Grave Sentinel (Watcher, and Guardian), Watcher

Armor Class
0 [19]
Hit Dice
6
Attacks
Weapon (1d6)
Special
spells, teleportation, immunity, undead, silver weapons to hit
Move
9
HDE/XP
8/800

Description

The undead Grave Sentinels and their leaders keep quiet watch over ancient places of death, usually battlefields or tombs. They appear as warriors in smooth black plate armor inlaid with subtle lines of gold or silver. They wear helmets with solid faceplates with no hole for eyes. They use the common arms of the fighting trade but most often bear swords and shields. Every group of ten sentinels will be lead by a Grave Watcher. When grave sentinels number fifty or more, an imposing Grave Guardian leads them all, standing 7 to 8 feet tall in burnished gold armor and wielding a great axe or great sword. A pool of mist forms around the feet of the grave guardian as it commands its forces.

Grave sentinels perceive the world around them without the need for eyes. They may pass through any material up to 40 feet thick except for lead and copper, through which they may not pass. They may become incorporeal at will, making them immune to physical attacks and preventing them from making attacks. Once per day, they may teleport up to 10 feet. Clerics may attempt to Turn grave sentinels as 5 HD creatures.

Grave watchers are exceptionally intelligent, recognizing dangerous foes and directing their squads to neutralize spell-casters. If a grave watcher is ever defeated, the grave sentinels nearby suffer a -3 morale penalty and seek to retreat to the nearest grave watcher. If none are within 200 feet, the grave sentinels go berserk, attacking the closest targets, including fellow grave sentinels. Grave watchers may not be Turned.

Grave guardians may cast Alter Time (Haste only) as an 8th-evel Magic- user once a day, affecting 8 creatures for 8 rounds. In the hands of a grave guardian, weapons do 1d6+2 points of damage; resolve this as a single weapon attack each round in White Box. They are superb tacticians who recall their lives as champions, often directing their armies to great effect. Grave guardians may not be Turned. When a battle has ended, a grave guardian may raise fallen fighters of 3rd-level or better to grave sentinels over the course of four days. In this way, they can restore defeated grave sentinels to service.

See Also

Other creatures grouped under Grave Sentinel: Grave Sentinel (Watcher, and Guardian), Guardian, Grave Sentinel (Watcher, and Guardian), Sentinel.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.