Elchman

Armor Class
4 [15] (6 [13])
Hit Dice
9
Attacks
Gore or Weapon (1d6+2)
Special
cold, immunity
Move
9 unarmored 12
HDE/XP
9/1,100

Description

An Elchman resembles a bull-headed minotaur, only substantially larger and having the massive head and antlers of a northern moose. Each elchman stands greater than 15 feet tall. Luckily they are largely solitary wanderers of northern marsh or lake-riddled lands. An elchman can be quite aggressive if one comes too near, but are otherwise fairly docile when left alone.

An elchman usually attacks with its massive antler rack, but may also use a weapon with a +3 damage bonus due to its great strength. An elchman sheds its antlers each year, so there are periods when its antlers are too small to attack with. While each is completely furred, an elchman will wear additional hides or furs from creatures such as bears or wolves, but never from herbivores. An elchman is essentially immune to cold environmental effects and even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, it receives a +4 bonus.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.