Brazen Sphere Recombinant
- Armor Class
- 4 [15]
- Hit Dice
- 1
- Attacks
- Attack (1d6-1)
- Special
- fire
- Move
- 24
- HDE/XP
- 2/30
Description
The least powerful form of Brazen Sphere constructs is the Brazen Sphere Recombinant. This construct stands 6 feet tall, it has an upright, rectangular torso, with a cylindrical head on top, sitting on a three foot sphere, that rolls to allow the recombinant to move at up to 80 feet per round. There is an opening on its head, from which it can fire out streams of spheres quite rapidly, allowing it to attack twice per round, out to a range of 60 feet. The fired spheres will roll back and be reabsorbed by the recombinant the round after they’re fired. As the recombinant is designed for speed rather than durability, it is also the least sturdy of the four known Brazen Sphere constructs.
Brazen Spheres
Crafted in ages past in the legendary city of brass, these inch diameter brass spheres boast a smooth exterior engraved with intricate runes. Brazen spheres typically lie dormant in substantial numbers within treasure vaults, ancient tombs, and temples, serving as guardians for precious artifacts. Often concealed, they can seamlessly blend with the treasures they protect. However, upon the attempted removal of the safeguarded treasure, the spheres activate. The etched runes softly glow in various colors, pulsating at varying rates.
Over the course of one round, the brazen spheres roll together, merging into one of the four constructs detailed below. This construct immediately launches an attack, catching opponents by surprise on a roll of 1-4 on a six-sided die, unless they have witnessed this behavior before.
Once the spheres have coalesced into one of the constructs, they appear bonded, moving independently while remaining part of the larger entity. Their fluid movement, akin to water flowing as they move around one another, enables the constructs to traverse obstacles or move through small gaps effortlessly, as if they weren't present. This fluidity also grants the construct immunity to physical missile weapons, as they are able to simply flow around the projectiles. Additionally, brazen spheres are impervious to natural fire-based and only take half damage from magical fire, such as a fireball. Individually, brass spheres can move up to 60 feet per round.
Upon defeating a construct, the spheres comprising it lose their cohesion and collapse to the floor as individual objects. If left undisturbed for a year and a day, they reset, ready to rejoin as a construct when triggered once more. However if the dormant spheres are broken open, each contains a sapphire chip; each 1 HD of spheres that made up a construct will have 100 gp worth of sapphires.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.