Scarecrow, Living, Normal
- Armor Class
- 7 [12]
- Hit Dice
- 4 + 2
- Attacks
- Slam or Weapon (1d6)
- Special
- fear, fire, immunity, darkvision
- Move
- 9
- HDE/XP
- 5/240
Description
Living Scarecrows are mindless and less sophisticated constructs. Commonly called harvest golems, they are created from a wooden frame with some old worn clothing, stuffed with hay, and topped with a carved pumpkin for a head. They are commonly seen in the fields during the harvest.
While most are unarmed, some living scarecrows are equipped with a threshing flail (treat as a mace), a pitchfork (treat as spear), or a harvesting scythe (treat as a pole arm). These farming tools are listed with stats as weapons in the Basic Fantasy Equipment Emporium. A normal living scarecrow has a +1 bonus to both attack and damage rolls in melee combat due to its magical strength. The living scarecrow also has Darkvision out to 60 feet and is immune to fear.
Unlike other golems, living scarecrows are not immune to mundane forms of attack and only has 25% resistance to magic spells. In addition, due to the materials in their construction the living scarecrow is weak against fire, taking 1 extra point per die of damage from fire attacks and suffers a -2 penalty to saves against fire-based attacks. It also has a -1 penalty to initiative rolls.
Small living scarecrows are just like their bigger cousins, but are about the size of a halfling or a human child.
See Also
Other creatures grouped under Scarecrow: Scarecrow, Dread, Scarecrow, Living, Small.
Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.