Eel, Common
- Armor Class
- 9 [10]
- Hit Dice
- 1
- Attacks
- Bite (1d6)
- Special
- None
- Move
- Swim 18
- HDE/XP
- 1/15
Description
Common Eels often lair along reefs or in other areas where they can hide in holes and nooks to ambush prey. They are territorial and aggressive in defense of their lairs.
See Also
Other creatures in the Eel category: Eel, Electric, Eel, Giant, Eel, Weed.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.