Janni
- Armor Class
- 5 [14] (7 [12])
- Hit Dice
- 3+1
- Attacks
- Weapon (1d6+1)
- Special
- possible vizier Cleric abilities
- Move
- 9 unarmored 12
- HDE/XP
- 3/60
Description
Janni are the semi-magical descendants of djinni/human pairings. At a glance they appear to be normal humans with dark hair and skin, sporting powerful and attractive builds. They favor living in desert environs, where they have both the safety and privacy they crave. Half of all janni tribes are nomadic and move from oasis to oasis, herding their goats, horses, and camels. A janni is polite and charming, and enjoys the company of foreign travelers. They are also highly honorable, and do not take kindly to insult or injury. A janni speaks Common fluently.
A janni is an expert horseman and prefers to fight from horseback using large two-handed scimitars and longbows in combat. A janni will pursue its enemies over great distances and show little mercy to dishonorable combatants. Janni will sometimes ally with groups of desert-dwelling humans, and occasionally hire out as a mercenary.
One out of every 16 janni will be a hardened warrior of 5+2 HD (360 XP) and have a +2 bonus to damage. Regular janni led by a hardened warrior gain a +1 bonus to their morale. In groups of 30 or more, there will be a sheikh of 8+3 HD (875 XP) with AC 3 [16] (unarmored 7 [12]) and a +3 bonus to damage. Janni never fail morale as long as their sheikh lives. In addition, a lair has a 1-3 on 1d6 chance (1-4 on 1d6 if a sheikh is present) of a vizier being present. A vizier is equivalent to a normal janni statistically, but has Clerical abilities at level 1d4+1.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.