Bone Viper

Armor Class
6 [13] (special, see below)
Hit Dice
1
Attacks
Bite (1d3)
Special
poison bite (save or die), blinding poison spit (5 ft.), undead immunities, turned as skeleton, half damage from edged weapons
Move
12
HDE/XP
2/30

Description

The Bone Viper is an animated, undead snake skeleton, usually animated as a defender of some wizard's tower or evil temple. It is able to spit its magically potent poison up to 5 feet, and anyone hit by its spit attack must make a saving throw against poison or become blinded. However, its poison is far more dangerous when injected by a bite; anyone bitten must make a saving throw against poison or die within 1d3 rounds.

As undead, bone vipers may be Turned by a Cleric (as a skeleton), and have the usual undead immunity to Sleep, charm, and hold magic. Like humanoid skeletons they only take half damage from edged weapons and one single point of damage (plus any magical bonus) from small missile weapons like arrows or sling stones.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.