Bestomper

Armor Class
0 [19]
Hit Dice
11
Attacks
Stomp or Bite (1d6+2)
Special
wail (save or fall prone), eye beams, bite heals 1d6, 5% decapitation, undead
Move
fly 6
HDE/XP
12/2,000

Description

The bestomper resembles a giant foot, about 8 feet long and 4 feet wide, except that each toe bears an unblinking eye, and on the ball of the foot a slobbering mouth gapes to reveal jagged teeth. While the bestomper is agitated, a wail emits from its mouth in a 90-degree arc. All creatures with 40 feet must make a saving throw against magic or fall prone for 1d6 rounds.

The bestomper hovers over the ground by magical levitation. Suddenly, it leaps 20 feet in any direction to bring down the full force of its heel on an unlucky victim. Alternatively, it may tilt forward to apply its mouth to a victim, usually targeting the head of humanoids. 5% of the time when it bites down, it decapitates the victim (on a natural 20). Any successful bite attack heals the bestomper by 1d6 points of damage.

The hide of the bestomper is a tough leather that resists blows and slashes, but its eyes are more delicate. The toes wriggle about, making them 20% harder to hit (AC -4 [23]), but dealing 10 points of damage incapacitates the eye, leaving it unable to use its unique energy beam. Eye blasts automatically hit so long as there is line of sight. The victim can only hope to resist the magical effect with a saving throw. Use the following table to randomly determine the type of energy beam for each toe:

Bestomper Energy Beams

Bestomper Energy Beams
RollBeamEffect
1ParalyzationThe victim is held in place.
2WeakenThe victim is enfeebled.
3ConfusionA 10' wide by 20' long beam clouds the minds of targets.
4FireA column of fire does 3d6 points of damage.
5Dispel MagicA wave of anti-magic envelopes the victim, disabling magic effects and enchantments on items.
6FreezeA blast of ice does 2d6 points of damage and stuns the victim for one round.
7BlindnessThe eyes of the victim fill with energy and burst, producing permanent blindness.
8DisintegrateThe victim and all items held are turned into pure energy that dissipates into thin air.
9DeathThe target's eyes close, limbs slump, and the lifeless body tumbles.
10SlowThe victim finds the world passing by at twice the speed, allowing only half the number of usual actions.

Each toe has a single type of energy beam, different from the others. It is assumed the bestomper changes which 5 types it has available on a daily basis.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.