Rot Grub
- Armor Class
- 9 [10]
- Hit Dice
- 1 hp
- Attacks
- Burrow (special)
- Special
- burrows to heart; fire/cutting in first 2 rounds or cure disease
- Move
- 2
- HDE/XP
- <1/10
Description
Rot grubs are 1-inch long vermin found in carrion, dung, and other such garbage and organic material. Their skin color is white or brown. When a living creature contacts an area (dung heap, offal, etc) infested with rot grubs, the grubs will attack if they can come in contact with the victim’s skin. A rot grub secretes an anesthetic when it bites and will burrow into the flesh. A burrowing grub can be noticed if the victim makes a successful saving throw with Wisdom bonus applied in order to notice a strange rippling beneath their skin. Otherwise, the victim does not notice the grubs. During the first two rounds, a burrowing rot grub can be killed by applying fire to the infested skin or by cutting open the infested skin with any slashing weapon. Either method deals 1d8 points of damage to the victim, but kills the grubs. After the second round, only Cure (Cause) Disease can kill the grubs before they burrow to the victim’s heart and devour it in 1d3 turns.
Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.