Aergian Amalgamation
- Armor Class
- 6 [13]
- Hit Dice
- 13
- Attacks
- Grasp (1d6+1; energy drain)
- Special
- grasp energy drain, light vulnerability, poison immunity, darkvision
- Move
- 6
- HDE/XP
- 15/2,900
Description
An Aergian Amalgamation forms from failed adventurers' souls, yielding a violent, desperate creature resembling four monstrous hands with six tentacle-like appendages. It craves the souls of others to devour hope and ambition, its body adorned with gear from past victims.
Found near treasure troves, the aergian amalgamation targets one victim, ensnaring them in a crushing grip using the hands that make up its body, then draining the life force of its grasped foe. It fends off the victim's allies during the struggle, extinguishing all light sources to heighten the chaos, and protect itself from the hated light.
Its tentacle-like appendages can reach up to 10 feet in any direction but lack precision. It usually tries to grasp and drain a single victim. If it fights with scavenged gear or a magical staff, resolve the attack as a plain 1d6 weapon attack instead.
When the aergian amalgamation is draining a victim, the victim must make a saving throw for each round in its grasp, or lose 1 energy level.
An aergian amalgamation is immune to all poison. It has Darkvision out to a range of 60', but is very sensitive to light, and takes 1d4 points of damage per round in any light brighter than a torch. It cannot reach anything on its underside, and struggles to detect anything behind it that is not giving off light or making noise.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.