Corpse Abomination

Armor Class
6 [13] (6 HD), 3 [16] (12 HD), or 0 [19] (18 HD)
Hit Dice
6, 12, or 18
Attacks
Bludgeon (1d6/1d6+1/1d6+2)
Special
undead, stench, 10-ft. reach, leap 60 ft., 6-HD form can be turned
Move
3 Jump 18
HDE/XP
6/400, 12/2,000, or 18/3,800

Description

A Corpse Abomination announces itself by the constant chorus of wailing produced by the many trapped souls, followed soon by a powerful stench. Anyone within 40 feet must make a saving throw against poison to avoid a -2 on all rolls. Composed of an amalgamation of rotting flesh and desiccated bones held together with sticky chunks of clay, this huge ball of undead bodies slowly rolls or crawls towards its victims. Limbs and torsos reach out in all directions to bludgeon anyone within 10 feet of its churning mass. With sudden speed that belies its shambling gate, a corpse abomination may compress and leap up to 60 feet, a behavior known to take many adventurers unaware.

Scholars speculate these horrors form when the bodies of the dead are not separated properly before being reanimated, such as in the context of a mass grave. Corpse abominations vary in size from 8 to 20 feet across, with a corresponding difference in HD. Clerics find those with 6 HD may be Turned while the larger variety are virtually unstoppable.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.