Darktorch
- Armor Class
- 5 [14]
- Hit Dice
- 4
- Attacks
- Dark torch (1d6 plus blindness)
- Special
- darkness invisibility, darkness curse, undead creation, undead immunities
- Move
- 12
- HDE/XP
- 5/240
Description
A Darktorch was once an adventurer that died in terror after their last torch went out. A darktorch is a usually humanoid undead with a vaguely nondescript appearance, making it hard to say what race, or even what gender, it once was. It wields a torch that emanates pure darkness like a weapon. Its goal is to kill other adventurers by enveloping them in the eternal darkness that has claimed it. A darktorch hides in this darkness, waiting for the ideal moment to attack, when it envelops its prey in its curse.
While in complete darkness, the darktorch is invisible, however even the slightest glimmer of light will reveal it. A darktorch is unaffected by magical Light (Dark) (Dark only), and can see perfectly well in both natural and magical Light (Dark) (Dark only).
The darktorches torch causes 1d6 points of damage and the target is rendered under the effects of a Light (Dark) (Dark only) spell, effectively blinding them, unless they make a saving throw to avoid the effect.
Any individual killed by a darktorch rises as a darktorch itself after 1d3 days.
When a darktorch is slain, nothing remains except its torch, laying abandoned on the ground. This torch can be used to cast the Light (Dark) (Dark only) spell three times per day; however, if exposed to sunlight it is destroyed in 2d4 rounds.
As undead, they are immune to Sleep, charm, and hold, and can be Turned by a Cleric (as a wight).
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.