Jack O'Lantern

Armor Class
5 [14]
Hit Dice
3
Attacks
Fire breath (1d6 + 2)
Special
5-foot cone, fly at will, construct immunities, fire immunity, cold vulnerability, candle can be snuffed
Move
Fly 6
HDE/XP
4/120

Description

A Jack O'Lantern is a strange sentient pumpkin (or other such gourds or squash) with a lit candle inside it. That it was created by a mad wizard is obvious. Each individual jack o'lantern has a distinctive personality that is generally mirrored by the expression carved into its face. They are always encountered within a mile or two of the pumpkin patch where they originally grew. When a jack o'lantern is at rest or otherwise inert, it is impossible to tell from a normal fruit, as each can close its carved eyes, mouth, and other apertures and appear entirely ordinary.

A jack o'lantern can project fire from its openings; this breath weapon is in the form of a cone 5 feet wide at the base with a range of 5 feet in front of the creature. Anyone caught in the blaze suffers 1d6+2 points of fire damage; saving throw for only half damage. Furthermore, they can Fly (as the spell, at a rate of 20 feet per round) at will.

This monster is a construct, and thus is immune to poison, charm, and Sleep; due to its nature it is also immune to fire. It takes double damage from ice or cold. Water or wind-based attacks may snuff the monster's candle, if it fails a saving throw. If a jack o'lantern's candle is snuffed, it becomes instantly dormant; re-lighting the candle will restore it to life.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.