Norker
- Armor Class
- 3 [16]
- Hit Dice
- 1+2
- Attacks
- Weapon (1d6)
- Special
- darkvision
- Move
- 9 unarmored 12
- HDE/XP
- 1/15
Description
Norkers are fully subterranean members of the goblin races. A norker most closely resembles a hobgoblin but tends towards a more primitive demeanor. Each has long protruding fangs which sets it apart from its hobgoblin kin. A norker is hairless with tough leathery skin. It does not normally utilize armor or even clothing, wearing a belt with a loincloth at most. When unarmed or unable to bring a weapon to bear, a norker may bite for 1d6-1 points of damage with its long fangs. It has Darkvision with a 90-foot range. One out of every five norkers will be a warrior of 3+6 HD (145 XP) and even tougher skin (AC 5 [14]). Regular norkers gain a +1 bonus to their morale if they are led by a warrior. In norker lairs, one out of every ten will be a chieftain of 5+10 HD (360 XP) with AC 4 [15] and a +1 bonus to damage due to strength.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.