Formatted Tables
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Table Index
- Table 1: Attribute Bonus
- Table 2: Charisma Modifier
- Table 3: Cleric Advancement
- Table 4: Turn Undead
- Table 5: Fighter Advancement
- Table 6: Magic-User Advancement
- Table 7: Thief Advancement
- Table 8: Elf Advancement
- Table 9: Adventuring Gear
- Table 10: Transportation
- Table 11: Melee Weapons
- Table 12: Hiring Assistants
- Table 13: Missile Weapons
- Table 14: Armor
- Table 15: Movement Rate
- Table 16: Movement Rate Adjustments
- Table 17: Cleric and Thief Attack Rolls
- Table 18: Fighter Attack Rolls
- Table 19: Magic-User Attack Rolls
- Table 21: Jousting Points
- Table 20: Morale Check
- Table 22: Loyalty
- Table 23: Cleric Saving Throws
- Table 24: Fighter Saving Throws
- Table 25: Magic-User Saving Throws
- Table 26: Thief Saving Throws
- Table 27: Cleric Spells
- Table 28: Magic-User Spells
- Table 29: Confusion Reaction
- Table 30: Contact Other Plane
- Table 31: Darkvision Range
- Table 32: Affected by Sleep
- Table 33: Reaction Check
- Table 34: Getting Lost and Encounters
- Table 35: Land Movement
- Table 36: Water Movement
- Table 37: Air Movement
- Table 38: Underworld Encounters
- Encounter Levels
- Table 39: Wilderness Encounter Type
- Human Wilderness Encounters
- Table 40: Monster Attack Rolls
- Table 41: Dragon Age Category
- Table 42: Dragon Breath Weapons
- Table 43: Monster Creation
- Table 44: Treasure Value
- Table 45: Major Gem/Jewelry
- Table 46: Major Magic Item
- Table 47: Medium Gem/Jewelry
- Table 48: Medium Magic Item
- Table 49: Minor Gem/Jewelry
- Table 50: Minor Magic Item
- Table 51: Magic Potions
- Table 52: Scrolls
- Table 53: Protection Scrolls
- Table 54: Magical Weapons and Armor
- Table 55: Cursed Armor, Weapons and Shields
- Table 56: Magic Melee Weapons
- Table 57: Magic Missile Weapons
- Table 58: Minor Abilities for Melee
- Table 59: Magic Unusual Weapons
- Table 60: Unusual Armor
- Table 61: Miscellaneous Items
- Table 62: Lesser Wands
- Table 64: Lesser Rings
- Table 63: Greater Wands
- Table 65: Greater Rings
- Table 66: Staves
- Table 67: Miscellaneous Magic Items (Lesser)
- Table 68: Miscellaneous Magic Items (Medium)
- Table 69: Miscellaneous Magic Items (Greater)
- Table 70: Cursed Items
Chapter 1: Getting Started
Table 1: Attribute Bonus
| Attribute Roll | Description | Modifier |
|---|---|---|
| 3-6 | Low | -1 |
| 7-14 | Average | 0 |
| 15-18 | High | +1 |
Source PDF page 8.
Table 2: Charisma Modifier
| Charisma | Hirelings (Max #) | Loyalty |
|---|---|---|
| 3–4 | 1 | -2 |
| 5–6 | 2 | -2 |
| 7–8 | 3 | -1 |
| 9–12 | 4 | 0 |
| 13–15 | 5 | +1 |
| 16–17 | 6 | +2 |
| 18 | 7 | +2 |
Source PDF page 9.
Chapter 2: Character Classes
Table 3: Cleric Advancement
| Level | Exp. Points | Hit Dice | To Hit | Saving Throw | Spell 1 | Spell 2 | Spell 3 | Spell 4 | Spell 5 |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 0 | 1 | +0 | 15 | – | – | – | – | – |
| 2 | 1,500 | 2 | +0 | 14 | 1 | – | – | – | – |
| 3 | 3,000 | 3 | +0 | 13 | 2 | – | – | – | – |
| 4 | 6,000 | 3+1 | +1 | 12 | 2 | 1 | – | – | – |
| 5 | 12,000 | 4 | +1 | 11 | 2 | 2 | 1 | – | – |
| 6 | 24,000 | 5 | +2 | 10 | 2 | 2 | 1 | 1 | – |
| 7 | 48,000 | 6 | +2 | 9 | 2 | 2 | 2 | 1 | 1 |
| 8 | 96,000 | 6+1 | +3 | 8 | 2 | 2 | 2 | 2 | 2 |
| 9 | 192,000 | 7 | +4 | 7 | 3 | 3 | 3 | 2 | 2 |
| 10 | 384,000 | 8 | +5 | 6 | 3 | 3 | 3 | 3 | 3 |
Source PDF page 13.
Table 4: Turn Undead
| HD | Examples | Cleric Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | Lvl 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| <1 | Skeleton | 10 | 7 | 4 | D | D | D | D | D | D | D |
| 1 | Zombie | 13 | 10 | 7 | 4 | D | D | D | D | D | D |
| 2 | Ghoul | 15 | 13 | 10 | 7 | 4 | D | D | D | D | D |
| 3 | Wight | 17 | 15 | 13 | 10 | 7 | 4 | D | D | D | D |
| 4 | Wraith | – | 17 | 15 | 13 | 10 | 7 | 4 | D | D | D |
| 5 | Mummy | – | – | 17 | 15 | 13 | 10 | 7 | 4 | D | D |
| 6 | Spectre | – | – | – | 17 | 15 | 13 | 10 | 7 | 4 | D |
| 7 | Vampire | – | – | – | – | 17 | 15 | 13 | 10 | 7 | 4 |
| 8 | Vampire | – | – | – | – | – | 17 | 15 | 13 | 10 | 7 |
| 9 | Vampire | – | – | – | – | – | – | 17 | 15 | 13 | 10 |
| 10+ | Lich | – | – | – | – | – | – | – | 17 | 15 | 13 |
Source PDF page 14.
Table 5: Fighter Advancement
| Level | Exp. Points | Hit Dice | To Hit | Saving Throw |
|---|---|---|---|---|
| 1 | 0 | 1+1 | +0 | 14 |
| 2 | 2,000 | 2 | +1 | 13 |
| 3 | 4,000 | 3 | +2 | 12 |
| 4 | 8,000 | 4 | +2 | 11 |
| 5 | 16,000 | 5 | +3 | 10 |
| 6 | 32,000 | 6 | +4 | 9 |
| 7 | 64,000 | 7 | +4 | 8 |
| 8 | 128,000 | 8 | +5 | 7 |
| 9 | 256,000 | 9 | +6 | 6 |
| 10 | 512,000 | 10 | +6 | 5 |
Source PDF page 15.
Table 6: Magic-User Advancement
| Level | Exp. Points | Hit Dice | To Hit | Saving Throw | Spell 1 | Spell 2 | Spell 3 | Spell 4 | Spell 5 | Spell 6 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 0 | 1 | +0 | 15 | 1 | – | – | – | – | – |
| 2 | 2,500 | 1+1 | +0 | 14 | 2 | – | – | – | – | – |
| 3 | 5,000 | 2 | +0 | 13 | 3 | 1 | – | – | – | – |
| 4 | 10,000 | 2+1 | +0 | 12 | 4 | 2 | – | – | – | – |
| 5 | 20,000 | 3 | +1 | 11 | 4 | 2 | 1 | – | – | – |
| 6 | 40,000 | 3+1 | +1 | 10 | 4 | 2 | 2 | – | – | – |
| 7 | 80,000 | 4 | +2 | 9 | 4 | 3 | 2 | 1 | – | – |
| 8 | 160,000 | 4+1 | +2 | 8 | 4 | 3 | 3 | 2 | – | – |
| 9 | 320,000 | 5 | +3 | 7 | 4 | 3 | 3 | 2 | 1 | – |
| 10 | 640,000 | 5+1 | +3 | 6 | 4 | 4 | 3 | 2 | 2 | – |
| 11 | – | 6 | +4 | 5 | 4 | 4 | 4 | 3 | 3 | – |
| 12 | – | 6+1 | +4 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Source PDF page 18.
Table 7: Thief Advancement
| Level | Exp. Points | Hit Dice | To Hit | Saving Throw | Thievery |
|---|---|---|---|---|---|
| 1 | 0 | 1 | +0 | 14 | 2 |
| 2 | 1,250 | 2 | +0 | 13 | 2 |
| 3 | 2,500 | 3 | +0 | 12 | 2 |
| 4 | 5,000 | 3+1 | +1 | 11 | 3 |
| 5 | 10,000 | 4 | +1 | 10 | 3 |
| 6 | 20,000 | 5 | +2 | 9 | 3 |
| 7 | 40,000 | 6 | +2 | 8 | 4 |
| 8 | 80,000 | 6+1 | +3 | 7 | 4 |
| 9 | 160,000 | 7 | +4 | 6 | 4 |
| 10 | 320,000 | 8 | +5 | 5 | 5 |
Source PDF page 20.
Chapter 3: Character Races
Table 8: Elf Advancement
| Level | Exp. Points | Hit Dice | Hit Bonus | Saving Throw | Spell 1 | Spell 2 | Spell 3 |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 1+1 | +0 | 14 | – | – | – |
| 2 | 5,000 | 2 | +1 | 13 | 1 | – | – |
| 3 | 10,000 | 2+1 | +1 | 12 | 2 | – | – |
| 4 | 20,000 | 3 | +1 | 11 | 2 | 1 | – |
| 5 | 40,000 | 3+1 | +2 | 10 | 3 | 2 | – |
| 6 | 80,000 | 4 | +2 | 9 | 4 | 2 | – |
| 7 | 160,000 | 4+1 | +2 | 8 | 4 | 2 | 1 |
| 8 | 320,000 | 5 | +2 | 7 | 4 | 2 | 2 |
Source PDF page 24.
Chapter 4: Equipment
Table 9: Adventuring Gear
| Item | Cost (gp) |
|---|---|
| Backpack (30 lb. capacity) | 5 |
| Bedroll | 2 |
| Belladonna, bunch | 10 |
| Bottle (wine), glass | 1 |
| Case (map or scroll) | 3 |
| Crowbar | 5 |
| Flint and Steel | 5 |
| Garlic (1 lb.) | 10 |
| Grappling Hook | 5 |
| Hammer | 2 |
| Helmet | 10 |
| Holy Symbol, wooden | 2 |
| Holy Symbol, silver | 25 |
| Holy Water, small vial | 25 |
| Lantern | 10 |
| Mirror (small), steel | 5 |
| Oil (lamp), 1 pint | 2 |
| Pole, 10 ft. | 1 |
| Rations, trail (day) | 1 |
| Rations, dried (day) | 3 |
| Rope (50 ft.), hemp | 1 |
| Rope (50 ft.), silk | 5 |
| Sack (15 lb. capacity) | 1 |
| Sack (30 lb. capacity) | 2 |
| Shovel | 5 |
| Spellbook (blank) | 100 |
| Spikes (12), iron | 1 |
| Stakes (12), wooden | 1 |
| Tent | 20 |
| Thieves’Tools | 25 |
| Torches (6) | 1 |
| Waterskin | 1 |
| Wolfsbane, bunch | 10 |
Source PDF page 27.
Table 10: Transportation
| Type | Cost (gp) |
|---|---|
| Armor, horse (barding) | 320 |
| Bags, saddle | 10 |
| Boat | 100 |
| Cart | 80 |
| Galley, large | 30,000 |
| Galley, small | 10,000 |
| Horse, draft | 30 |
| Horse, light riding | 40 |
| Mule | 20 |
| Raft | 40 |
| Saddle | 25 |
| Ship, sailing (large) | 20,000 |
| Ship, sailing (small) | 5,000 |
| Wagon, small | 160 |
| Warhorse, heavy | 200 |
| Warhorse, medium | 100 |
| Warship | 40,000 |
Source PDF page 27.
Table 11: Melee Weapons
| Weapon | Damage | Weight | Cost (gp) |
|---|---|---|---|
| Axe, battle* | 1d6+1 | 15 | 7 |
| Axe, hand‡ | 1d6 | 5 | 3 |
| Club | 1d6 | 10 | – |
| Dagger | 1d6-1 | 2 | 3 |
| Flail | 1d6 | 15 | 8 |
| Mace | 1d6 | 10 | 5 |
| Morning Star | 1d6 | 15 | 6 |
| Polearm (bardiche, halberd, etc.)* | 1d6+1 | 15 | 7 |
| Spear†‡ | 1d6 | 10 | 2 |
| Staff* | 1d6 | 10 | 1 |
| Sword, long | 1d6 | 10 | 10 |
| Sword, short | 1d6-1 | 5 | 8 |
| Sword, two-handed* | 1d6+1 | 15 | 15 |
| Warhammer | 1d6 | 10 | 5 |
- * Two-handed weapon
- † Can be used as either a one-handed or two-handed weapon
- ‡ Can be used as either a melee or missile weapon
Source PDF page 29.
Table 12: Hiring Assistants
| Hireling Type | Cost (gp) |
|---|---|
| Alchemist | 250 |
| Animal Trainer | 125 |
| Armorer | 25 |
| Assassin | 500 |
| Blacksmith | 5 |
| Captain, Ship | 75 |
| Engineer | 200 |
| Horse rider | 3 |
| Non-combatant (servant, torch bearer) | 2 |
| Sage | 500 |
| Sailor | 3 |
| Soldier | 5 |
| Spy | 125 |
Source PDF page 29.
Table 13: Missile Weapons
| Weapon | Damage | Rate of Fire | Range | Weight | Cost (gp) |
|---|---|---|---|---|---|
| Arrows (20) | – | – | – | 1 | 5 |
| Arrow, silver | – | – | – | 1 | 5 |
| Axe, hand | 1d6 | 1 | 10 ft. | 10 | 3 |
| Bolt, crossbow (30) | – | – | – | 5 | 5 |
| Bow, long | 1d6 | 2 | 70 ft. | 5 | 40 |
| Bow, short | 1d6-1 | 2 | 50 ft. | 5 | 25 |
| Case (30 bolts) | – | – | – | 1 | 5 |
| Crossbow, heavy | 1d6+1 | 1/2 | 80 ft. | 5 | 25 |
| Crossbow, light | 1d6-1 | 1 | 60 ft. | 5 | 15 |
| Pouch (20 stones) | – | – | – | 1 | 1 |
| Quiver (20 arrows) | – | – | – | 1 | 5 |
| Sling | – | 1 | 30 ft. | 1 | 2 |
| Spear | 1d6 | 1 | 20 ft. | 10 | 2 |
| Stones (20) | 1d6 | – | – | 1 | 1 |
- Rate of Fire is the number of projectiles that can be fired per combat round.
- There is a +2 “to-hit” bonus for missile weapons at short range (x1), a +1 bonus at medium range (x2), and no bonus or penalty for long range (x3).
Source PDF page 30.
Table 14: Armor
| Armor | Effect on AC [AAC] | Weight (lb.) | Cost |
|---|---|---|---|
| Chain mail | -4 [+4] | 50 | 30 |
| Leather | -2 [+2] | 25 | 15 |
| Plate mail | -6 [+6] | 75 | 50 |
| Shield | -1 [+1] | 10 | 10 |
- At the Referee’s discretion, magical armor weighs either half of its normal weight or nothing at all.
Source PDF page 30.
Chapter 5: Playing the Game
Table 15: Movement Rate
| Weight Carried (lb.) | Elf/Human | Dwarf/Halfling |
|---|---|---|
| 0–75 | 12 | 9 |
| 76–100 | 9 | 6 |
| 101–150 | 6 | 3 |
| 151–300 | 3 | 3 |
Source PDF page 32.
Table 16: Movement Rate Adjustments
| Movement Type | Adjustment |
|---|---|
| Careful | Half of Movement Rate |
| Normal | Movement Rate |
| Running | Double Movement Rate |
| Combat | 1/3 Movement Rate |
Source PDF page 32.
Table 17: Cleric and Thief Attack Rolls
| Level / HD | AC 9 [10] | AC 8 [11] | AC 7 [12] | AC 6 [13] | AC 5 [14] | AC 4 [15] | AC 3 [16] | AC 2 [17] | AC 1 [18] | AC 0 [19] |
|---|---|---|---|---|---|---|---|---|---|---|
| 1–3 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 4–5 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 6–7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 8 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 9 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 10 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
Source PDF page 38.
Table 18: Fighter Attack Rolls
| Level / HD | AC 9 [10] | AC 8 [11] | AC 7 [12] | AC 6 [13] | AC 5 [14] | AC 4 [15] | AC 3 [16] | AC 2 [17] | AC 1 [18] | AC 0 [19] |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 2 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 3–4 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 5 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 6–7 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 8 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 9–10 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
Source PDF page 38.
Table 19: Magic-User Attack Rolls
| Level / HD | AC 9 [10] | AC 8 [11] | AC 7 [12] | AC 6 [13] | AC 5 [14] | AC 4 [15] | AC 3 [16] | AC 2 [17] | AC 1 [18] | AC 0 [19] |
|---|---|---|---|---|---|---|---|---|---|---|
| 1–4 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 5–6 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 7–8 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 9–10 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Source PDF page 38.
Table 21: Jousting Points
| Condition | Points |
|---|---|
| Attack Roll of 12 or Higher | 1 |
| Inflict Damage | 2 |
| Unhorse Opponent | 3 |
Source PDF page 41.
Table 20: Morale Check
| Roll | Morale |
|---|---|
| 2 or less | Surrender |
| 3-5 | Flee |
| 6-8 | Hold |
| 9-11 | Fight for advantage |
| 12 | Attack! |
Source PDF page 41.
Table 22: Loyalty
| Roll | Loyalty |
|---|---|
| 3 | Traitor |
| 4–5 | -2 on next loyalty check |
| 6–8 | -1 on next loyalty check |
| 9–12 | Average |
| 13–15 | +1 on next loyalty check |
| 16–17 | +2 on next loyalty check |
| 18 | Loyalist |
Source PDF page 42.
Table 23: Cleric Saving Throws
| Level | Death / Poison | Wands / Rays | Paralyze / Stone | Dragon Breath | Spells / Staffs | Single ST |
|---|---|---|---|---|---|---|
| 1 | 11 | 12 | 14 | 16 | 15 | 15 |
| 2 | 10 | 11 | 13 | 15 | 14 | 14 |
| 3 | 10 | 11 | 13 | 15 | 14 | 13 |
| 4 | 9 | 10 | 12 | 14 | 13 | 12 |
| 5 | 9 | 10 | 12 | 14 | 13 | 11 |
| 6 | 8 | 9 | 11 | 13 | 12 | 10 |
| 7 | 8 | 9 | 11 | 13 | 12 | 9 |
| 8 | 7 | 8 | 10 | 12 | 11 | 8 |
| 9 | 7 | 8 | 10 | 12 | 11 | 7 |
| 10 | 6 | 7 | 9 | 11 | 10 | 6 |
Source PDF page 43.
Table 24: Fighter Saving Throws
| Level | Death / Poison | Wands / Rays | Paralyze / Stone | Dragon Breath | Spells / Staffs | Single ST |
|---|---|---|---|---|---|---|
| 1 | 12 | 13 | 14 | 15 | 16 | 14 |
| 2 | 12 | 13 | 14 | 15 | 16 | 13 |
| 3 | 10 | 11 | 12 | 15 | 14 | 12 |
| 4 | 10 | 11 | 12 | 12 | 14 | 11 |
| 5 | 10 | 11 | 12 | 12 | 14 | 10 |
| 6 | 8 | 9 | 10 | 12 | 12 | 9 |
| 7 | 8 | 9 | 10 | 12 | 12 | 8 |
| 8 | 8 | 9 | 10 | 9 | 12 | 7 |
| 9 | 6 | 7 | 8 | 9 | 10 | 6 |
| 10 | 6 | 7 | 8 | 9 | 10 | 5 |
Source PDF page 43.
Table 25: Magic-User Saving Throws
| Level | Death / Poison | Wands / Rays | Paralyze / Stone | Dragon Breath | Spells / Staffs | Single ST |
|---|---|---|---|---|---|---|
| 1 | 13 | 14 | 13 | 16 | 15 | 15 |
| 2 | 12 | 13 | 12 | 15 | 15 | 14 |
| 3 | 12 | 13 | 12 | 15 | 15 | 13 |
| 4 | 11 | 12 | 11 | 14 | 12 | 12 |
| 5 | 11 | 12 | 11 | 14 | 12 | 11 |
| 6 | 10 | 11 | 10 | 13 | 12 | 10 |
| 7 | 10 | 11 | 10 | 13 | 12 | 9 |
| 8 | 9 | 10 | 9 | 12 | 9 | 8 |
| 9 | 9 | 10 | 9 | 12 | 9 | 7 |
| 10 | 8 | 9 | 8 | 11 | 9 | 6 |
Source PDF page 44.
Table 26: Thief Saving Throws
| Level | Death / Poison | Wands / Rays | Paralyze / Stone | Dragon Breath | Spells / Staffs | Single ST |
|---|---|---|---|---|---|---|
| 1 | 13 | 14 | 13 | 15 | 16 | 14 |
| 2 | 12 | 14 | 12 | 14 | 15 | 13 |
| 3 | 12 | 14 | 12 | 14 | 15 | 12 |
| 4 | 11 | 11 | 11 | 13 | 14 | 11 |
| 5 | 11 | 11 | 11 | 13 | 14 | 10 |
| 6 | 10 | 11 | 10 | 12 | 13 | 9 |
| 7 | 10 | 11 | 10 | 12 | 13 | 8 |
| 8 | 9 | 8 | 9 | 11 | 12 | 7 |
| 9 | 9 | 8 | 9 | 11 | 12 | 6 |
| 10 | 8 | 8 | 8 | 10 | 11 | 5 |
Source PDF page 44.
Chapter 6: Spells and Magic
Table 27: Cleric Spells
| Level | Spell |
|---|---|
| Level 1 | Cure (Cause) Light Wounds |
| Level 1 | Detect Chaos (Law) |
| Level 1 | Detect Magic |
| Level 1 | Light (Dark) |
| Level 1 | Protection from Chaos (Law) |
| Level 1 | Purify (Putrefy) Food and Drink |
| Level 2 | Bless (Curse) |
| Level 2 | Find Traps |
| Level 2 | Hold Person |
| Level 2 | Speak with Animals |
| Level 3 | Cure (Cause) Disease |
| Level 3 | Light (Dark), Continual |
| Level 3 | Locate Object |
| Level 3 | Remove Curse |
| Level 3 | Sticks to Snakes |
| Level 4 | Cure (Cause) Serious Wounds |
| Level 4 | Neutralize Poison |
| Level 4 | Protection from Chaos (Law), 10 ft. radius |
| Level 4 | Speak with Plants |
| Level 5 | Commune |
| Level 5 | Create Food and Drink |
| Level 5 | Dispel Chaos (Law) |
| Level 5 | Insect Plague |
| Level 5 | Quest |
| Level 5 | Raise Dead |
| Level 6 | Level 6 Cleric Spells? |
| Level 6 | Only the Gods Know |
- The spell name in parenthesis indicates the chaotic incarnation of the spell; consequences are determined by the Referee.
Source PDF page 47.
Table 28: Magic-User Spells
| Level | Spell |
|---|---|
| Level 1 | Charm Person |
| Level 1 | Detect Magic |
| Level 1 | Hold Portal |
| Level 1 | Light |
| Level 1 | Protection from Chaos |
| Level 1 | Read Languages |
| Level 1 | Read Magic |
| Level 1 | Sleep |
| Level 2 | Detect Chaos |
| Level 2 | Detect Invisibility |
| Level 2 | Detect Thoughts (ESP) |
| Level 2 | Invisibility |
| Level 2 | Knock |
| Level 2 | Levitate |
| Level 2 | Light, Continual |
| Level 2 | Locate Object |
| Level 2 | Phantasmal Force |
| Level 2 | Web |
| Level 2 | Wizard Lock |
| Level 3 | Alter Time |
| Level 3 | Crystal Ball |
| Level 3 | Darkvision |
| Level 3 | Dispel Magic |
| Level 3 | Fireball |
| Level 3 | Fly |
| Level 3 | Hold Person |
| Level 3 | Invisibility, 10 ft. radius |
| Level 3 | Lightning Bolt |
| Level 3 | Protection from Chaos, 10 ft. radius |
| Level 3 | Protection from Normal Missiles |
| Level 4 | Charm Monster |
| Level 4 | Confusion |
| Level 4 | Dimension Portal |
| Level 4 | Hallucinatory Terrain |
| Level 4 | Massmorph |
| Level 4 | Plant Growth |
| Level 4 | Polymorph |
| Level 4 | Remove Curse |
| Level 4 | Wall of Fire or Ice |
| Level 4 | Wizard Eye |
| Level 4 | Water Breathing |
| Level 5 | Animal Growth |
| Level 5 | Animate Dead |
| Level 5 | Cloudkill |
| Level 5 | Conjure Elemental |
| Level 5 | Contact Other Plane |
| Level 5 | Feeblemind |
| Level 5 | Hold Monster |
| Level 5 | Magic Jar |
| Level 5 | Passwall |
| Level 5 | Telekinesis |
| Level 5 | Teleport |
| Level 5 | Transform Rock-Mud |
| Level 6 | Anti-Magic Shell |
| Level 6 | Control Weather |
| Level 6 | Death Spell |
| Level 6 | Disintegrate |
| Level 6 | Invisible Stalker |
| Level 6 | Move Earth |
| Level 6 | Move Water |
| Level 6 | Project Image |
| Level 6 | Quest |
| Level 6 | Reincarnation |
| Level 6 | Transform Stone-Flesh |
| Level 6 | Wall of Stone or Iron |
Source PDF page 48.
Table 29: Confusion Reaction
| Roll | Reaction |
|---|---|
| 2–5 | Attack the caster (and his allies) |
| 6–8 | Stand baffled and inactive |
| 9–12 | Attack each other |
Source PDF page 52.
Table 30: Contact Other Plane
| Plane | Insanity | Right | Wrong |
|---|---|---|---|
| 1 | 1–2 | 3–11 | 12–20 |
| 2 | 1–4 | 4–13 | 14–20 |
| 3 | 1–6 | 7–16 | 16–20 |
| 4 | 1–8 | 9–17 | 18–20 |
| 5 | 1–10 | 11–18 | 19–20 |
| 6 | 1–12 | 13–19 | 20 |
- Planes are the “depth” at which the caster chooses to seek the truth; number of Yes/No questions asked.
- Temporary insanity lasts for weeks equal to the depth of the plane where the caster’s sanity failed.
- Wrong represents the possibility of being misled or misinterpreting an answer.
Source PDF page 52.
Table 31: Darkvision Range
| Roll d6 | Range of Vision (ft.) |
|---|---|
| 1–2 | 40 |
| 3–4 | 50 |
| 5–6 | 60 |
Source PDF page 54.
Table 32: Affected by Sleep
| Victim’s HD | Number Affected |
|---|---|
| Less than 1 to 1+1 | 3d6 |
| 2 to 2+1 | 2d6 |
| 3 to 3+1 | 1d6 |
| 4 to 4+1 | 1 |
Source PDF page 63.
Chapter 7: Running the Game
Table 33: Reaction Check
| Roll 2d6 | Reaction |
|---|---|
| 2 or less | Hostile |
| 3-5 | Negative |
| 6-8 | Uncertain |
| 9-11 | Positive |
| 12 | Enthusiastic |
Source PDF page 72.
Table 34: Getting Lost and Encounters
| Check | Open | Forest | River, Coast | Jungle, Swamp | Hills, Mountains | Desert | Settled |
|---|---|---|---|---|---|---|---|
| Lost | 1 | 1 - 2 | 1 | 1 - 3 | 1 - 2 | 1 - 3 | -- |
| Encounter | 1 | 1 - 2 | 1 - 2 | 1 - 3 | 1 - 3 | 1 - 2 | 1 |
Source PDF page 72.
Table 35: Land Movement
| Transport | Move Rate | Hexes Per Day |
|---|---|---|
| Dwarf/Halfling | 9 | 3/2 |
| Human/Elf | 12 | 2 |
| Horse, draft | 12 | 2 |
| Horse, riding | 24 | 4 |
| Horse, war | 18 | 3 |
| Mule | 12 | 2 |
| Wagon | 6 | 1 |
Source PDF page 73.
Table 36: Water Movement
| Transport | Move Rate | Hexes Per Day |
|---|---|---|
| Boat | 6 | 1 |
| Galley, small | 12 | 2 |
| Galley, large | 18 | 3 |
| Ship, sailing (small) | 18 | 3 |
| Ship, sailing (large) | 12 | 2 |
| Warship | 6 | 1 |
Source PDF page 73.
Table 37: Air Movement
| Transport | Move Rate | Hexes Per Day |
|---|---|---|
| Dragon, young | 18 | 3 |
| Dragon, adult | 24 | 4 |
| Dragon, luck | 96 | 12 |
| Flying Carpet | 24 | 4 |
| Griffon | 30 | 5 |
| Hippogriff | 36 | 6 |
| Pegasus | 42 | 7 |
| Roc | 48 | 8 |
- Move rate is at low altitude. High altitude doubles the rate.
Source PDF page 73.
Table 38: Underworld Encounters
| Dungeon Level | Encounter Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | Lvl 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1-3 | 4-5 | 6 | |||||||
| 2 | 1 | 2-4 | 5-6 | |||||||
| 3 | 1 | 2-4 | 5-6 | |||||||
| 4 | 1 | 2-4 | 5-6 | |||||||
| 5 | 1 | 2-4 | 5-6 | |||||||
| 6 | 1 | 2-4 | 5 | 6 | ||||||
| 7 | 1 | 2-4 | 5 | 6 | ||||||
| 8 | 1-2 | 3-5 | 6 | |||||||
| 9 | 1-2 | 3-5 | 6 | |||||||
| 10+ | 1 | 2-3 | 4-6 |
- For character class encounters, roll a d6 for alignment: 1–3 Chaotic, 4–5 Neutral, 6 Lawful.
Source PDF page 74.
Encounter Levels
| Roll | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Kobold | Beetle, Giant Fire | Demon, Lemure | Hell Hound | Hell Hound | Hell Hound | Minotaur | Lycanthrope, Werebear | Hydra | Hydra |
| 2 | Skeleton | Centipede, Giant | Grey Ooze | Centipede, Giant | Hydra | Dragon, White | Hell Hound | Hydra | Dragon, Blue | Lich |
| 3 | Rat, Giant | Ghoul | Harpy | Doppelganger | Dragon, White | Dragon, Black | Hydra | Dragon, Blue | Dragon, Black | Dragon, Red |
| 4 | Goblin | Gnoll | Lycanthrope, Wererat | Gargoyle | Cockatrice | Hydra | Dragon, White | Dragon, Black | Dragon, Green | Dragon, Gold |
| 5 | Gnome | Lizardman | Lycanthrope, Werewolf | Gelatinous Cube | Ochre Jelly | Basilisk | Dragon, Black | Dragon, Green | Dragon, Red | Black Pudding |
| 6 | Orc | Spider, Giant | Wight | Worg | Mummy | Blink Dog | Dragon, Green | Vampire | Chimera | Elemental, Air |
| 7 | Zombie | Hobgoblin | Bugbear | Wraith | Ogre | Medusa | Banshee | Elemental, Air | Demon, Baalroch | Elemental, Earth |
| 8 | Dwarf | Human, Berserker | Shadow | Ogre | Ogre Mage | Spectre | Vampire | Elemental, Earth | Vampire | Elemental, Fire |
| 9 | Elf | Human, Bandit | Fighter, level 3 | Fighter, level 4 | Fighter, level 5 | Troll | Demon, Succubus | Elemental, Fire | Fighter, level 9 | Elemental, Water |
| 10 | Hobgoblin | Fighter, level 2 | Magic-user, level 2 | Cleric, level 4 | Cleric, level 5 | Magic-user, level 5 | Salamander | Elemental, Water | Cleric, level 9 | Death Knight |
| 11 | Stirge | Cleric, level 2 | Demon, Imp | Magic-user, level 3 | Magic-user level 4 | Thief, level 6 | Wyvern | Gorgon | Magic-user, level 8 | Slug, Giant |
| 12 | Beetle, Giant Fire | Elf, Dark | Elf, Dark | Thief, level 4 | Thief, level 5 | Sidhe | Djinni | Invisible Stalker | Thief, level 9 | Purple Worm |
Source PDF page 74.
Table 39: Wilderness Encounter Type
| Roll | Open | Forest | River, Coast | Swamp, Jungle | Hills, Mountains | Barren | Settled |
|---|---|---|---|---|---|---|---|
| 1 | Dragon | Dragon | Dragon | Dragon | Dragon | Dragon | Undead |
| 2 | Monster | Monster | Monster | Monster | Monster | Monster | Humnd. |
| 3 | Animal | Animal | Animal | Undead | Animal | Undead | Human |
| 4 | Humnd. | Animal | Animal | Animal | Humnd. | Animal | Human |
| 5 | Human | Humnd. | Humnd. | Humnd. | Humnd. | Humnd. | Human |
| 6 | Human | Human | Human | Human | Human | Human | Humnd. |
| 7 | Humnd. | Humnd. | Animal | Animal | Humnd. | Humnd. | -- |
| 8 | Animal | Animal | Animal | Undead | Humnd. | Animal | -- |
| 9 | Monster | Monster | Monster | Monster | Animal | Undead | -- |
| 10 | Lycanth. | Lycanth. | Lycanth. | Lycanth. | Giant | Monster | -- |
Source PDF page 76.
Human Wilderness Encounters
| Roll | Open, Forest | River, Coast | Swamp, Jungle | Hills/Mtns, Barren | Settled |
|---|---|---|---|---|---|
| 1 | NPCs | NPCs | NPCs | NPCs | NPCs |
| 2 | Clerics | Berserkers | Mages | Berserkers | Bandits |
| 3 | Fighters | Fighters | Berserkers | Fighters | Clerics |
| 4 | Bandits | Pirates | Fighters | Bandits | Common |
| 5 | Common | Pirates | Bandits | Bandits | Common |
| 6 | Bandits | Bandits | Bandits | Bandits | Common |
| 7 | Soldiers | Fighters | Fighters | Fighters | Soldiers |
| 8 | Fighters | Berserkers | Berserkers | Berserkers | Soldiers |
| 9 | Berserkers | Mages | Mages | Clerics | Fighters |
| 10 | Mages | Clerics | Clerics | Mages | Mages |
Source PDF page 76.
Chapter 8: Monsters
Table 40: Monster Attack Rolls
| Level / HD | AC 9 [10] | AC 8 [11] | AC 7 [12] | AC 6 [13] | AC 5 [14] | AC 4 [15] | AC 3 [16] | AC 2 [17] | AC 1 [18] | AC 0 [19] |
|---|---|---|---|---|---|---|---|---|---|---|
| < 1 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 1 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 2 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| 3 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
| 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 5 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| 6 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| 7 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 8 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 9 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 10 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 11 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 12 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 13 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 | 6 |
| 14 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 4 | 5 |
| 15+ | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 3 | 4 |
- For ascending armor class, a monster’s normal “to-hit” bonus is equal to its hit dice, capped at +15.
Source PDF page 81.
Table 41: Dragon Age Category
| Roll | Age | Hit Points/Hit Dice | Damage/Hit Dice |
|---|---|---|---|
| 1 | Very Young | 1 | 1 |
| 2 | Young | 2 | 2 |
| 3 | Immature | 3 | 3 |
| 4 | Adult | 4 | 4 |
| 5 | Old | 5 | 5 |
| 6 | Very Old (100 years) | 6 | 6 |
| 7 | Aged (100–400) | 7 | 7 |
| 8 | Ancient (400+) | 8 | 8 |
Source PDF page 89.
Table 42: Dragon Breath Weapons
| Shape | Type |
|---|---|
| Cloud | Gaseous |
| Cone | Fiery/Frosty |
| Line | Spitting |
- The dimensions of a dragon’s breath differ according to the dragon’s type.
Source PDF page 89.
Table 43: Monster Creation
| Hit Dice | Base “to Hit” Bonus | Saving Throw | XP Awarded |
|---|---|---|---|
| < 1 | +0 | 19 | 10 |
| 1 | +1 | 18 | 15 |
| 2 | +2 | 17 | 30 |
| 3 | +3 | 16 | 60 |
| 4 | +4 | 15 | 120 |
| 5 | +5 | 14 | 240 |
| 6 | +6 | 13 | 400 |
| 7 | +7 | 12 | 600 |
| 8 | +8 | 11 | 800 |
| 9 | +9 | 10 | 1,100 |
| 10 | +10 | 9 | 1,400 |
| 11 | +11 | 8 | 1,700 |
| 12 | +12 | 7 | 2,000 |
| 13 | +13 | 6 | 2,300 |
| 14 | +14 | 5 | 2,600 |
| 15 | +15 | 4 | 2,900 |
Source PDF page 114.
Chapter 9: Treasure
Table 44: Treasure Value
| Roll | Total Value | CP | SP | GP |
|---|---|---|---|---|
| 1 | XP × 1 | 50% | 30% | 20% |
| 2–3 | XP × 2 | 20% | 50% | 30% |
| 4–5 | XP × 3 | 10% | 40% | 50% |
| 6 | XP × 4 | – | 25% | 75% |
- Total value is expressed in gold coins.
Source PDF page 116.
Table 45: Major Gem/Jewelry
| Roll | Value |
|---|---|
| 1 | 1d100 x 10 gp |
| 2–3 | (1d100 x 10) x 8 gp |
| 4–5 | (1d100 x 10) x 12 gp |
| 6 | (1d100 x 10) x 20 gp |
Source PDF page 117.
Table 46: Major Magic Item
| Roll | Result |
|---|---|
| 1 | Roll 6 times on the Potions table |
| 2–3 | Roll 1d8+12 on the Scrolls table |
| 4–5 | Roll 1d8+12 on the Weapons and Armor table |
| 6 | Roll 1d20+40 on the Miscellaneous table (includes Rings and Staves) |
Source PDF page 117.
Table 47: Medium Gem/Jewelry
| Roll | Value |
|---|---|
| 1 | 1d100 gp |
| 2–3 | 1d100 x 10 + 250 gp |
| 4–5 | 1d100 x 10 + 750 gp |
| 6 | 1d100 x 100 gp |
Source PDF page 118.
Table 48: Medium Magic Item
| Roll | Result |
|---|---|
| 1 | Roll 3 times on the Potions table |
| 2–3 | Roll 1d8+6 on the Scrolls table |
| 4–5 | Roll 1d8+6 on the Weapons and Armor table |
| 6 | Roll 1d20+20 on the Miscellaneous table (includes Rings and Staves) |
Source PDF page 118.
Table 49: Minor Gem/Jewelry
| Roll | Value |
|---|---|
| 1 | 1d6 gp |
| 2–3 | 1d100 + 25 gp |
| 4–5 | 1d100 + 75 gp |
| 6 | 1d100 x 10 gp |
Source PDF page 118.
Table 50: Minor Magic Item
| Roll | Result |
|---|---|
| 1 | Roll once on the Potions table |
| 2–3 | Roll 1d6 on the Scrolls table |
| 4–5 | Roll 1d6 on the Weapons and Armor table |
| 6 | Roll 1d20 on the Miscellaneous table (includes Rings and Staves) |
Source PDF page 118.
Table 51: Magic Potions
| Roll (d100) | Type |
|---|---|
| 1–3 | Animal Control |
| 4–6 | Clairaudience |
| 7–9 | Clairvoyance |
| 10–12 | Diminution |
| 13–15 | Dragon Control |
| 16–18 | Ethereality |
| 19–21 | Fire Resistance |
| 22–24 | Flying |
| 25–27 | Gaseous Form |
| 28–30 | Giant Strength |
| 31–33 | Growth |
| 34–36 | Heroism |
| 37–39 | Invisibility |
| 40–42 | Invulnerability |
| 43–45 | Levitation |
| 46–48 | Plant Control |
| 49–55 | Poison |
| 56–58 | Slipperiness |
| 59–61 | Treasure Finding |
| 62–64 | Undead Control |
| 65–75 | Extra Healing |
| 76–00 | Healing |
- Potions have a duration of 1d6+1 turns.
Source PDF page 119.
Table 52: Scrolls
| Roll | # of Scrolls | Spell Level |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 1d3 |
| 3 | 2 | 1d2 per scroll |
| 4 | 3 | 1 |
| 5 | Cursed Scroll | |
| 6–7 | Protection Scroll | normal duration |
| 8 | 2 | 1d4 |
| 9 | 2 | 1d6 per scroll |
| 10 | 1 | 1d4+2 |
| 11 | 5 | 1d3 per scroll |
| 12 | Cursed Scroll | |
| 13–14 | Protection Scroll | double duration |
| 15 | 5 | 1d6 per scroll |
| 16 | 6 | 1d6 per scroll |
| 17 | 7 | 1d6 per scroll |
| 18 | 8 | 1d6 per scroll |
| 19 | Cursed Scroll | |
| 20 | Protection Scroll | triple duration and double effects |
- Roll 1d6 for spell-caster type: 1–3 Magic-users, 4–6 Clerics. Re-roll 6th-level Cleric spell results.
Source PDF page 121.
Table 53: Protection Scrolls
| Roll | Protection From |
|---|---|
| 1 | Demons |
| 2 | Drowning |
| 3 | Elementals |
| 4 | Lycanthropes |
| 5 | Magic |
| 6 | Metal |
| 7 | Poison |
| 8 | Undead |
Source PDF page 122.
Table 54: Magical Weapons and Armor
| Roll | Type |
|---|---|
| 1 | Cursed Armor or Shield |
| 2 | +1 Missile Weapon(s) |
| 3 | +1 Shield |
| 4–6 | +1 Melee Weapon |
| 7–8 | +1 Armor |
| 9 | Cursed Weapon |
| 10 | +2 Missile Weapon(s) |
| 11 | +2 Shield |
| 12 | +2 Melee Weapon |
| 13 | +2 Armor |
| 14 | +1 Melee Weapon with Minor Ability |
| 15 | +3 Missile Weapon(s) |
| 16 | +3 Melee Weapon |
| 17 | +3 Shield |
| 18 | +3 Armor |
| 19 | Unusual Weapon (optional) or Re-roll |
| 20 | Unusual Armor (optional) or Re-roll |
Source PDF page 123.
Table 55: Cursed Armor, Weapons and Shields
| Roll | Type |
|---|---|
| 1–3 | -1 Weapon or Armor |
| 4 | -2 Weapon or Armor |
| 5 | -3 Weapon or Armor |
| 6 | Attracts Missiles** |
- Cannot be laid down without the aid of Remove Curse.
- Attracts Missiles: this item attracts missile fire and grants a +1 “to-hit” bonus to such attacks.
Source PDF page 123.
Table 56: Magic Melee Weapons
| Roll | Type |
|---|---|
| 1 | Axe, battle |
| 2 | Axe, hand |
| 3 | Dagger |
| 4 | Lance |
| 5 | Mace, heavy |
| 6 | Mace, light |
| 7 | Spear |
| 8 | Staff |
| 9 | Sword, long |
| 10 | Sword, short |
| 11 | Sword, two-handed |
| 12 | War Hammer |
Source PDF page 124.
Table 57: Magic Missile Weapons
| Roll | Type |
|---|---|
| 1–8 | 2d6 Arrows |
| 9–10 | 1d10 Stones |
| 11 | Spear |
| 12–15 | 2d4 Darts |
| 16–20 | 2d6 Bolts, crossbow |
Source PDF page 124.
Table 58: Minor Abilities for Melee
| Roll | Type |
|---|---|
| 1–4 | Additional damage (+1) |
| 5 | Sheds light, 15 ft. radius |
| 6 | Sheds light, 30 ft. radius |
Source PDF page 124.
Table 59: Magic Unusual Weapons
| Roll | Type |
|---|---|
| 1 | +1 Blunt weapon that destroys undead |
| 2 | +1 Thrown weapon that returns to hand |
| 3 | +1 Weapon, grants 1 additional attack/day |
| 4 | +1, +2 vs. particular type of foe |
| 5 | +1, +4 vs. particular type of foe |
| 6 | +2, +3 vs. particular type of foe |
| 7 | Weapon flames |
| 8 | Weapon freezes |
| 9 | Dancing weapon |
| 10 | Intelligent weapon |
Source PDF page 124.
Table 60: Unusual Armor
| Roll | Type |
|---|---|
| 1 | Armor of Arrow Deflection |
| 2 | Demonic Armor |
| 3 | Ethereal Armor |
| 4 | Fiery Armor |
Source PDF page 124.
Table 61: Miscellaneous Items
| Roll | Type |
|---|---|
| 1 | Lesser Wand |
| 2 | Lesser Ring |
| 3–20 | Misc. Lesser Magical Item |
| 21 | Lesser Wand |
| 22 | Lesser Wand |
| 23 | Greater Wand |
| 24 | Lesser Ring |
| 25 | Lesser Ring |
| 26 | Greater Ring |
| 27–40 | Misc. Medium Magical Item |
| 41 | Greater Wand |
| 42 | Greater Wand |
| 43 | Greater Ring |
| 44 | Greater Ring |
| 45 | Staff |
| 46-60 | Misc. Greater Magical Item |
Source PDF page 126.
Table 62: Lesser Wands
| Roll | Type |
|---|---|
| 1–2 | Level 1 spell, holds 10 charges |
| 3–4 | Level 2 spell, holds 5 charges |
| 5–6 | Level 3 spell, holds 2 charges |
Source PDF page 126.
Table 64: Lesser Rings
| Roll | Type |
|---|---|
| 1 | Fire Resistance |
| 2 | Invisibility |
| 3 | Mammal Control |
| 4 | Poison Resistance |
| 5 | Protection, +1 |
| 6 | Protection, +2 |
Source PDF page 127.
Table 63: Greater Wands
| Roll | Type |
|---|---|
| 1 | Level 3 spell, holds 10 charges |
| 2 | Level 4 spell, holds 10 charges |
| 3 | Wand of Detection (enemies) |
| 4 | Wand of Detection (metal) |
| 5 | Wand of Detection (magic) |
| 6 | Wand of Detection (traps and secret doors) |
| 7 | Wand of Polymorph |
| 8 | Wand of Fear |
| 9 | Wand of Cold |
| 10 | Wand of Paralyzing |
- Wands become useless with 0 charges. They can be recharged by casting a spell into them, with a 5% destruction chance per recharge.
Source PDF page 127.
Table 65: Greater Rings
| Roll | Type |
|---|---|
| 1 | Human Control |
| 2 | Three Wishes |
| 3 | Regeneration |
| 4 | Djinn Summoning |
| 5 | Shooting Stars |
| 6 | X-ray Vision |
| 7 | Telekinesis |
| 8 | Spell Turning |
| 9 | Spell Storing (Magic-user) |
| 10 | Spell Storing (Cleric) |
Source PDF page 128.
Table 66: Staves
| Roll | Type |
|---|---|
| 1 | Healing |
| 2 | Command |
| 3 | Snake, the |
| 4 | Striking |
| 5 | Withering |
| 6 | Power |
| 7 | Wizardry |
| 8 | Beguiling |
| 9 | Absorption |
| 10 | Lordly Might |
Source PDF page 129.
Table 67: Miscellaneous Magic Items (Lesser)
| Roll | Item |
|---|---|
| 1 | Arrow of Direction |
| 2 | Bag of Holding |
| 3 | Boots of Elvenkind |
| 4 | Boots of Speed or Leaping (50%) |
| 5 | Bracers of Defense, AC 6 [13] |
| 6 | Chime of Opening |
| 7 | Cloak of Elvenkind |
| 8 | Cloak of Protection, +1 |
| 9 | Cursed Item |
| 10 | Decanter of Endless Water |
| 11 | Dust of Appearance or Disappearance (50%) |
| 12 | Dust of Sneezing and Choking |
| 13 | Gauntlets of Swimming and Climbing |
| 14 | Horseshoes of Speed |
| 15 | Luckstone (+1 to saving throws and“to-hit”rolls) |
| 16 | Manual of Beneficial Exercise |
| 17 | Pipes of the Sewers |
| 18 | Rope of Climbing |
| 19 | Rope of Entanglement |
| 20 | Spade of Excavation |
Source PDF page 130.
Table 68: Miscellaneous Magic Items (Medium)
| Roll | Item |
|---|---|
| 1 | Amulet Against Scrying |
| 2 | Boots of Flying |
| 3 | Bracers of Defense, AC 4 [15] or 2 [17] (50%) |
| 4 | Carpet of Flying |
| 5 | Cloak of Displacement |
| 6 | Cloak of Protection, +2 or +3 |
| 7 | Deck of Many Things |
| 8 | Figurine of the Onyx Dog |
| 9 | Gauntlets of Ogre Power |
| 10 | Helm of Read Magic and Languages |
| 11 | Hole, portable |
| 12 | Horn of Valhalla, bronze |
| 13 | Horn of Valhalla, silver |
| 14 | Jug of Alchemy |
| 15 | Manual of Quickness |
| 16 | Medallion of Detect Thoughts (ESP) |
| 17 | Mirror of Mental Scrying |
| 18 | Robe of Blending |
| 19 | Robe of Eyes |
| 20 | Robe of Wizardry |
Source PDF page 131.
Table 69: Miscellaneous Magic Items (Greater)
| Roll | Item |
|---|---|
| 1 | Amulet of Demon Control |
| 2 | Beaker of Potions |
| 3 | Censer, Bowl, Brazier, or Stone of Controlling Elementals |
| 4 | Crystal Ball |
| 5 | Efreeti Bottle |
| 6 | Figurine of the Golden Lions |
| 7 | Gauntlets of Dexterity |
| 8 | Gem of Seeing |
| 9 | Girdle of Giant Strength |
| 10 | Helm of Fiery Brilliance |
| 11 | Helm of Teleportation |
| 12 | Horn of Blasting |
| 13 | Horn of Valhalla, iron |
| 14 | Lenses of Charming |
| 15 | Libram, magical (level gain) |
| 16 | Manual of the Golems |
| 17 | Manual of Intelligence |
| 18 | Manual of Wisdom |
| 19 | Necklace of Fireballs |
| 20 | Symbol—Scarab of Insanity |
Source PDF page 132.
Table 70: Cursed Items
| Roll | Cursed Items |
|---|---|
| 1 | Bag of Devouring |
| 2 | Censer of Hostile Elementals |
| 3 | Cloak of Poison |
| 4 | Crystal Ball of Suggestion |
| 5 | Dancing Boots |
| 6 | Flask of Stoppered Curses |
| 7 | Horn of Collapse |
| 8 | Medallion of Projecting Thoughts |
| 9 | Mirror of Opposition |
| 10 | Robe of Feeblemindedness |
Source PDF page 140.