Nazgorean, Frogman
- Armor Class
- 7 [12]
- Hit Dice
- 3
- Attacks
- Weapon (1d6+1)
- Special
- Nazgorean immunities/weaknesses, silent movement, surprise, weapon notes
- Move
- 12
- HDE/XP
- 3/60
Description
The term Nazgorean refers to any of a group of monstrous otherworldly creatures believed to be from a realm or dimension called Nazgor. Little is known about this realm or its inhabitants, but all that have been encountered so far share a few common traits.
In general, a being from Nazgor has a grayish cast to its skin, which is usually wet and slimy. It suffers damage when exposed to sunlight and/or dry air. Sunlight alone causes 1d4 points of damage per hour, as does dry air; exposure to both causes 1d8 points of damage per hour unless the being can periodically wet its skin and move into areas of shadow or darkness.
Nazgoreans are truly alien, so much so that their brains are effectively immune to all forms of Sleep, charm, or hold magic. Attempting to read the mind of a Nazgorean (via Detect Thoughts (ESP), for example) causes the character who made the attempt to make a saving throw against magic or become confused (as the spell) for 2d6 rounds. Those which are apparently sentient cannot learn any normal language, nor is it generally possible for normal characters or creatures to learn their language (if indeed they have one; none have ever been witnessed engaging in any sort of conversation). Finally, they cannot perform magic in any normal way; even magic items that normally work for any character or creature will not function in their hands.
A Frogman is a seven-foot-tall creature with a body shaped like a muscular humanoid, with a second set of weaker arms below its stronger pair. It is apparently sexless, and its head is frog-like but set with a second pair of eyes below the normal set. A frogman never bothers to wear any sort of clothing, but does use belts or similar harnesses to support its weapons and equipment. A frogman actually has two separate but fully cooperative brains. One brain operates the eyes and arms on one side of the body, while the other brain operates the eyes and arms on the other side. One brain is always in control; it is not possible to play one brain against the other. A frogman is generally armed with a single-edged sword, though it will use any sort of one-handed weapon which can be wielded by the stronger upper arms. Two-handed weapons are never used, as a frogman has difficulty with the level of cooperative control needed to use them; the exception is two-handed spears, of which it can wield two each, using one in each set of upper and lower arms.
A frogman can move in nearly complete silence, surprising opponents on 1-3 on 1d6. A frogman receives a +1 bonus on damage due to its great strength.
See Also
Other creatures grouped under Nazgorean: Nazgorean, Digester, Nazgorean, Eelbat, Nazgorean, Gray Render, Nazgorean, Hydramander, Nazgorean, Nehnite, Nazgorean, Octospider, Nazgorean, Spiderwolf, Nazgorean, Tigersquid.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.