Lycanthrope, Werecockroach

Armor Class
5 [14] (s)
Hit Dice
3
Attacks
Bite or Weapon (1d6)
Special
silver weapons to hit, poison, disease, shapechanging, immunity, magic weapons to hit
Move
15 Human Form 12 Fly 3
HDE/XP
5/240

Description

Lycanthropes are were-creatures, particularly those in whom the disease permits assumption of a hybrid form of the human and animal. They cannot be hit by normal weapons; only silver or magical weapons inflict damage on them. If any character is brought below 50% hit points by a lycanthrope, the character will become a lycanthrope himself.

A Cure Disease spell cast before the onset is complete stops the disease, but after that point the transformation is permanent. Newly infected lycanthropes usually cannot control their changes and transform under stress or type-specific conditions. After around two to three years, they can change at will and may resist involuntary transformation with a saving throw.

A Werecockroach is a human (or occasionally other humanoid) who can transform into a gigantic cockroach. In human form, a werecockroach tends to be a thin, unkempt person, usually walking a bit hunched and typically fond of wearing long, brown overcoats or robes. A werecockroach dislikes sunlight and other bright lights, preferring to wander about at night or underground even when in human form. Regardless of current form, a werecockroach tends to scurry, stopping from time to time to sniff and look around.

A werecockroach can assume the form of an enormous, unsightly 6-foot long cockroach. When in this insect form, a werecockroach is able to fly, albeit clumsily and slowly, and attacks by biting. In addition to this insect form, a werecockroach can also assume an intermediate form (a "roachman"). In this form, the werecockroach cannot fly and looks generally humanoid in shape, but has insect mandibles protruding from its mouth, two thin, long antennae on its head, shiny black bug eyes, spikes sticking out of its limbs, and four dark brown wings on its back. The roachman form shares the insect form's immunity to normal weapons, but must use a weapon to attack instead of biting.

In any form, a werecockroach is immune to normal weapons, and one must use silver or magical weapons in order to harm it. A werecockroach has a bonus of +5 on saving throws against poison, and is immune to most forms of disease, saving at +5 against any disease that the GM rules may harm it. However, a werecockroach has a weakness: it recoils from bright lights (as bright as sunlight or a Light (Dark), Continual (Light only) spell; twilight, torches, Light (Dark) (Light only), or lanterns won't affect it); a werecockroach must make a morale check when exposed to such a light, with failure causing it to scurry away to the nearest dark place.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.