Giant, Titan
- Armor Class
- 4 [15]
- Hit Dice
- 17 to 22
- Attacks
- Weapon or spell (1d6+2)
- Special
- spells, Cleric abilities, boulder throw 120 ft. radius damage
- Move
- 15 (or see below)
- HDE/XP
- 19-24/4,100-5,600
Description
Giants are a staple of fantasy gaming, huge and dangerous creatures that often have a taste for human flesh. Most are not particularly intelligent.
While most titans move at 50', 10% of them are able to move 90' per turn. They are more intelligent than most humans, and are able to use both Magic-user and Cleric spells up to 7th-level; each will have 2 available spells of each level for each type of magic.
Given their magical capabilities, titans rarely need to resort to the use of force, but they carry well-made giant-sized weapons, and if necessary a titan can throw boulders as other giants do. Boulders thrown by a titan have up to a 120' range and do 6d6 points of damage to all creatures in a 10-foot radius around the impact point.
See Also
Other creatures grouped under Giant (White Box): Giant, Cloud, Giant, Cyclops, Giant, Ettin, Giant, Firbolg, Giant, Fire, Giant, Frost, Giant, Hill, Giant, Mountain, Giant, Sand, Giant, Sea, Giant, Stone, Giant, Storm.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.