Cadaver

Armor Class
3 [16]
Hit Dice
6
Attacks
Strike or Spell (1d6)
Special
8th-level Cleric powers/spells, turns undead, undead immunities, turned as mummy, immune to sleep/charm/hold
Move
12
HDE/XP
8/800

Description

The conditions that create a Cadaver are unknown, but it's rumored it arises in areas of dungeons or ruins that have been rich in undead for long periods of time. A cadaver is a corporeal undead creature bearing a physical resemblance to a ghoul. It is not exceptionally smart but shouldn't be underestimated. A cadaver is believed to subsist by eating the flesh of other undead creatures.

A cadaver attacks with powerful blows from its fists. As with all undead, it can be Turned by a Cleric (as a mummy), and is immune to Sleep, charm or hold spells. It has all the powers and spells of an 8th-level Cleric, including the power to Turn undead. The spells the cadaver uses will typically include: 1st level: Cure (Cause) Light Wounds and/or Light (Dark) (Dark only); 2nd level: Silence 15' radius; 3rd level: Bestow Curse, Speak with Dead; 4th level: Animate Dead and/or Dispel Magic. Healing spells cast by a cadaver can even heal undead creatures.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.