Darkmantle

Armor Class
3 [16]
Hit Dice
1+2
Attacks
Attack (1d6-1)
Special
constriction, darkvision
Move
6 Fly 18
HDE/XP
2/30

Description

While at rest, a Darkmantle looks much like a stalactite. Using a muscular 'foot', it attaches itself to the ceiling with its tentacles wrapped about its body. A darkmantle weighs about 30 pounds and can change its skin color to match the surrounding stone. It effectively has 90' Darkvision, achieved through a form of echolocation. Magical silence effectively blinds a darkmantle.

Darkmantles drop from their hiding spots on the ceiling onto the head of their victims and wrap their tentacles around their preys head and neck to constrict and suffocate them, doing 1d4 points of damage per round. If the darkmantle misses its initial attack, it will attempt to fly back to its perch and try again. After successfully attacking, the darkmantle automatically inflicts 1d4 points of damage each round. While attached to an individual, a darkmantle takes half damage from attacks; the other half is inflicted upon the individual it covers. Once per day a darkmantle can cast Light (Dark) (Dark only) (the reverse of light, with a 6-turn duration). It often uses this ability just before attacking.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.