Ogre Mage

- Armor Class
- 4 [15]
- Hit Dice
- 5+4
- Attacks
- Weapon (1d6+2)
- Special
- Magic
- Move
- 12/18 (when flying)
- HDE/XP
- 7/600
Description
The ogre mage is an ogre with magic powers, based on Japanese legend. An ogre mage can fly, turn invisible (per the spell),create a 10 foot radius circle of magical darkness, change into human form,cast Sleep and Charm Person once per day, and cast a cone of frost with a range of 60 feet to a base of 30 feet, causing 8d6 damage to any caught within (saving throw applies). Western folklore also contains many examples of shape-shifting, magical ogres (the most famous example being the one in Puss-in-Boots), so there might be many different types of magical ogres, whether or not they are called “ogre mage.”