The Fighter

English woodcut of an armored knight on horseback fighting a dragon.
Knight Fighting a Dragon, Unknown artist, 1527 / Wikimedia Commons.

The Fighter is a warrior, trained for battle and in the use of armor and weapons. Your character might be a ferocious Viking raider, a roaming samurai, or a medieval knight. Because they are the best equipped of all the character classes to deal out and absorb damage, Fighters often end up on the front lines, going toe-to-toe with dragons, goblins, and evil cultists. If you are the party’s Fighter, the down-and-dirty work is up to you.

Fighter Abilities

Weapon and Armor Restrictions

Fighters are trained in warfare and, as such, have no restrictions on the kind of weapons or armor they can use.

Combat Fury

Against foes of one hit dice (HD) or fewer, Fighters get one attack per level each combat round.

Saving Throw

Fighters receive a +2 bonus on saving throws vs. death and poison (unless the alternative “Saving Throw Matrix” is used).

Table 5: Fighter Advancement

Table 5: Fighter Advancement
LevelExp. PointsHit DiceTo HitSaving Throw
101+1+014
22,0002+113
34,0003+212
48,0004+211
516,0005+310
632,0006+49
764,0007+48
8128,0008+57
9256,0009+66
10512,00010+65

Source PDF page 15.

Establish Stronghold

At ninth level, a Fighter who chooses to build a castle is considered to have reached the rank of “Baron” or “Baroness,” bestowed by the local ruler or monarch. The character may choose to attract a body of soldiers, who will swear their fealty as loyal followers.

Experience Bonus for Strength

Strength is the Prime Attribute for Fighters, which means that a Strength score of 15+ grants an additional 5% experience.