The Fighter

The Fighter is a warrior, trained for battle and in the use of armor and weapons. Your character might be a ferocious Viking raider, a roaming samurai, or a medieval knight. Because they are the best equipped of all the character classes to deal out and absorb damage, Fighters often end up on the front lines, going toe-to-toe with dragons, goblins, and evil cultists. If you are the party’s Fighter, the down-and-dirty work is up to you.
Fighter Abilities
Weapon and Armor Restrictions
Fighters are trained in warfare and, as such, have no restrictions on the kind of weapons or armor they can use.
Combat Fury
Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.
Saving Throw
Fighters receive a +2 bonus on saving throws vs. death and poison (unless the alternative “Saving Throw Matrix” is used).
Table 5: Fighter Advancement
| Level | Exp. Points | Hit Dice | To Hit | Saving Throw |
|---|---|---|---|---|
| 1 | 0 | 1+1 | +0 | 14 |
| 2 | 2,000 | 2 | +1 | 13 |
| 3 | 4,000 | 3 | +2 | 12 |
| 4 | 8,000 | 4 | +2 | 11 |
| 5 | 16,000 | 5 | +3 | 10 |
| 6 | 32,000 | 6 | +4 | 9 |
| 7 | 64,000 | 7 | +4 | 8 |
| 8 | 128,000 | 8 | +5 | 7 |
| 9 | 256,000 | 9 | +6 | 6 |
| 10 | 512,000 | 10 | +6 | 5 |
Source PDF page 15.
Establish Stronghold
At ninth level, a Fighter who chooses to build a castle is considered to have reached the rank of “Baron” or “Baroness,” bestowed by the local ruler or monarch. The character may choose to attract a body of soldiers, who will swear their fealty as loyal followers.
Experience Bonus for Strength
Strength is the Prime Attribute for Fighters, which means that a Strength score of 15+ grants an additional 5% experience.