Gump

Armor Class
6 [13]
Hit Dice
4
Attacks
Strike or Weapon (1d6+2)
Special
paralysis, hold/grab, gaze, surprise
Move
9
HDE/XP
5/240

Description

A Gump is a large and blubbery humanoid that stands just over a head taller than a human male, with a broad, jagged toothed grin and small deep-set eyes. Meeting the gaze of a gump is dangerous. Anyone who meets the gaze of a gump must make a saving throw at +2 or suffer the effects of a Hold Person spell for 1d4+1 rounds. Anyone facing a gump in combat is deemed to have met its gaze, as is anyone who is surprised by the monster. Those who attempt to fight a gump while averting their eyes suffer a -4 penalty on attack rolls. It is safe to view a gump's reflection in a mirror or other reflective surface; anyone using a mirror to fight a gump suffers a penalty of -2 to attack. Characters fighting a gump must make the saving throw each round if not taking measures to avoid the monster's gaze.

A gump communicates with an odd gibbering and slobbery voice that is difficult to understand. It can speak Common and the languages of goblinoid creatures.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.