Cockroach, Giant Ghoul

Armor Class
4 [15]
Hit Dice
2
Attacks
Bite (1d6)
Special
paralysis, disease, see description, immune to sleep/charm/hold
Move
15
HDE/XP
4/120

Description

Animated through the use of foul magics, a Giant Ghoul Cockroach is a ravenous monster, seeking to devour all flesh. Those bitten by this monstrosity must make a saving throw or be paralyzed for 2d8 turns; elves are immune to this effect, just as with the paralysis of the ordinary ghoul. In addition to paralysis, the giant ghoul cockroach's bite may carry disease, much like a giant rat's bite. Any successful bite has a 5% chance of causing a disease.

A character who suffers one or more ghoul cockroach bites where the die roll indicates disease will sicken in 3d6 hours. While sick, the victim loses 1 hit point per hour and suffers a -1 penalty on attack rolls. After each hour of fever, the victim may make a saving throw, adjusted by Constitution bonus or penalty if the Referee uses such adjustments; success breaks the fever and ends the disease. Cure (Cause) Disease also ends the disease. A victim reduced to 0 hit points by the fever dies; otherwise, normal healing may begin once the disease ends.

As with all undead, it can be Turned by a Cleric (as a ghoul), and is immune to Sleep, charm, or hold spells. As it is mindless, no form of Detect Thoughts (ESP) is of any use against it. A giant ghoul cockroach never fails morale, and always fights until destroyed.

See Also

Other creatures grouped under Cockroach: Cockroach, Giant, Giant.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.