Lotl

Armor Class
4 [15]
Hit Dice
6
Attacks
Bite or Claw (1d6)
Special
diseased bite; not undead
Move
15
HDE/XP
7/600

Description

A Lotl (plural Lotlos) is a skeletal humanoid with a canine skull and shorter stature than a human. A lotl’s origin is unknown; fingers have pointed towards caneins, barklings, and even kobolds, but no culprit have been found yet. More confusingly it doesn’t seem to be undead, as they cannot be Turned by a Cleric, and lack the spell immunities of the living dead.

Due to a clashing combination of savage instincts and human-like intelligence, a lotl’s reactions when encountered are more extreme than those of other creatures; instead of a regular reaction roll the GM uses the following table without any modifier:

Lotl Reaction Table

Lotl Reaction Table
1d8Result
1–2Immediate attack
3–4Indifference towards the PCs
5–6Very favorable
  • The source text in this page lists results 1–6 only.

Those bitten by a lotl must make a saving throw against poison or catch a disease preventing any and all kinds of healing except for those cast to cure the disease. Each day after 4 + CON bonus days of being diseased the victim must make a saving throw or will die while sleeping.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.