Draugr
- Armor Class
- 3 [16]
- Hit Dice
- 9
- Attacks
- Weapon (1d6+2)
- Special
- breath weapon, spells, invisibility, see description, immune to sleep/charm/hold
- Move
- 9
- HDE/XP
- 11/1,700
Description
A Draugr is the undead remains of an ancient king, generally found only in its ancient crypt. It appears as a skeleton wearing antique plate mail. A draugr usually wields a two-handed sword in combat. It can see invisible opponents.
Once per turn, a draugr can breathe a cone of ice out to 10 feet in front of it. Anyone caught in this cloud of frozen mist must make a saving throw against magic or be stunned (-2 to AC, in addition to losing any Dexterity and shield bonuses) and unable to act for one round. Spell-casters who fail their saving throw are unable to cast any spell for the remainder of the round.
As with all undead, a draugr can be Turned by a Cleric (as a vampire), and are immune to Sleep, charm or hold spells.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.