Kirin

Armor Class
-5 [24]
Hit Dice
12
Attacks
Gore (2d6)
Special
spells
Move
36 Fly 54
HDE/XP
14/2,600

Description

A Kirin (sometimes written Ki-Rin or Qilin) is a strange creature resembling a scaly-skinned unicorn with a heavier, dragon-like head and a wild leonine mane. Their scales sparkle golden, the hair of their mane and tail are rose gold, and their eyes are a deep lavender or violet color.

Kirin are natural fliers and are said to prefer to never touch the ground. Those met in the wild are always solitary and apparently always male; nothing is known about how females might differ from males, for none have evidently ever been seen. They are extremely intelligent and can communicate with any other intelligent creature by means of their unique form of telepathy.

A kirin has the magical abilities of a 15th-level Magic- user, but casts spells by force of will alone, needing no words or gestures to cast them. In addition, once per day a kirin can cast Create Food and Drink or Create Food and Drink. Once per day a kirin can create items of wood or softer material of up to 20 cubic feet which are of permanent nature, and once per day can create up to 200 pounds of metal items that will persist for one day before disappearing.

Any spell cast by a kirin that affects air, wind, or sky has twice the normal power or effect, as determined by the GM. The skin of a kirin is very valuable, up to 25,000 gp in value if not too badly damaged. However, as kirin are famously good creatures and much revered (indeed, almost worshiped), those who would buy such a skin are undoubtedly very evil indeed.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.