
53Rotation
54Scrying
55Size-alteration
56Summoning
61Theft
62Time-alteration
63Transformation
64Transmutation
65Transportation
66Wonder

Trap Effects (Roll 2d6)

Trap Effects
RollResult
11Acid pool
12Adhesive
13Alarm
14Armor melts
15Bear trap
16Blinding spray
21Blunt pendulum
22Boiling tar
23Collasping floor
24Crocodile pit
25Crushing walls
26Deep pit
31Falling cage
32Falling ceiling
33Fills with sand
34Flooding
35Giant magnet
36Hard vacuum
41Lava flow
42Lightning
43Living statues
44Missile fire
45Freed monster - Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
46Net trap
51Pendulm blade
52Poison gas
53Poison needle
54Quicksand
55Rage gas
56Rolling boulder
61Room freezes
62Room on fire
63Sleeping gas
64Spiked pit
65Tombs open
66Wall spikes

Trap Triggers (Roll 2d6)

Trap Triggers
RollResult
11Blow
12Break
13Burn
14Choice
15Countdown
16Darkness
21Drain
22Eat
23Insert
24Kill
25Knock
26Light
31Magic
32Melody
33Noise
34Open
35Phrase
36Pour
41Press
42Proximity
43Pull
44Read
45Reflect
46Release
51Remove
52Retrieve
53Rudeness
54Shut
55Sit
56Sleep
61Slide
62Touch
63Turn
64Unbalance
65Unearth
66Write

Referenced Tables

Referenced table notes

The tables below support bold results elsewhere on this page. When a result calls for a spell, animal, monster feature, valuable material, or other linked category, roll here and fold the new result back into the original entry.

Magic

Magic table notes

If a PC has spell slots, its player generates spells during character creation and every morning in-game after a full night of rest. Spells in spell slots cannot be removed except by casting them.

To generate a spell, roll 2d on the Spell Formula table: one die indicates the row, and the other die indicates the column range. Then roll on the two indicated magic tables to create the spell’s name. The GM describes the spell’s general effects based on that name. Offensive spells typically allow their targets a danger roll to resist or avoid the effects; if the spell includes damage, the GM can set a flat damage rating or rate the damage as 1 to 6 dice.

Players may also suggest uses for a spell outside the GM’s description. If the suggested effect closely matches the spell’s name and the situation, the GM should usually allow it. Casting a spell takes one action in combat; after being cast, the spell is erased from the caster’s spell slot and cannot be cast again.

Spell Formula (Roll 2d6)

Spell Formula
First dieSecond die 1-3Second die 4-6
1Physical Effect + Physical FormEthereal Element + Physical Form
2Physical Effect + Ethereal FormEthereal Element + Ethereal Form
3Ethereal Effect + Physical FormPhysical Effect + Physical Element
4Ethereal Effect + Ethereal FormPhysical Effect + Ethereal Element
5Physical Element + Physical FormEthereal Effect + Physical Element
6Physical Element + Ethereal FormEthereal Effect + Ethereal Element

Magic Tables

Physical Effects (Roll 2d6)

Physical Effects
RollResult
11Animating
12Attracting
13Binding
14Blossoming
15Consuming
16Creeping
21Crushing
22Diminishing
23Dividing
24Duplicating
25Enveloping
26Expanding
31Fusing
32Grasping
33Hastening
34Hindering
35Illuminating
36Imprisoning
41Levitating
42Opening
43Petrifying
44Phasing
45Piercing
46Pursuing
51Reflecting
52Regenerating
53Rending
54Repelling
55Resurrecting
56Screaming
61Sealing
62Shapeshifting
63Shielding
64Spawning
65Transmuting
66Transporting

Physical Elements (Roll 2d6)

Physical Elements
RollResult
11Acid
12Amber
13Bark
14Blood
15Bone
16Brine
21Clay
22Crow
23Crystal
24Ember
25Flesh
26Fungus
31Glass
32Honey
33Ice
34Insect
35Wood
36Lava
41Moss
42Obsidian
43Oil
44Poison
45Rat
46Salt
51Sand
52Sap
53Serpent
54Slime
55Stone
56Tar
61Thorn
62Vine
63Water
64Wine
65Wood
66Worm

Physical Forms (Roll 2d6)

Physical Forms
RollResult
11Altar
12Armor
13Arrow
14Beast
15Blade
16Cauldron
21Chain
22Chariot
23Claw
24Cloak
25Colossus
26Crown
31Elemental
32Eye
33Fountain
34Gate
35Golem
36Hammer
41Horn
42Key
43Mask
44Monolith
45Pit
46Prison
51Sentinel
52Servant
53Shield
54Spear
55Steed
56Swarm
61Tentacle
62Throne
63Torch
64Trap
65Wall
66Web

Ethereal Effects (Roll 2d6)

Ethereal Effects
RollResult
11Avenging
12Banishing
13Bewildering
14Blinding
15Charming
16Communicating
21Compelling
22Concealing
23Deafening
24Deceiving
25Deciphering
26Disguising
31Dispelling
32Emboldening
33Encoding
34Energizing
35Enlightening
36Enraging
41Excruciating
42Foreseeing
43Intoxicating
44Maddening
45Mesmerizing
46Mindreading
51Nullifying
52Paralyzing
53Revealing
54Revolting
55Scrying
56Silencing
61Soothing
62Summoning
63Terrifying
64Warding
65Wearying
66Withering

Ethereal Elements (Roll 2d6)

Ethereal Elements
RollResult
11Ash
12Chaos
13Distortion
14Dream
15Dust
16Echo
21Ectoplasm
22Fire
23Fog
24Ghost
25Harmony
26Heat
31Light
32Lightning
33Memory
34Mind
35Mutation
36Negation
41Plague
42Plasma
43Probability
44Rain
45Rot
46Shadow
51Smoke
52Snow
53Soul
54Star
55Stasis
56Steam
61Thunder
62Time
63Void
64Warp
65Whisper
66Wind

Ethereal Forms (Roll 2d6)

Ethereal Forms
RollResult
11Aura
12Beacon
13Beam
14Blast
15Blob
16Bolt
21Bubble
22Call
23Cascade
24Circle
25Cloud
26Coil
31Cone
32Cube
33Dance
34Disk
35Field
36Form
41Gaze
42Loop
43Moment
44Nexus
45Portal
46Pulse
51Pyramid
52Ray
53Shard
54Sphere
55Spray
56Storm
61Swarm
62Torrent
63Touch
64Vortex
65Wave
66Word

Mutations (Roll 2d6)

Mutations
RollResult
11Ages
12Attracts Birds
13Child-form
14Corpulence
15Covered in hair
16Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) arms
21Hunchback
22Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)-form
23Long arms
24Loses all hair
25Loses teeth
26Monster Feature (roll on Features)
31Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) eyes
32Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) head
33Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) legs
34Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) mouth
35Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals) skin
36Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)-form
41MonsterTrait (roll on Traits)
42No eyes
43No mouth
44Physical Element (roll on Physical Elements)-skin
45Second face
46Sheds skin
51Cyclops
52Extra arms
53Extra eyes
54Extra legs
55Forked tongue
56Gender swap
61Skrinks
62Shrivels
63Skin boils
64Slime trails
65Translucent skin
66Weeps blood

Insanities (Roll 2d6)

Insanities
RollResult
11Always lies
12Always polite
13Believes they are a[n] Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
14Cannot count
15Cannot lie
16Faceblind
21Fears birds
22Fears blood
23Fears books
24Fears darkness
25Fears fire
26Fears gold
31Fears horses
32Fears iron
33Fears music
34Fears own hand
35Fears PC
36Fears rain
41Fears rivers
42Fears silence
43Fears sleep
44Fears sunlight
45Fears the moon
46Fears trees
51Believes they are a genius
52Believes they are gorgeous
53Hates violence
54Believes they are invisible
55Believes they are invulnerable
56Believes they are Monster Ability (roll on Abilities)
61Believes they have Monster Feature (roll on Features)
62Believes they are Monster Trait (roll on Traits)
63Must sing
64New personality Personalities (roll on Personalities)
65Says thoughts
66Sees dead people

Omens (Roll 2d6)

Omens
RollResult
11All iron rusts
12Animals die
13Animals mutate: Mutations (roll on Mutations)
14Birds attack
15City appears
16Deadly fog
21Mass insanity: Insanities (roll on Insanities)
22Mass mutation: Mutations (roll on Mutations)
23Mass slumber
24Meteor stroke
25Mirrors speak
26No stars
31Dream plague
32Endless night
33Endless rain
34Endless storm
35Endless twilight
36Endless winter
41Outsiders enter
42People shrink
43People vanish
44Plants wither
45Portal opens
46Rifts open
51Fae return
52Forest appears
53Forgetfulness
54Graves open
55Lamentations
56Maggots
61Shadows speak
62Space distorts
63Stones speak
64Total silence
65Tower appears
66Water to blood

Monsters & Animals Tables

Monster table notes

Maze Rats assumes a world where most NPCs are human or humanoid. Otherworldly, unnatural, or aberrant creatures should be kept to a minimum so they have greater impact when they appear.

Monsters should be surprising, unique, and present players with an interesting problem to solve. Creating one can be as simple as combining an animal with an effect, element, or form from the magic tables. For more detail, combine random animals, traits, abilities, features, tactics, weaknesses, and personalities.

  • Health: Weak: 1d. Typical: 2d. Tough: 3d. Hulking: 4d. Colossal: 6d.
  • Armor: Unarmored: 6 armor. Light protection: 7 armor. Moderate protection: 8 armor. Heavy protection: 9 armor. Nigh impervious: 10 armor. Armor can also represent resistance to mundane weapons or other factors that make a monster difficult to harm.
  • Attack Bonus: Untrained: +0 AB. Trained: +1 AB. Dangerous: +2 AB. Masterful: +3 AB. Lethal: +4 AB.
  • STR Bonus: Weak: +0 STR. Average: +1 STR. Strong: +2 STR. Powerful: +3 STR. Monstrous: +4 STR.
  • DEX Bonus: Slow: +0 DEX. Average: +1 DEX. Nimble: +2 DEX. Swift: +3 DEX. Blurred: +4 DEX.
  • WIL Bonus: Dimwitted: +0 WIL. Average: +1 WIL. Clever: +2 WIL. Brilliant: +3 WIL. Genius: +4 WIL.
  • Magic: Some monsters may have spells and spell slots like humans, but most are innately magical and may have abilities that are always active or usable at will.

For a monster base, roll once or roll twice and combine the results: 1–2 Aerial, 3–4 Terrestrial, 5–6 Aquatic. Monster features can become loot, potion ingredients, or clues. A monster’s weakness is a good way to reward research and preparation.

Aerial Animals (Roll 2d6)

Aerial Animals
RollResult
11Albatross
12Bat
13Beetle
14Bird of paradise
15Butterfly
16Condor
21Crane
22Crow
23Dragonfly
24Eagle
25Falcon
26Firefly
31Flamingo
32Fly
33Flying squirrel
34Goose
35Gull
36Hummingbird
41Kingfisher
42Locust
43Magpie
44Mantis
45Mockingbird
46Mosquito
51Moth
52Owl
53Parrot
54Peacock
55Pelican
56Pteranodon
61Rooster
62Sparrow
63Swan
64Vulture
65Wasp
66Woodpecker

Terrestrial Animals (Roll 2d6)

Terrestrial Animals
RollResult
11Ant
12Ape
13Armadillo
14Badger
15Bear
16Boar
21Caterpiller
22Centipede
23Chameleon
24Cockroach
25Deer
26Elephant
31Ferret
32Fox
33Giraffe
34Goat
35Horse
36Human
41Mole
42Ostrich
43Ox
44Porcupine
45Rabbit
46Raccoon
51Rat
52Rhinocerous
53Scorpion
54Sheep
55Slug
56Snail
61Snake
62Spider
63Squirrel
64Tiger
65Wolf
66Wolverine

Aquatic Animals (Roll 2d6)

Aquatic Animals
RollResult
11Alligator
12Amoeba
13Anglerfish
14Beaver
15Clam
16Crab
21Dolphin
22Eel
23Frog
24Hippopotamus
25Jellyfish
26Leech
31Lobster
32Manatee
33Manta ray
34Muskrat
35Narwhal
36Newt
41Octopus
42Otter
43Penguin
44Platypus
45Pufferfish
46Salamander
51Sea Anemonoe
52Sea urchin
53Seahorse
54Seal
55Shark
56Shrimp
61Squid
62Swordfish
63Tadpole
64Turtle
65Walrus
66Whale

Features (Roll 2d6)

Features
RollResult
11Antlers
12Beak
13Carapace
14Claws
15Compound eyes
16Eye stalks
21Fangs
22Fins
23Fur
24Gills
25Hooves
26Horns
31Legless
32Long tongue
33Many-eyed
34Many-limbed
35Mucus
36Pincers
41Plates
42Plumage
43Proboscis
44Scales
45Segments
46Shaggy hair
51Shell
52Spikes
53Spinnerets
54Spines
55Stinger
56Suction cups
61Tail
62Talons
63Tentacles
64Trunk
65Tusks
66Wings

Traits (Roll 2d6)

Traits
RollResult
11Amphibious
12Bloated
13Brittle
14Cannibal
15Clay-like
16Colossal
21Crystalline
22Decaying
23Ethereal
24Ever-young
25Eyeless
26Fearless
31Fluffy
32Fungal
33Gelatinous
34Geometric
35Hardened
36Illusory
41Intelligent
42Iridescent
43Luminous
44Many-headed
45Mechanical
46Planar
51Reflective
52Rubbery
53Shadowy
54Sharp
55Skeletal
56Slimy
61Sticky
62Stinking
63Tiny
64Translucent
65Ethereal Element (roll on Ethereal Elements)
66Physical Element (roll on Physical Elements)

Abilities (Roll 2d6)

Abilities
RollResult
11Absorbing
12Acid blood
13Anti-magic
14Blinding
15Breath weapon
16Camouflaging
21Duplicating
22Electron
23Entangling
24Exploding
25Flying
26Gaze weapon
31Hypnotizing
32Impervious
33Invisible
34Life-draining
35Magnetic
36Mimicking
41Mind-reading
42Paralyzing
43Phasing
44Poisonous
45Radioactive
46Reflective
51Regenerating
52Shapeshifting
53Spell-casting
54Stealthy
55Strangling
56Super-strength
61Telekinetic
62Teleporting
63Vampiric
64Wall-crawling
65Ethereal Effect (roll on Ethereal Effects)
66Physical Effect (roll on Physical Effects)

Monster Tactics (Roll 2d6)

Monster Tactics
RollResult
11Ambush
12Call for support
13Capture
14Charge
15Climb foes
16Compel worship
21Create barrier
22Deceive
23Demand duel
24Disorient
25Encircle
26Evade
31Gang up
32Gather strength
33Go berserk
34Harry
35Hurl foes
36Immobilize
41Manipulate
42Mock
43Monologue
44Order minion
45Protect leader
46Protect self
51Scatter foes
52Stalk
53Steal from
54Swarm
55Target insolent
56Target leader
61Target nearest
62Targest richest
63Targets strongest
64Target weakest
65Toy with
66Use terrain

Monster Personalities (Roll 2d6)

Monster Personalities
RollResult
11Alien
12Aloof
13Bored
14Cautious
15Cowardly
16Curious
21Devious
22Distractible
23Educated
24Embittered
25Envious
26Erudite
31Fanatical
32Forgetful
33Generous
34Hateful
35Honorable
36Humble
41Jaded
42Jovial
43Legalistic
44Manipulative
45Megalomaniac
46Melancholy
51Meticulous
52Mystical
53Obsessive
54Out of touch
55Paranoid
56Polite
61Psychotic
62Sophisticated
63Touchy
64Unimpressed
65Vain
66Xenophobic

Monster Weaknesses (Roll 2d6)

Monster Weaknesses
RollResult
11Bells
12Birdsong
13Children
14Cold
15Cold iron
16Competition
21Conversation
22Deformity
23Flattery
24Flowers
25Gifts
26Gold
31Heat
32Holy icon
33Holy water
34Home cooking
35Insanities (roll on Insanities)
36Mirrors
41Mistletoe
42Moonlight
43Music
44Methods (roll on Methods)
45Phylactery
46Physical Element (roll on Physical Elements)
51Puzzles
52Riddles
53Rituals
54Silver
55Sunlight
56Tears
61True name
62Val. Material (roll on Valuable Materials)
63Weak spot
64Weapon (roll on Weapon Items)
65Wine
66Wormwood

Treasure & Equipment Tables

Treasure and equipment table notes

Use gold prices as guidelines; players may have to haggle for actual prices.

  • Light weapons: 1 hand, 20g. Heavy weapons: +1 damage, 2 hands, 40g. Ranged weapons: 2 hands, 20–40g.
  • Shield: one handed, +1 armor, 10g. Light armor: +1 armor, 100g. Heavy armor: +2 armor and no advantage on DEX danger rolls or surprise attack rolls, 400g.
  • Common items: rope, candles, and similar goods, 1–5g. Specialized items: bear traps, keys, and similar goods, 5–20g. Luxury items: books, mirrors, potions, and similar goods, 20–100g.
  • Animals: mule 20g, horse 100g, dog 5g, bloodhound 100g, chicken 5g, trained falcon 1,000g.
  • Transport: cart 30g, wagon 100g, coach 250g, rowboat 50g, fishing boat 500g, caravel 5,000g, warship 10,000g.
  • Property: small house 1,000g, tavern 2,000g, guildhall 5,000g, manor 10,000g, fortified outpost 25,000g, estate 50,000g, castle 200,000g.
  • Hirelings: servant 1–5g/day, torchbearer 5–10g/day, guide 10–20g/day, sellsword 20–50g/day, specialist 50–100g/day, magician 100–200g/day.

Players may find miscellaneous items when they loot bodies or pick pockets. When a PC finds a useful book, roll 1d; the result is the number of questions the book can answer. Figuring out a potion may require experimentation. Bad potions may cause mutations or insanities, and magic ingredients can be used for potion or poison making.

Miscellaneous Items (Roll 2d6)

Miscellaneous Items
RollResult
11Bowl
12Brass bell
13Brooch
14Carved figurine
15Cup
16Deck of cards
21Drawing
22Foreign coin
23Game piece
24Glass eye
25Glass jar
26Hair comb
31Handkerchief
32Hinged box
33Hourglass
34Human tooth
35Hunting horn
36Loaded dice
41Long fork
42Numbered key
43Oil lamp
44Old doll
45Paint pot
46Pencil
51Purse
52Quill pen
53Salve
54Scissors
55Scroll
56Sealed letter
61Sewing needle
62Shaving razor
63Silver button
64Skull
65Tabacco pipe
66Wine bottle

Worn Items (Roll 2d6)

Worn Items
RollResult
11Belt
12Blouse
13Boots
14Bracelet
15Breastplate
16Brigandine
21Cincture
22Cloak
23Coat
24Dress
25Earing
26Eyepatch
31Gauntlets
32Glove
33Gown
34Hat
35Helmet
36Hose
41Leather armor
42Locket
43Mail shirt
44Mask
45Necklace
46Padded armor
51Plate mail
52Ring
53Robe
54Sandals
55Scarf
56Shirt
61Shoes
62Skirt
63Slippers
64Socks
65Trousers
66Veil

Weapon Items (Roll 2d6)

Weapon Items
RollResult
11Arming sword
12Backsword
13Battleaxe
14Blowpipe
15Claymore
16Club
21Crossbow
22Cutlass
23Dagger
24Flail
25Flanged mace
26Glaive
31Halberd
32Hammer
33Hatchet
34Horsebow
35Hunting knife
36Lance
41Longbow
42Longsword
43Mace
44Maul
45Morningstar
46Pike
51Scimitar
52Shortbow
53Sickle
54Sling
55Spear
56Staff
61Stake
62Stiletto
63Throwing axe
64Warhammer
65Warpick
66Whip

Tool Items (Roll 2d6)

Tool Items
RollResult
11Acid flask
12Bear trap
13Bellows
14Bolt-cutters
15Chain
16Chisel
21Crowbar
22Door ram
23Ear trumpet
24Fire oil
25Fishing hook
26Goggles
31Grapping hook
32Grease
33Hacksaw
34Hammer
35Hand drill
36Lantern
41Lens
42Lock and key
43Lockpicks
44Manacles
45Metal file
46Mortar and pestle
51Needle
52Pickaxe
53Pitchfork
54Pliers
55Pole
56Pulleys
61Rope
62Scissors
63Shovel
64Spikes
65Steel wire
66Tongs

Treasure Items (Roll 2d6)

Treasure Items
RollResult
11Alchemy recipe
12Amulet
13Astrolabe
14Blueprints
15Calligraphy
16Carpet
21Compass
22Contract
23Crown
24Crystal
25Deed
26Embroidery
31Fine china
32Fine liquor
33Instrument
34Magical book
35Microscope
36Music box
41Orrery
42Painting
43Perfume
44Prayer book
45Printing block
46Rare textile
51Royal robes
52Saint's relic
53Scrimshaw
54Sextant
55Sheet music
56Signet ring
61Silverware
62Spices
63Spyglass
64Tapestry
65Telescope
66Treasure map

Treasure Traits (Roll 2d6)

Treasure Traits
RollResult
11Altered
12Ancient
13Blessed
14Bulky
15Compact
16Consumable
21Cultural value
22Cursed
23Damaged
24Disguised
25Draws enemies
26Effect (roll on Physical Effects or Ethereal Effects)
31Element (roll on Physical Elements or Ethereal Elements)
32Embellished
33Encoded
34Exotic
35Extra-planar
36Famous
41Forbidden
42Fragile
43Heavy
44Immovable
45Impracticable
46Indestructible
51Intelligent
52Masterwork
53Military value
54Non-human
55Owned
56Partial
61Political value
62Religious value
63Repaired
64Royal
65Toxic
66Vile

Potions (Roll 2d6)

Potions
RollResult
11Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)-form
12Body swap
13Camouflage
14Control animals
15Control Physical Element (roll on Physical Elements)
16Cure affliction
21Detect evil
22Detect gold
23Detect hidden
24Direction sense
25Physical Element (roll on Physical Elements)-form
26Physical Element (roll on Physical Elements)-skin
31Extra arm
32Flight
33Ghost-speech
34Heat vision
35Insanity, Insanities (roll on Insanities)
36Invulnerable
41Item (roll on Miscellaneous Items, Worn Items, Weapon Items, Tool Items, or Treasure Items)-form
42Magic immunity
43Mirror image
44Ability, Monster Ability (roll on Abilities)
45Feature, Monster Feature (roll on Features)
46Trait, Monster Trait (roll on Traits)
51Mutation, Mutations (roll on Mutations)
52Night vision
53Random spell, Spell (roll on Spell Formula, Physical Effects, Physical Elements, Physical Forms, Ethereal Effects, Ethereal Elements, or Ethereal Forms)
54Restore health
55Speed
56Stretchy
61Super-jump
62Super-strength
63Telekinesis
64Tongues
65Water-breathing
66Water-walking

Book Subjects (Roll 2d6)

Book Subjects
RollResult
11Alchemy
12Art
13Astrology
14Blackmail
15Charts and maps
16Conspiracies
21Cookbook
22Criminals
23Divination
24Etiquette
25Fashion
26Genealogy
31Hagiography
32History
33Journal
34Language
35Laws
36Letters
41Lost empires
42Lost places
43Love poems
44Monsters
45Mythology
46Odd customs
51Oratory
52Propaganda
53Prophecies
54Siegecraft
55Songs
56State secrets
61Sword fighting
62Theology
63Treasures
64War chronicle
65Who's who
66Witch-hunting

Magic Ingredients (Roll 2d6)

Magic Ingredients
RollResult
11Ancient liquor
12Animal (roll on Aerial Animals, Terrestrial Animals, or Aquatic Animals)
13Blind eye
14Boiled cat
15Book page, Book Subject (roll on Book Subjects)
16Bottled fog
21Coffin nail
22Corpse's hair
23Crossroad dust
24Cultist entrails
25Edible Plants (roll on Edible Plants)
26Exotic spice
31Killer's hand
32King's tooth
33Last breath
34Liar's tongue
35Lightning bolt
36Lodestone
41Monk's vow
42Monster Monster Feature (roll on Features)
43Newborn's cry
44Oil portrait
45Physical Element (roll on Physical Elements)
46Poisonous Plants (roll on Poisonous Plants)
51Potion of Potions (roll on Potions)
52Pyre ember
53Queen bee
54Queen's blood
55Ship's barnacle
56Star-metal
61Thief's finger
62Tomb flower
63ValuableMaterial (roll on Valuable Materials)
64Wedding ring
65Widow's tears
66Wizard skull

Valuable Materials (Roll 2d6)

Valuable Materials
RollResult
11Alabaster
12Amber
13Aquamarine
14Azurite
15Beryl
16Black pearl
21Bloodstone
22Bone china
23Chalcedony
24Cinnabar
25Coral
26Diamond
31Ebony
32Emerald
33Fire agate
34Garnet
35Gold
36Ivory
41Jade
42Jasper
43Jet
44Lapis lazuli
45Malachite
46Moonstone
51Onyx
52Opal
53Pearl
54Platinum
55Porcelain
56Ruby
61Sapphire
62Serpentine
63Silver
64Star iron
65Topaz
66Turquoise