Gila

Armor Class
5 [14]
Hit Dice
1-1
Attacks
Bite or Weapon (1d3)
Special
poison
Move
9
HDE/XP
1/15

Description

Gila (singular and plural) are a race of relatively small lizard men. Standing about 4 feet in height, each has varying patterns of light and dark scales, and these scales tend to be thicker and denser than those found in other lizard folk. Gila tend towards slow and sluggish mannerisms, but are fully capable of normal movement rates and activities when there is a need. Gila are not inherently aggressive but are very territorial and defensive.

When using a small or medium-sized melee weapon, a gila may also bite for 1d3 points of damage, which also delivers a painful but otherwise mild toxin. Those affected must make a saving throw against poison or suffer an additional 1d3 points of damage and a -1 attack and damage penalties for the next four hours. Multiple bites will cause additional damage and the penalties are cumulative. While the toxin is active rest is impossible, as are activities that require rest or inactivity (such as spell memorization). A Neutralize Poison spell will nullify this lingering effect. One out of every five gila will be a warrior of 3-3 HD (145 XP) and even tougher skin (AC 4 [15]). Regular gila gain a +1 bonus to their morale if they are led by a warrior. In a gila village, one out of every ten will be a chieftain of 5-5 HD (360 XP) with AC 3 [16] and a +1 bonus to damage due to strength.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.