Advi, Avenger
- Armor Class
- 2 [17]
- Hit Dice
- 9
- Attacks
- Blade (1d6+2)
- Special
- immune to charm/fear, fire resistance, eye beam (4d6) every 3 rounds, 50-foot range, ignites flammables
- Move
- 9
- HDE/XP
- 10/1,400
Description
The Advi are highly advanced machines far beyond the capability of mortals to understand. They appear as silvery spheres with faint green geometric patterns on their surfaces. They are all immune to damage from non-magical fire and take only half from magical fire. Each contains a power source called a 'core', a perfect red sphere six inches in diameter worth about 1,000 gp to a wizard. The advi are immune to charm and fear effects and always fight until destroyed.
An Avenger Advi appears as a 1-foot diameter sphere with four knife-like legs and a single large 'eye'. Its sharp legs also allow it to climb vertical surfaces such as walls.
The avenger advi uses its sharp legs to slash at opponents. An avenger advi can also fire a beam from its 'eye' at a target up to 50 feet away, and will set fire to any flammable material that is hit. The avenger advi may use this beam at most once per three rounds.
See Also
Other creatures grouped under Advi: Advi, Charity, Advi, Diligence.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.