Resonated
- Armor Class
- 4 [15]
- Hit Dice
- 3
- Attacks
- Weapon (1d6)
- Special
- regeneration, undead, immune to sleep/charm/hold
- Move
- 6
- HDE/XP
- 4/120
Description
A Resonated is a skeletal undead raised by a deadringer's bell power (see Deadringer page 66), and 80% of the time will be accompanying one of them plus some normal skeletons. Their bones are bronze-colored and reverberate the bell sounds. A resonated is filled with regenerative magic, healing it by 1d8 hit points per hour. Even after being destroyed it will keep regenerating and will rise once its full HP are recovered.
There are only a few ways to truly destroy a resonated: silencing the deadringer's bell, being destroyed by a Cleric's power, and removing the deadringer's curse (via spell or the death of the person cursed by the resonated’s deadringer master).
Resonateds, like skeletons, only take half damage from edged weapons and only a single point from bolts, arrows, or sling bullets. As undead, they are immune to Sleep, charm, and hold spells, and can be Turned by a Cleric as if they were a ghoul.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.