Salamander, Wind

Medieval bestiary miniature of a salamander.
Salamander, Bestiary, Royal MS 12 C XIX / Wikimedia Commons.
Armor Class
-4 [23] (m)
Hit Dice
10
Attacks
Bite or Claw (1d6)
Special
magic weapons to hit, petrification
Move
9 Fly 18
HDE/XP
11/1,700

Description

Wind Salamanders come from the Element of Air. A wind salamander looks like a giant winged lizard, similar to a dragon but more sleek. It is nearly transparent, making them hard to spot and surprising on 1-4 on 1d6.

A wind salamander is constantly surrounded by strong winds, and all creatures within 20 feet must make a saving throw or be pushed 1d6×10 feet away. Those who succeed at this saving throw are reduced to half movement. This powerful wind deflects missile weapons in a fashion nearly identical to the spell Protection from Normal Missiles.

Wind salamanders are intelligent and can speak the language of the Element of Air, and many will also know Elvish, Common, or Dragon.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.