Pipe Beast
- Armor Class
- 2 [17]
- Hit Dice
- 6+6
- Attacks
- Claw or Tail (4d6)
- Special
- breath weapon, acid, fire
- Move
- 9
- HDE/XP
- 7/600
Description
Pipe Beasts are unnatural arcane constructs and are generally created to guard and protect specific rooms or items. Because of this singular focus it will attack anyone who enters the room or guarded area, with the exception of the person who created it, until the threat is destroyed or the pipe beast is.
A pipe beast is well-equipped for this type of duty with powerful pincer-like claws and a slashing tail. It can also spew a cone of pure acid every 4 rounds, dealing damage to everything in its path. A successful saving throw reduces this damage by half. The acid cone affects an area 60 feet long and is 20 feet wide at its furthest point. The pipe beast can only use this attack 3 times a day before it must recharge its supply.
Pipe beasts have a very hard chitinous exoskeleton which provides ample protection against most weapons; further, because of their construction fire seems to have no effect on them.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.