Salamander, Frost

- Armor Class
- -1 [20] (m)
- Hit Dice
- 12
- Attacks
- Bite (1d6+2)
- Special
- spell use, cold aura (1d6+1/round), fire, cold immunity, magic or silver weapons to hit
- Move
- 12
- HDE/XP
- 13/2,300
Description
Frost salamanders come from the Elemental Plane of Water. They look like giant lizards with six legs. Their scales are the colors of ice, white, pale gray and pale blue. Frost salamanders are very cold, and all non- cold-resistant creatures within 20' suffer 1d6+1 points of damage per round from the cold. Frost salamanders are completely immune to all types of cold-based attacks. They are quite intelligent; all speak the language of the Plane of Water, and many also speak Common, Elvish, and/or Dragon.
Flame and frost salamanders hate each other, and each type will attack the other on sight, in preference over any other foe. If summoned by a Magic-User, a salamander is often assigned to protect a location, doorway, or treasure hoard; in such a case, the salamander will attack anyone attempting to gain unauthorized access to the protected area. Those which arrive through natural rifts may have any goals or motivations the GM wishes, and thus may choose to parley, fight, or even ignore adventurers.
See Also
Other creatures grouped under Salamander: Salamander, Flame, Salamander, Lightning, Salamander, Sand.
Source note: This creature is converted from Basic Fantasy Role-Playing Game, 4th Edition Release 142, © 2006–2025 Chris Gonnerman. The Basic Fantasy textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.