Monk-ee
- Armor Class
- 2 [17]
- Hit Dice
- 4
- Attacks
- Strike or Weapon (1d6)
- Special
- +3 initiative, move after attacking, special leaders
- Move
- 18
- HDE/XP
- 5/240
Description
A Monk-ee is a furry, tailed humanoid of short stature, clad in white or brown robes that allow for ease of movement. A monk-ee is adept at the arduous cultivation of the inner self that brings forth great speed and strength.
A monk-ee attacks with a very quick hail of blows and then retreats, limiting the harm it is exposed to. They are so swift that they can move after attacking instead of before; one will move into striking range, strike once, and then try to move away before the opponent can retaliate. A monk-ee will even choose to delay until after its opponent has acted in the hopes that it will get the initiative in the next round and thus face no attacks whatsoever from its opponent. The swiftness of a monk-ee is so great that it receives a bonus of +3 on all initiative rolls.
A pack of monk-ees will be headed by a semi-enlightened monk-ee of 6 HD and AC 1 [18] (555 XP). In a lair there will be a grand enlightened monk-ee of 8 HD and AC 0 [19] (945 XP), making one unarmed attack per round for 1d6+2 points of damage.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.