Skunk, Giant

Armor Class
7 [12]
Hit Dice
5
Attacks
Bite (1d6)
Special
poison, fear, stench
Move
12
HDE/XP
5/240

Description

Giant Skunks live in the forest, but are not afraid to raid human communities for food when convenient. Due to their great size and much-feared special attack, humans often choose to avoid them; as a result, giant skunks generally do not fear humans.

If attacked, a giant skunk will turn away from its opponent and release a spray of incredibly foul-smelling musk that covers an area 20 feet wide by 20 feet high for a distance of 2d6 x 10 feet behind it; the giant skunk then simply moves away at a normal walking pace. Any normal living creature within the area of effect must make a saving throw against poison or be blinded for 3d12 turns; even if this saving throw is made, the victim will move away for at least a round, and suffers a penalty of -5 (or -25% as appropriate) on all rolls made for the next 2d4 turns. All such victims will smell terrible for at least a full day, causing other characters or creatures to avoid them, or possibly even attack to drive them away. Traces of the stench persist for 1d4 additional days, with reduced effects as determined by the GM.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.