Smouldergeist

Armor Class
2 [17] (m)
Hit Dice
12
Attacks
Attack (1d6+2)
Special
magic weapons to hit, poison, breath weapon, shapechanging, fire, surprise
Move
Fly 15
HDE/XP
14/2,600

Description

Smouldergeists appear as humanoid-shaped accumulations of smog and heat. They are soot- colored, save for white-hot circles where their eyes might be. They are pyromaniacs and spawn around sources of extreme heat. They enjoy blasting fire bolts at anything and everything, the sound of which prevents them from gaining surprise in an encounter. Smouldergeists are restless souls; they cannot be put at ease. They just want everything to burn.

A smouldergeist typically flings bolts of fire at its opponents but roughly once per hour may send out an intense burst of flame up to a 30-foot radius. A saving throw allows a victim to take half the damage rolled. Additionally, the smouldergeist may de- materialize into a cloud of smog, also filling a space up to a 30-foot radius. Those caught in the cloud must make a saving throw against poison or begin taking 1d8 points of damage for each round spent in it choking. A smouldergeist may move through closed portals, but this takes a full round and is obvious to any observers on the other side of the portal.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.