Brazen Sphere Major

Armor Class
0 [19]
Hit Dice
12
Attacks
Slam (1d6)
Special
fire
Move
18
HDE/XP
13/2,300

Description

The most formidable construct that the spheres can assemble is the Brazen Sphere Major, an imposing humanoid monstrosity standing at a towering 12 feet. Armed with bludgeon-like arms, it employs these appendages to attack its designated adversaries. Alternatively, the sphere major has the capability to discharge 2d4 clusters of spheres a round from its nearly featureless head instead of using its windmilling arms, out to a range of 120 feet, inflicting 1d4 points of damage on the targeted enemy per cluster. However, each of these clusters not only subtracts one hit dice from the sphere major, it reduces its HP by 1d8 as well. The sphere clusters expelled by the sphere major reassemble into a brazen sphere recombinant on the round after they are fired.

Brazen Spheres

Crafted in ages past in the legendary city of brass, these inch diameter brass spheres boast a smooth exterior engraved with intricate runes. Brazen spheres typically lie dormant in substantial numbers within treasure vaults, ancient tombs, and temples, serving as guardians for precious artifacts. Often concealed, they can seamlessly blend with the treasures they protect. However, upon the attempted removal of the safeguarded treasure, the spheres activate. The etched runes softly glow in various colors, pulsating at varying rates.

Over the course of one round, the brazen spheres roll together, merging into one of the four constructs detailed below. This construct immediately launches an attack, catching opponents by surprise on a roll of 1-4 on a six-sided die, unless they have witnessed this behavior before.

Once the spheres have coalesced into one of the constructs, they appear bonded, moving independently while remaining part of the larger entity. Their fluid movement, akin to water flowing as they move around one another, enables the constructs to traverse obstacles or move through small gaps effortlessly, as if they weren't present. This fluidity also grants the construct immunity to physical missile weapons, as they are able to simply flow around the projectiles. Additionally, brazen spheres are impervious to natural fire-based and only take half damage from magical fire, such as a fireball. Individually, brass spheres can move up to 60 feet per round.

Upon defeating a construct, the spheres comprising it lose their cohesion and collapse to the floor as individual objects. If left undisturbed for a year and a day, they reset, ready to rejoin as a construct when triggered once more. However if the dormant spheres are broken open, each contains a sapphire chip; each 1 HD of spheres that made up a construct will have 100 gp worth of sapphires.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.