Remorhaz
- Armor Class
- 0 [19]
- Hit Dice
- 7 to 14
- Attacks
- Bite (1d6+2)
- Special
- breath weapon, swallow (2d6 bludgeoning + 8d6 fire/round), body heat (8d6), fire, surprise, magic weapons to hit
- Move
- 9 Burrow 6
- HDE/XP
- 9-16/1,100-3,200
Description
A Remorhaz is light blue in color but pulses with a reddish glow from the heat its body produces. It is a little more than 20 feet long and about 5 feet wide, and weighs about 10,000 pounds. A remorhaz hides under the snow and ice until it hears movement above it, attacking with surprise.
On an attack roll of 20, the remorhaz swallows prey of small or medium size whole. Once inside, the opponent takes 2d6 points of bludgeoning damage plus 8d6 points of fire damage per round from the remorhaz’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 5 [14]). Once the victim exits, muscular action closes the hole; another swallowed opponent must cut their own way out.
An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural or unarmed attacks are subject to this damage, but creatures striking with melee weapons are not. This heat can melt or char weapons; any non-magical weapon will be destroyed on a hit. Magical weapons are allowed a saving throw to avoid destruction, adding any relevant attack bonus to the roll. Treasure recovered will probably be heat resistant, for obvious reasons.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.