Grim

Armor Class
0 [19] (m)
Hit Dice
6+6
Attacks
Bite (1d6+2)
Special
magic weapons to hit, disease, howls turn undead as 10th-level Cleric, invisibility, illusion, doom omen, immune to sleep/charm/hold
Move
18
HDE/XP
8/800

Description

A dog buried in the corner of a temple or a graveyard will rise up as a Grim and will become its guardian. A grim will appear as a large dog regardless of its actual size in its previous life.

A grim is never surprised and will lurk invisibly and silently. A grim may only be hit with magical weapons. It is immune to charm, hold, Sleep, and illusion spells. It can see invisible beings and magic auras and it cannot be Turned. The lick of a grim can Cure (Cause) Light Wounds, Cure (Cause) Disease, and Neutralize Poison. The barking of a grim can Dispel Chaos (Law) (Chaos only). The howling of a grim can Turn undead as a 10th-level Cleric and can be heard a mile away.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.