Spellripper

Armor Class
7 [12] (m)
Hit Dice
1
Attacks
Claw or Spell (1d3)
Special
magic weapons to hit, spells, undead, immune to sleep/charm/hold
Move
6
HDE/XP
2/30

Description

A Spellripper is an undead with its body fully inscribed with runes and sigils that glow with stored magic. Spell casting characters struck by the spellripper's claw must make a saving throw against magic or have one of their highest-level prepared spells ripped and possibly absorbed.

Thanks to their runes, a spellripper can store ripped spells adding up to a total of 6 levels; encountered spellringers will have 1d4-1 spell levels stored. A spellripper can instinctively cast any stored spell or use them to empower itself, gaining 1 extra HD per spell level used. These extra HD also improve their attack bonus and saving throw values correspondingly; at the start of each new round one extra HD is lost.

As with all undead, it can be Turned by a Cleric (as a skeleton), and is immune to Sleep, charm, and hold magic.

Source note: This creature is converted from The Basic Fantasy Field Guide of Creatures Malevolent and Benign – Omnibus Edition, 1st Edition Release 4, © 2010–2025 Chris Gonnerman, R. Kevin Smoot, James Lemon, Matt Sluis, and Contributors. The Basic Fantasy Field Guide textual material is licensed under Creative Commons Attribution-ShareAlike 4.0 International; this page adapts that creature to White Box.