Lotl
- Armor Class
- 4 [15]
- Hit Dice
- 6
- Attacks
- Bite or Claw (1d6)
- Special
- diseased bite; not undead
- Move
- 15
- HDE/XP
- 7/600
Description
A Lotl (plural Lotlos) is a skeletal humanoid with a canine skull and shorter stature than a human. A lotl’s origin is unknown; fingers have pointed towards caneins, barklings, and even kobolds, but no culprit have been found yet. More confusingly it doesn’t seem to be undead, as they cannot be Turned by a Cleric, and lack the spell immunities of the living dead.
Due to a clashing combination of savage instincts and human-like intelligence, a lotl’s reactions when encountered are more extreme than those of other creatures; instead of a regular reaction roll the GM uses the following table without any modifier:
Lotl Reaction Table
| 1d8 | Result |
|---|---|
| 1–2 | Immediate attack |
| 3–4 | Indifference towards the PCs |
| 5–6 | Very favorable |
- The source text in this page lists results 1–6 only.
Those bitten by a lotl must make a saving throw against poison or catch a disease preventing any and all kinds of healing except for those cast to cure the disease. Each day after 4 + CON bonus days of being diseased the victim must make a saving throw or will die while sleeping.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.