Dufferped
- Armor Class
- 4 [15] (7 [12])
- Hit Dice
- 1
- Attacks
- Attack (1d6)
- Special
- invisibility
- Move
- 6
- HDE/XP
- 1/15
Description
The origins of the dufferpeds are unclear; most commonly they are believed to be a clan of dwarves cursed by a powerful sorcerer many years ago. Appearance-wise they seem to be normal dwarves from their heads to their waist, but at the waist is when things get strange: a single central leg ends in an enormous foot, and the dufferped moves by making long hops, allowing it to proceed at a surprising speed.
Dufferpeds are of foul temperament, frequently cursing, and constantly bemoaning their unique condition. However, they are courageous and capable warriors, wearing heavy chain mail and bearing long spears and shields into combat. Dufferpeds are also excellent miners, highly-skilled fishermen, and boatmen as they are able to use their enormous foot as a canoe.
Once a day, dufferpeds have the ability to become invisible as per the spell, though as they are unable to quiet their complaining and swearing, and their hopping is loud; the ability does not help them sneak around. One in every five dufferpeds is a veteran warrior with 2 Hit Dice (75 XP), and one in every 20 is a dufferped captain of 3 Hit Dice (145 XP), wearing plate armor (AC 2 [17]) and wielding a great axe. Their leader is known as the chief duffer; they have 6 Hit Dice (500 XP), wear gold-gilt plate armor (AC 2 [17]), and wields a magical weapon either randomly determined using the White Box magical weapons and armor rules, or decided on by the Referee.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.