Ghostcap Bloom
- Armor Class
- 8 [11]
- Hit Dice
- 4 (main bush), 2 (small bush)
- Attacks
- Entangle (1d6-1/round)
- Special
- undead, surprise 1-3, entangle, drag 5 ft./round, turn effects by bush size
- Move
- 0
- HDE/XP
- 4/120 (main bush) or 2/30 (small bush)
Description
Ghostcap Blooms are animated undead bushes found growing in graveyards, former battlefields, and crypts. A main bush displays dark, verdant foliage up to a height of six feet, with fragrant blooms opening in the autumn. Up to seven small bushes up to three feet tall grow around the main bush within a 20-foot radius. Skeletons and zombies are often attracted by the sweet and musky aroma of the flowers, lingering among the bushes and ready to grapple living victims and drag them towards the main bush.
Remaining still and appearing as ordinary plants, ghostcap blooms surprise on a roll of 1-3 on 1d6. Successful hits entangle targets, doing 1d6-1 points of damage every round. Escape is made with a successful saving throw, applying either a Strength or Dexterity bonus. Entangled victims are dragged five feet towards the main bush every round. Each bush, small or main, attacks independently, and any skeletons or zombies present cooperate in keeping victims within reach of the main bush.
The main bush may be Turned as a 4 HD creature. On a successful Turn, it suffers a -3 penalty to attack rolls for 2d4 turns. Small bushes are Turned as 2 HD creatures, and are always destroyed on a successful Turn.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.