Gnoll, Regenerating

Armor Class
5 [14] (7 [12])
Hit Dice
2
Attacks
Weapon (1d6+1)
Special
regeneration stopped by fire/acid, darkvision; possible lair shamans/witches
Move
9 unarmored 12
HDE/XP
3/60

Description

Gnolls are formidable creatures, and this sub-race is even more so. Through profane magical experimentation they have been given the ability to regenerate as trolls do (though it is a lesser version).

As with regular gnolls, they have Darkvision with a range of 30 feet. Equally as cruel as regular gnolls, they also prefer to prey on intelligent creatures because the screams of their victims bring them satisfaction. And, like their non-regenerating cousins, they lack discipline in battle unless they are under the command of a strong leader.

Regenerating gnolls possess a unique regenerative ability, similar to their distant relatives, the trolls, that allows them to heal one hit point of damage each round after being injured. Unlike trolls however, gnolls will die when their hit points reach zero. Moreover, wounds caused by fire and acid cannot be regenerated and require normal healing. When confronted with attackers wielding fire or acid, regenerating gnolls exhibit a lower morale (6) due to their heightened vulnerability.

The regenerative powers of these gnolls are unable to reattach severed limbs like trolls can. However, a severed limb will regrow within 1d4 days.

One in every six regenerating gnolls is a battle- hardened warrior, boasting 4 Hit Dice (240 XP) and inflicting an additional +1 bonus to damage due to their strength. Regenerating gnolls gain a +1 bonus to their morale when led by such a warrior. In larger lairs of 12 or more, a pack leader emerges, possessing 6 Hit Dice (500 XP) and dealing a +2 bonus to damage. Within the lair, regenerating gnolls never falter in their morale as long as the pack leader is alive. Additionally, there is a 1-2 in 1d6 chance of a shaman being present in the lair, as well as a 1 in 1d6 chance of a witch or warlock. The shaman is statistically equivalent to a hardened warrior and possesses Clerical abilities at a level of 1d4+1. A witch or warlock, similar to a regular regenerating gnoll, possesses Magic-User abilities at a level of 1d4.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.