Axolotl, Giant

Armor Class
2 [17] (m)
Hit Dice
10
Attacks
Bite (1d6+2)
Special
magic weapons to hit, regeneration, mind-swap gaze (saving throw against magic)
Move
12 Swim 18
HDE/XP
11/1,700

Description

The giant axolotl is a paedomorphic salamander, one that matures without undergoing metamorphosis into the terrestrial adult form; adults remain fully aquatic with obvious external gills, also known as the giant walking fish, they are large, 10 foot or longer amphibians much like regular axolotls only larger.

Usually found in or near shallow rivers, ponds, or lakes, their amphibian nature allows them to roam the banks of their watery homes in search of food. While their skin is soft, it is also surprisingly thick, and due to its magical nature giant axolotl can only be harmed by magical weapons. Giant axolotl have the ability to regenerate, though it takes them months to regrow lost body parts.

Any intelligent creature that meets the gaze of a giant axolotl will swap minds with the creature, unless they make a saving throw against magic. The mind swap lasts a day, but the giant axolotl can terminate the mind swap at any time. If either the giant axolotl's body or its victim’s body are slain during this time, the surviving mind remains permanently trapped in its new body. However, after approximately a week or so the victim trapped in the axolotl's body will gain the ability to use its mind swap ability.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.