Husk

Armor Class
6 [13] (or better)
Hit Dice
3
Attacks
Weapon (1d6)
Special
hold/grab, illusion, charm, undead
Move
18, Armored 15
HDE/XP
3/60

Description

Husks are the undead drained bodies of humanoids creatures killed by some type of drain energy spell. As they look identical to zombies, they are often called “fast zombies”. Husks are even tougher than normal zombies and are capable of unleashing their pent-up negative energy through a burst of superhuman speed.

A husk takes only half damage from blunt weapons and only a single points from arrows, bolts, or sling stones (plus any magical bonus). A husk has a +1 bonus to initiative and because of its supernatural strength does +1 damage as well. The Armor Class of a husk is partly the product of its speed and dexterity. A husk wearing chain mail or plate has AC 3 [16] or AC 1 [18], respectively, but will move slower.

A husk can be instructed by its creator to use any type of weapons, even bows and slings, but are otherwise mindless undead, and unaffected by charm, hold, or illusions. They can be Turned by Clerics as if they were a ghoul.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.