Hag

Armor Class
5 [14]
Hit Dice
6
Attacks
Claw (1d6+2)
Special
charm, cold
Move
12
HDE/XP
7/600

Description

Hags are creatures of darkness that most peasants wish were but myth, a bedtime story told to children that do not behave. Unfortunately, these powerful beings are very real. In appearance, hags usually manifest as old, age-worn females of any given race, though mostly human. Their other traits depend on where the hag is found, be it a staff made of bones and old oak for those that are found in the forest, or a coat made from several bears if this creature lives in a cold environment.

Fey in origin, hags are manifestations of misdeeds within any given place, be it a forest, a swamp, or even sometimes an urban setting where they draw their power from the suffering of others. As such, it is not unreasonable to assume that hags have an investment in causing more mayhem and carnage wherever they live to become even more powerful.

Hags have a special ability which they can use on any creature within 20 feet of them; the target must make a saving throw against magic. Upon failure, the GM rolls 1d6 and consults the table below:

Hag Special Ability Effects

Hag Special Ability Effects
1d6Effect
1The target is charmed.
2Target's movement is reduced by half.
3The target suffers 2 points of damage for 1d6 turns.
4The target is stunned for one round.
5Roll 1d6, referring to the order of ability scores. That ability score becomes 5 for 1d4 rounds.
6The target is confused; it will attack itself next round.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.