Brazen Sphere Minor
- Armor Class
- 0 [19]
- Hit Dice
- 3
- Attacks
- Slam (1d6)
- Special
- speed burst, death detonation
- Move
- 18
- HDE/XP
- 4/120
Description
The most common construct created by the Brazen Spheres is the Brazen Sphere Minor. This form roughly resembles a humanoid, standing at 6 feet tall, and employs its two bludgeon-like arms to attack the intruders it's programmed to halt. The brazen sphere minor can exhibit remarkable speed, capable of doubling its movement rate to 120 feet once per day for three rounds.
Upon defeat, the sphere minor detonates, with its component spheres scattering within a 10-foot radius. This results in a hail of one-inch-diameter brass spheres, inflicting 4d6 points of damage on those who fail to make a saving throw.
Brazen Spheres
Crafted in ages past in the legendary city of brass, these inch diameter brass spheres boast a smooth exterior engraved with intricate runes. Brazen spheres typically lie dormant in substantial numbers within treasure vaults, ancient tombs, and temples, serving as guardians for precious artifacts. Often concealed, they can seamlessly blend with the treasures they protect. However, upon the attempted removal of the safeguarded treasure, the spheres activate. The etched runes softly glow in various colors, pulsating at varying rates.
Over the course of one round, the brazen spheres roll together, merging into one of the four constructs detailed below. This construct immediately launches an attack, catching opponents by surprise on a roll of 1-4 on a six-sided die, unless they have witnessed this behavior before.
Once the spheres have coalesced into one of the constructs, they appear bonded, moving independently while remaining part of the larger entity. Their fluid movement, akin to water flowing as they move around one another, enables the constructs to traverse obstacles or move through small gaps effortlessly, as if they weren't present. This fluidity also grants the construct immunity to physical missile weapons, as they are able to simply flow around the projectiles. Additionally, brazen spheres are impervious to natural fire-based and only take half damage from magical fire, such as a fireball. Individually, brass spheres can move up to 60 feet per round.
Upon defeating a construct, the spheres comprising it lose their cohesion and collapse to the floor as individual objects. If left undisturbed for a year and a day, they reset, ready to rejoin as a construct when triggered once more. However if the dormant spheres are broken open, each contains a sapphire chip; each 1 HD of spheres that made up a construct will have 100 gp worth of sapphires.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.