Kreptax
- Armor Class
- 7 [12](9 [10])
- Hit Dice
- 2
- Attacks
- Claw or Weapon (1d3)
- Special
- paralysis, spells, fear, cold, darkvision
- Move
- 9
- HDE/XP
- 2/30
Description
Kreptax appear to be unnatural crossbreeds of elves and goblins though they are related to neither, being creatures of the wild fey. They resemble elf-sized goblins, with the more pointed ears and lighter features of an elf. Kreptax have a dazzling variety of skin colors, including but not restricted to blue, red, orange, yellow, green, and purple, and the colors seem as individual as eye color among humans. Two blue kreptax may very well produce red, purple, orange or yellow offspring, and not all their offspring will be the same color either.
Individually kreptax are more intelligent than goblins. They have Darkvision to 60 feet and are very resistant to paralysis (saving against it as a 9th-level Fighter).Like other fey, they are vulnerable to cold iron. Weapons made of iron or steel deal an extra +1 damage to kreptax.
Kreptax often roam in small packs of 2 or 3 when scouting, and a tribe is almost never more than 18 individuals before internal frictions cause the tribe to split.
Every sixth Kreptax will be a more powerful warrior, wearing chainmail with 3 HD (XP: 145) and AC 5 [14]. Each tribe of 18 will have a chief of 4 HD (XP: 360) also in chainmail with AC 5 [14]. Every ninth kreptax will be one of their feared warlocks with 3 HD (XP: 175). The warlock wears no armor (AC 9 [10]) but with the ability to cast spells as if they were a 3rd-level Cleric and a 3rd-level Magic-user.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.